Given the reliability and general product quality of the Anthropic product team's code, this doesn't sound like a selling point.
It takes multiple seconds to launch, random lines disappear in the scroll back, it’s internal state gets messed up causing the TUI to show duplicate and/or offset lines, and it frequently causes some kind of GPU buffer corruption causing the entire terminal env to show garbage.
Yes, this is the ubiquitous memory issue that I mentioned. Unfortunately, it is now the baseline in all modern apps.
>random lines disappear in the scroll back, it’s internal state gets messed up causing the TUI to show duplicate and/or offset lines,
I haven't seen this issue, other than when I am using a shell that is bugged and does it with all TUI/console programs (usually a virtualized shell which I resized). Do you have a reproducible example of this?
Tons of examples of innocuous strings setting it off and sometimes with financial impact like the OpenClaw/hermes thing (just having the word "hermes" would insta deplete your quota and start charging you API rates in extra usage)
i.e.
- design is only available in web
- cowork is only available in desktop, sharing projects only works in chat, not cowork, which is arguably the more valuable place to have that feature (re: multiplayer like tag). SSO only works if you type your email, the "login with google" button be damned, and only after you finish typing your email does the login button text change.
- cli has a number of features only available there, with the cowork equivalent having a different name iirc
If you admin/support other people using the breadth of tools, you will see more of the slop they sling
Or possibly: they’re focusing where it matters?
Like okay Jan lmao, seems like the North Koreans take their uptime a little more seriously than the nuclear weapons developers at Anthropic.
“See, here is our company made to worth X by our product, because it can make a company worth X.”
And yet, the product made something really unreliable.
And nobody bats an eye on the market.
But hey, SpaceX successfully sold that they would generate 30 trillion dollars of revenue.