the game itself is still just another boring f2p cow clicker though :\
I was slightly disappointed.
The game is nice but I prefer reading about those as I see a lot going on the tech side.
My advice for this game: drop the up-front PAY US LOL bullshit. Don't make people click through 18 menus to play the game. Drop the stupid achievements: "You clicked exactly where we told you to! Here's a diamond!" just isn't doing it for me. Let people start right away by building a town. No weapons, no build restrictions.
THEN once people have something to protect, start laying on the "That's a nice little town you've got there. It'd be a shame if something were to happen to it." Town under attack? Need a new tower fast? One dollar won't kill you.
Not that I ever play any F2P games (ever), so take this with a grain of salt, but suck people in and give them a reason to pay you. Everyone likes games where they build stuff. Now make them pay to fight entropy... but you've got to get them building right away, because I lost interest pretty fast.
If the game is tedious and boring without burning premium currency, you've failed at F2P.
I was hoping for "Torchlight on the web" but got "Farmville in WebGL".
Everyone wanting to be wowed by webGL can go browse the latest crop of Ludum Dare entries instead.
Games should be about fun.
I'm interested in WebGL but i'd rather be seeing links to posts about how people use it and how they performance tune it than just links to games built with it. I don't learn anything from just playing it.