http://ec2-67-202-32-1.compute-1.amazonaws.com/sl/
Feedback, please.
I'd be more than happy to review your game, but in addition to debugging, please include instructions!
That said I don't know what I'm supposed to do. And I only got pieces to move once. Now I only get error messages.
Some instructions (there's plenty of chrome on the RHS to put them in) would be handy. The game would be improved immensely by having some sound effects too. The objective wasn't at all clear nor how to improve the chances of defeating the opponent - I did notice a "woods modifier" mentioned on one turn.
I'd do single left-click to select the troops, have a cursor move then with the mouse movement highlighting the cell that is active, then single left-click to reposition them or to fire. That would remove the need to click a button to end your turn at the possible expense of people making a mistake occassionally (though I couldn't move troops back once I'd moved them anyway).
That said, I don't really care for games like this.
HTH
pbhj
Can you please contact me- cdavis@darkenedsky.com?
Have you tried putting the board on its side? It looks like if you did that and put the sidebar on top, it would fit (maybe with a little shrinking) in a horizontal browser window 1000px across, and players wouldn't need as much vertical space.
Don't understand what I should be doing...
Looks like a good start though :)
Will be looking to play again when fixed.
I should have been more specific in the title: This is only a demonstration of the UI I am building and wanted feedback on the general concept.
In the original rules, it is very rare that you get a KIA when firing. It's more likely that you'll get a "Morale Check" where you roll the die against the unit's morale number. If you have an unfortunate morale check roll, then your units are "broken" and are required to run for cover away from enemy units. Leaders stacked with units help with the morale checks, and can "rally" troops to get them unbroken.
Machine guns are used to create devastating fire lanes with their long range and penetration effects.
That's just the introductory rules. Successive modules added such things as panzerfausts, smoke, tanks, americans, minefields.... until we have "Advanced Squad Leader" which is an incredibly detailed and complex game system.