Is anyone able to explain the differences between the two beyond cosmetics?
In all honesty, I didn't know about EW when I built this. When I saw EW after finishing the website, I thought "God damn it! Effing spot on, too" and walked home dejected. But their Android app has been long in the works, there won't be web, and in all honesty - I want something REALLY rpg. My goal with Habit is to push as many possible traditional RPG features into the app, starting with a 5-person party system, healing and all (see http://goo.gl/TvPTg)
Plus, it doesn't look like EW gets many significant updates any longer. Glad to see someone else taking a crack at this.
I know the point of motivation boosters is that you won't cheat because you want to improve yourself, but there are users who will cheat and that'll make the level system bogus. The most motivated users who do their homework and never cheat will lose in front of the least motivated users who never do their homework and cheat.
Am I wrong?
I think I would rather fund that development activity than an android front end.