reducing latency doesn't make aim easier, it makes prediction easier. aiming is pointing at the right pixel at a given moment. since i figure there can be confusion, i put quotes on "aim", too.
if you were playing FPS at a high level you'd also probably make the difference between prediction and aim itself, because they're 2 different skills that you train differently.
my words were actually too exact for your sake, ironically - and not actually rude but honest.
So, now that you have been, I'll just let you know that you, sir, are just a random asshole. (note: i still have my facts exactly right)
Excuse me? I didn't threaten you in the least.
> reducing latency doesn't make aim easier, it makes prediction easier. aiming is pointing at the right pixel at a given moment. since i figure there can be confusion, i put quotes on "aim", too.
> if you were playing FPS at a high level you'd also probably make the difference between prediction and aim itself, because they're 2 different skills that you train differently.
I have repeatedly heard/read high-level TF2 players describe 120Hz as improving their 'aim' - their choice of words. This applies to hitscan as well as projectile aim, and most certainly includes flick hitscan aim, where any kind of prediction is at a minimum. While we're at it, here's a Q3 professional http://www.stermy.com/shoutbox.php :
> Yes, 120hz LCD are WAY better than 75hz LCDs and will improve your aim/accuracy quite alot.
On the other side, I think I've yet to see an FPS pro refer to 120Hz as improving 'prediction' as such (though no doubt it does).