When compared to $0.99 games it seems expensive, but let's be realistic. It's good quality software, and on a desktop it would be worth that price. The difference is that it's 100x more convenient on iOS since it's always with me.
In a perfect world Apple would allow a trial mode for apps which would enable all features for X hours or X uses. But that's just Apple. It'll never happen. I heard though that MS does something like this for its apps? Or is it only for games?
> What you've described is what Apple has already created IMO.
Exactly.If something is legal Apple has no right of preventing users using it and developers making apps for it.
Recent case - where an application delivering realtime information for US drone strikes was rejected.
Apple should be technical gatekeeper and not moral.
Also, isn't iOS sandboxing designed to ensure no rogue apps cause havoc on the system?
It wasn't exactly ethical, and even when used for semi-legitimate purposes (obtaining software "not available" in your region) it was slow, cumbersome and unreliable.