http://iquilezles.org/www/articles/morenoise/morenoise.htm
http://iquilezles.org/www/articles/fog/fog.htm
http://iquilezles.org/www/articles/compilingsmall/compilings...
and the finished product is "Elevated" on http://iquilezles.org/prods/
there is not much good reference on it though (which is why i am compelled to self link)
http://software.intel.com/sites/billboard/article/star-chart... http://jheriko-rtw.blogspot.co.uk/2009/05/whittakers-method-...
its less well known by far... Steven Wittens came across it, and I shamelessly nicked it, back when we were doing AVS presets for Winamp. Speaking of Winamp, back then Geiss (the author of this article) created Monkey - it used D3D and hardware acceleration iirc, but also rendered an isosurface similar to the method described in this article.
It was an interesting period of actual innovation in those days...
http://www.cs.unc.edu/~marc/tutorial/node130.html
It more clearly states that marching cubes is a method of converting volumetric data into a bounding surface.
I come back to Inigo's site every few months to add to my appreciation of the demoscene. It isn't like stage magic, it's even more amazing when you see how the trick is done. He was hired by Pixar in 2009. I'm assuming they recruited him.
http://www.cgw.com/Publications/CGW/2012/Volume-35-Issue-4-J...
It's a bit light on technical details, but pretty cool to read about.