There's the general belief that all magical tools develop significance for the user over time, something that my wife who is a "secular green witch" who doesn't believe in psi at all would tell you all about.
Scientifically though, if somebody isn't a good shuffler their deck is not going to be well shuffled and they'll get readings that deviate from what you'd get from a well shuffled deck. It's harder to shuffle a tarot deck well because it has more cards and these are frequently larger. (Personally my riffle shuffle is awful and probably not much better than an overhand)
A new deck usually has the major arcana together and in order and other cards might be sorted by suit and then number. We do a 5 card spread and if your have a new and poorly shuffled deck of course you are going to have more spreads where you get both the Emperor and the Empress or the 4 of Swords and the 7 of Swords.
I found the tarot readings were infinitely better to the person getting the reading when I just forced the results. So I did.
I still did all the things you're indicating about talking about specific personality, etc, as the patter to the concept.
Also see Magic players being fond of pile shuffles, which, of course, do very little randomization, and guarantee a good mana weave. Without a few shuffles of your own, most Magic decks ever presented are not sufficiently randomized, and it's even worse in Commander, where we are talking 100 card decks.
If anyone actually cared, and really learned the moves, it would be imperceptible, even on camera, but instead regularly players get caught doing the dumbest of obvious things, even while on camera.
The most interesting feature of it for me is that the carefully-developed bridge bidding systems don't work properly as they're implicitly based on a normal random distribution of cards. With a goulash it's likely that both sides have hands with 7+ cards in one suit, and the game is to pre-emptively bid high in "your" suit before they can do so in theirs. So you would ideally like different signaling arrangements that indicate suit length rather than quality.
You would need sloppy ones to introduce randomness.
>The riffle shuffle has to follow a realistic but strict model where cards are randomly interleaved from the left or right pile one by one. (Each card gets dropped from either the left or the right pile with a probability that’s proportional to the number of cards remaining in that pile. This means that the cards don’t simply alternate between left and right, which would result in a predictable structure; instead, the order might go “left, right, right, left, right, left, left.”)
This talks about seven consecutive riffle shuffles ("cut the deck and interleave the piles"): Those are not a "perfect shuffle" (i.e. same probability for every permutation) by themselves, only after doing them several times consecutively (which is kinda suprising by itself).
as a magician, I'm always still impressed when I see perfect faros.
Now, all these decades later, I don't regret giving up on the Faro and a burnable 2nd. I got along just fine without either one as there's so many ways to reach the same destinations. It's weird how some moves just 'speak to you' right away and others never seem to sit right. Best advice I ever got was to not force it. If progress stalls out, just move on.
You going to Magic Live this year?
I'd like more details on how this was accomplished on a practical level. Got me thinking about how to embed trackers thin enough to go into a playing card that would operate like a mesh network then the deck could self report once it's properly randomized making a green light go off indicating play may begin.
Also the new result is cool! (14 semi bad riffle shuffles are sufficient to mix)
I had understood that seven "typical" riffle shuffles produce good randomness.
Nick Scarne is an interesting name to look up, and his writings are almost on a level with his facility to manipulate cards.
https://en.wikipedia.org/wiki/John_Scarne
Whenever someone acquires a morally-neutral skill (like "card manipulation" or "martial arts") that can be used for "good" or "evil" and chooses the former, that's almost always a good story... especially if they flirted with the latter...
... Why would it be proportional to the number of cards in each pile? (Edit: I suppose the person doing the shuffling might adjust the rate of cards coming from each hand ... But not perfectly and continuously)
> The deck has to be cut more or less in half before shuffling.
"More or less" is doing some heavy lifting here. The original GSR shuffling model cuts the deck at a point that is binomially distributed, so that for example about one-fifth of the time the cut may be at least as asymmetric as a 21-31 card split, which I think most would agree is nowhere near "the precision of a professional magician."
Also note that the theorem in the paper really focuses only on relaxing the cutting model; the model of subsequent interleaving of the resulting piles is the same, dropping a card from a pile with probability proportional to the size of the pile. (Equivalently but perhaps less intuitively, for the original GSR model with the binomial cut, imagine flipping a fair coin for each card in the deck, then "de-interleaving" by sliding the "heads" cards out, preserving their relative order, and placing that pile on top of the remaining "tails" cards.)
> But with that seventh shuffle, the deck suddenly tips into a highly unstructured state.
More accurately, the total variation distance from a uniform distribution first drops below 0.5 at seven shuffles[0]. The actual cutoff phenomenon's asymptotic result would suggest 3/2 lg n shuffles for a deck with n cards, which for n=52 would be closer to nine shuffles.
[0] https://possiblywrong.wordpress.com/2018/09/02/arbitrary-pre...
But that assumes the model is only tracking cards’ arrivals in the left and right piles, not their ordering relative to one another. I only got that from the article.
Am I missing something? Is it that the left/right split is actually only informative about the amount of mixing that has occurred under the assumption that the interleaving was perfect, and therefore if imperfect interleaving is possible then one must weaken that guarantee - which then requires a more complex tracking system?
Would that get us closer to "random enough", quicker?
How random is that deck? How many “cold spots” does it have? Just how not random of decks are people playing with, and ultimately does that even matter if players lack the knowledge or skill to change their play because of that knowledge?
I can do this when in shape, but like most mortal sleight-of-hand practitioners, only with in-hand faros. Actual table faros, what most people are thinking of with a rifle, are the domain of very very few, and even fewer can get that to a point of consistency. In hand faros are not impossible given fresh cards and enough practice.
Sloppy shuffles have a much lower average displacement and thus need more shuffles to get to a random state.
I randomly came across a 1979 bbc documentary on "Word Processors" on YouTube yesterday. Even though I wrangle terabytes of data using AI agents everyday now, it still felt like magic to imagine myself seeing the documentary for the first time in 1979.