It's not quite as sunshine and rainbows as that. For one, I had to embed an interpreter runtime in the generated code to handle some dirty assembly tricks that programmers can do. Further, the Picture Processing Unit and Audio Processing Unit must be emulated. Even worse, there are some things that fool the disassembler that many games do. And finally, this project never even attempted to support mappers, which means that there are only about 8 or 9 notable games that this could even potentially support.
As is, it supports Super Mario Bros. 1 only.