I skipped a bit through the video and checked the game at the end.
Please, please, please save 1000-2000 grand, browse dribbble.com or similar, and get a decent designer to update the look on the game.
I'll try the game when I get home but if you hope to make some money out of it, you really need to polish the graphics/UI.
O_o
If at the $1-2k budget being too small, then:
When there are people around the world entering design competitions for simply a chance at $xx, and a few are half-decent, you could get some mileage for assets at $1,000-2,000. At least something that will improve the polish on this game.
(Otherwise, I love the progress video. Great to see persistence!)
There are some nice artist on Dribbble that can redo the UI for that range.
Is that the case with most indie games? ~50% core gameplay and ~50% polish.
For instance, imagine watching a 20 minute video of the dev trying to get the discs spinning with the textures? It'll be like the Let's Play[0] videos on YouTube of people playing a video game with commentary (usually unrehearsed) except this time the person is writing code and switching between their IDE and StackOverflow.
Just went back through the Git history, found milestones and checked out those commits. Ran each commit in the sim and took a video. First time I have done that and pretty happy with how it turned out :).
I did something very similar for a project and put together a full blog post, video, and infographic. The infographic got waaaaaaay more attention and views than everything else.
Blog: http://forrestthewoods.com/30-weeks-of-development/
Image: https://outland-live.s3-us-west-2.amazonaws.com/media/downlo...
I'm doing some game dev now too and wish I had video's of my progress to compile into a video like this. I guess I've got screenshots that I could stitch together that I used to show friends my progress early on.
Or is it absolutely necessary to have a 3D model of a coin, in order to do that?