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Game Developers, your lazy enemy design is ruining your awesome game | Better HN
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Game Developers, your lazy enemy design is ruining your awesome game
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(thegrue.com)
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calebkraft
13y ago
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with storage and computing power reaching the levels it is, why are we still treating our enemy NPCs like sprites and calling them en masse, even when our game would be very well suited to fewer and more unique enemies? (looking at you bioshock).