I'm Canadian, so getting Spotify running on all my mobile devices and my mac was tricky, especially with Premium, but I got it done.
The ability to support artists, while discovering new ones, and not acquiring the material illegally is crazy awesome. I am discovering new artists day in and day out and it keeps life very exciting for me personally. I even got back into coding.
Also, artists have generally never been very richly paid on music sales. Touring and merch are where the money's always been.
To check this: According to Spotify, their 24 million users listened to 4.5 billion hours of music in 2013. This gives us 166.667 hours per user per year. If you take an average song length of 3.5 minutes, this results in 2857 plays per year, which, if you assume Spotify's number of $0.006 to $0.0084 (let's take 0.0072 USD) per stream, this results in 20.57 USD per user per year. Wow, very close, it indeed looks like a user generates around $20 per year.
If the entire US population would use Spotify, this results in roughly $6.5 billion per year.
Of course, that's a bit rubbish, let's use the amount of households in the US. Around 120 million. So that's more like $2.5 billion.
If we assume an average household income of $45'000, this would support around 55'000 individual household incomes in the music industry (artists, studios, engineers, right holders and so on).
Of course, since most money flows to the mega stars. It would support much fewer people. So let's take 31'400 people. Why? Because it goes well with the US population figure of 314 million. It's exactly 0.0001% of the US population.
Still thinking about making a living with music?
The entire population isn't trying to be musicians - you're only competing with other musicians for that money. This website[1] offers various estimates for the number of active musicians, but the numbers are quite scattered due to the subjective and numerous definitions of "musician" (orchestra player doesn't need royalties, rock band member does, music teacher doesn't, etc.).
I'm going to use the number of albums produced to determine the number of active musical acts who would get paid by Spotify, which according to the source was 76,875 in 2011, and one album per active musical act seems reasonable. Assuming that is a US number for conservatism (not a global number) then we get 76,875 active musical acts competing for your $2.5B. Since most musicians won't assume that they will become superstars, using the 80/20 rule we'll chop off the top 20% of active musical acts and the top 80% of the revenue (which imo is probably most artists that anyone knows) to get 61,500 musical acts competing for $500M. Now lets assume 3 musicians collecting royalties per musical act (seems reasonable, lots of 4-5 member bands, lots of solo artists, conservative) for a total of 184,500 musicians competing for that $500M. $500M supports 11,111 people under your $45,000/year income assumption, meaning 6% of the bottom 80% of active musicians would get a livable income from Spotify alone. As other posters have pointed out, musicians have many other sources of income such as other streaming services, touring, record sales, merch, etc.
So yes, since you have a 6% chance of earning a livable income from a singular source of music streaming while being in the bottom 80% of active musicians royalty-wise, I'd say it's definitely worth it to keep doing what you love. This also ignores the many non-royalty-based careers for musicians, such as teachers and session artists.
[1]:http://money.futureofmusic.org/how-many-musicians-are-there/ - "Other sources of data"
That said, most musicians obviously cannot live off their music.
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1. Use Hola Unblocker to initially view Spotify.com.
2. Register an account.
3. Disable Hola Unblocker as you only need it for registration.
4. Once registered, download Spotify.
5. Buy a gift card online (I used to maximuscards.com and jerrycards.com).
6. Redeem gift card on the website for your premium subscription.
7. Google "Latest Spotify APK".
8. Download "Easy Installer".
9. Open that Spotify APK with Easy Installer and install it.
10. Register a new itunes US account.
11. Login with it on your iPhone -> download Spotify and login.
12. Login back to your regular Canadian iCloud account.
That's all.
2. Artist’s Spotify streams divided by total Spotify streams
This calculates an artist’s popularity on the service, their
“market share.” Dividing an artist’s streams by the total
streams on Spotify determines the percentage of our total
pay-outs that should be paid for that artist’s rights.
This sucks bigtime. Why should artists that I never listen to receive any of my monthly subscription? This portion of the calculation should be done on a per subscription basis.This system chooses all streams (one play by one user of one track) equally, rather than by treating all subscriptions (one user) equally.
When you treat all streams equally, you effectively make a system where users who listen to the most streams have their weight felt the most.
For instance, consider this world with two users.
[User 1 listens to artist A once a month]
[User 2 listens to artist B five times a month]
Under the Spotify stream-based system, artist B is awarded five times as many royalties as artist A. This might be seen as "fair" in that royalties are paid out depending on the proportion of value/happiness/"utility" created, assuming each stream produces the same unit of value.
Under an alternative user-based system, artist A and artist B are awarded equally. This might be seen as "fair" in that royalties map as directly as possible to the user fees. It sees users 1 and 2 as equally satisfied through their bare use of the service, regardless of the number of streams they've consumed.
People generally want to see systems where value creation is proportionately awarded. Under that goal, which model is "better" depends on how you map value to streams and users. That's the core problem... also consider some complicating factors like users gaming the system by spam-streaming artists they want to support or the value associated with stream consumption by free users (a large part of Spotify's user base).
Say I pay $10/month and only listen to 2 artists, each with .001% market share. IMO, each one should get $3.50 from my pool of subscription money. Using their current scheme, each would get $0.00007 while Lady GaGa would get $0.30 when I didn't even listen to Poker Face.
* An artist’s royalty payments depend on the following variables, among others: In which country people are streaming an artist’s music *
Which implies it would be at least per country, not for spotify as a whole.
Music artists obviously have the pain of not getting enough from streaming service. Also physical and regular digital downloads are falling... So there is a cash flow problem in the bands not being in relations with the very opaque majors.
So now KiteBit offers a service for artists/bands who already have a loyal fan base who is willing to pay for the contents they produce. Not just for the sake of the contents put on sale but appealing to the emotional relationship they have with the artists, and using pricing models like the "pay what you want" that improves revenues by 12% goo.gl/N0oOeD
All in all, KiteBit it's like a bandcamp for Pros that can be used to sell music, concert tickets, or link their merch to digital downloads to retain customer loyalty. The trick is that the service wants to be transparent to the audience so that there's no feeling of any middlemen in the buying experience. that's why you won't see any marketplace in the KiteBit's site.
Disclaimer: I'm the founder of this company.
They've taken some flak in the past for their payments to artists and while I'm not following the discussions closely enough to suggest those criticisms are unjustified it does seem that they're not the chief culprit. 30% retained doesn't on the face of it seem unreasonably high, does anyone know how this compares to equivalent services?
Ultimately I don't think disclosure is ever a bad thing and hope maybe this is one more small step advancing the general 'royalty model' conversation.
One of the problems here is that there are many middlemen involved between the artist and Spotify. The label, the manager, the aggregator. Everyone gets his piece.
Also, there is problem regarding how much it takes for an artist to get the same from Spotify than they used to get from a song sold from a service like iTunes. Some artists claim that a song has to be listened up to 60 times in a streaming service in order to the same as a song sold in a digital music store. And here there comes the big issue. Have you ever listened 60 times to a song you buy in iTunes.
But paying 70% of revenue for inputs isn't that big of a deal, especially for a business that can scale without having to make significant long-term capital investments.
Also, indie musicians have lousy royalty terms compared to the major labels that have partnered up with Spotify.
There's also the problem that services like this and Pandora are apparently unsustainable.
It's really part of a long pattern starting with Napster. Start a kick-ass service that gives music away for "free", ignoring pesky problems such as illegality or unsustainable royalty costs. Get the consumers excited about it by lying to them, and lose money for a while as you grow. Then pit the users against the musicians by having everyone complain to Congress about the royalty rates and try to convince the musicians that they shouldn't expect to make money if they aren't off sleeping on Motel 6 floors and making $12/night trying to sell t-shirts in dive bars. (Oops, did some bitterness sneak in there?)
this is quite surprising. does this mean that hypothetically, if there is only 1 band in the spotify universe, it will receive half the revenues it once did if another band joins the service?
this is exactly the right attitude. i've been 'selling' this for years as my reason for piracy - its just easier. spotify absolutely killed that for me. it really is more convenient...
i do wish existing businesses in that area would look and learn instead of lobbying and abusing legislation to try and keep hold of a business model that died years ago... (or publishers trying to convince their artists that Spotify is ripping them off rather than /them/)
In both cases, there's no further incentive for a consumer to pay out to get better access to the music. AFAICT at current royalty rates, artists get about the same amount of money they get from piracy.
Except with piracy, people know the way they obtained the music is questionable/unsustainable, so in some people it probably creates a drive towards future patronage of some kind.
Meanwhile, Spotify gives the illusion that you're involved in a legitimate transaction and have more or less done your duty, while what's basically happening behind the scenes is we have a "disruptor" whose main innovation so far appears to be replacing recording revenues with the fractional broadcast revenue.
Better experience for the consumer, though!
1. Setup a short track on one of the linked providers. 2. Setup a bot to play the track over and over.
Do they pay out equally for tracks from paid vs. unpaid spotify accounts? If so, you could setup a bunch of anonymous accounts to increase stream plays.
I missed this talk at Ruxcon this year http://ruxcon.org.au/speakers/#Peter Fillmore
But if you can find a write up of it or a video he goes in to how he actually went about gaming the charts etc... of online music services.
If Spotify is worth $4B, that means the labels have made an "extra" ~$600M in addition to the 70% royalty. Over its lifetime so far Spotify has paid out around $1B in royalties, so an extra $600M is pretty significant.
For that reason, artists don't tend to mind Pandora too much, since any royalty income they get from Pandora is basically gravy. It doesn't really rob album sales. You could argue that it robs radio play (since radio is less popular now), leading to lower royalties that way, but it's a different beast than Spotify. For Spotify, a person can request a certain artist/song and listen to the stream, without buying the track/album. It robs album/download sales, and it's debatable (to put it charitably) whether the "music discovery" benefit makes up for that loss.
Does the benefit in music discovery make up for the cost of losing album/download sales?
I did the calculations once and I forget the details, but the gist is that without factoring in music discovery benefit, an indie artist probably only hopes someone chooses to stream instead of download if the listener is going to stream the song around 1,000 times or more. Otherwise, you get more financial upside if they buy the download.
So the question is if any discovery benefit will shrink that number enough. This would include the people who stream and don't buy but would never have bought in the first place, as well as the people who stream and then buy.
The answer is difficult to prove because you get into weird counterfactual questions, and there really aren't any good studies out there from unbiased experimenters. But it's pretty reasonable for a rational musician to decide that any discovery benefit will not make up for the cost in losing album or download sales.
>Spotify has been successful in convincing this younger generation to abandon piracy and begin using and paying for a legal service. In fact, over 50% of Spotify’s paying subscribers are under the age of 29.
This is the reason that I love Spotify and its ilk.
This section is highly misleading. US terrestrial radio mainly pays song writers not "artists", and it pays them decently well. This section should be regarded as a solid lie.