It is impossible to parse the UDP or TCP port number out of a fragment. This is surely the reason the ACL module entirely rejects them. TCP will adjust it's segment size based on PMTUD so as to not require fragmentation. This is why it hasn't been noticed so far. But fragmented UDP packets are a corner case of normal behavior and it boggles the mind that someone could just decide to completely drop them.
UDP fragment filtering could be implemented by a global fragments on/off setting (works for "allow everything" = fragments on, cautious = fragments off) or by blocking the first fragment which includes the port number (and blocking it if the port number is split across fragments which I think is technically allowed but completely abnormal).
I’d venture to guess based on this outcome that fragmented UDP over IPv6 isn’t really an ordinary occurrence. Given the preponderance of HTTPS traffic, the aversion to fragmentation in IPv6, and the weird corner case of there being a hardcoded packet size in webrtc, it’s reasonable to assume that this is a corner case.
A good one to be aware of, but not common.
Personally, I prefer to go ahead and reassemble, but with a very minimal reassembly buffer.
Very few packets get fragmented, so if you have more than 16 fragments in your reassembly buffer, you're probably being ddosed and you can toss them. OTOH, if you have a 16 deep reassembly buffer, you're probably more generous than most services that have no buffer for reassembly.
It's not what the RFCs say to do, but the IPv6 RFCs are like 30 years old, and the IPv4 RFCs even older. They were written in a different time for an internet that was less adversarial; some things don't make sense to keep doing.
Agreed. The port-number point is the most plausible rationale I've heard, more convincing than the RFC line in their source comment. The historical fix for "can't classify fragments" was virtual reassembly or flow tracking [conntrack on linux, scrub in pf], so dropping them outright punts past known prior approaches. Even your lighter idea would have saved us: a first-fragment match would have let our pair through.
We've reported upstream to both projects, tailscale/tailscale#20083 and webrtc-rs/webrtc#806, and webrtc-rs already invited a PR.
This started as a blank page on one device and ended two weeks later at the intersection of two bugs: webrtc-rs hardcodes INITIAL_MTU=1228 [never updated, no path probing, retransmits at the same size forever], and Tailscale's packet filter classifies any IPv6 packet with a Fragment header as unknown protocol, so the default deny fires. On every platform, counted under reason="acl". Neither is unreasonable alone. Together: silent wedge, every health check green, because everything that tests the path is small and only the payload fragments. Two-command repro on any tailnet: ping -s 100 works, ping -s 1400 over the Tailscale IPv6 address is 100% loss. Full WebRTC repro and captures: https://github.com/phact/mtu-webrtc-bug. We've reported upstream to both projects https://github.com/tailscale/tailscale/issues/20083 and https://github.com/webrtc-rs/webrtc/issues/806. Happy to answer questions. Especially interested if anyone knows the history behind the IPv6 fragment decision in Tailscale's filter.
Getting screwed by browsers though because their WebRTC implementations completely ignore Yggdrasil addresses.
How does that work, exactly? How does the browser differentiate between Yggdrasil addresses and others?
last I checked, all browsers silently fail if it's too big.
I added this in Pion here[0] and I remember testing against Chrome + FireFox and it seemed to work great!
[0] https://github.com/pion/webrtc/commit/e4ff415b2bff31382bdb80...
After hitting broken pmtud enough, I resolved to make a browser based test, and eventually I did. http://pmtud.enslaves.us/
But that wouldn't help this investigation, since there's no attempt to find the path mtu in webrtc-rs (or general webrtc)
PPP → default MTU 1500 Cisco HDLC → 1500 Frame Relay → typically 1500+ (often configurable higher)
So a typical IP MTU on a T1 link was 1500 bytes, same as Ethernet — chosen partly so packets could traverse Ethernet ↔ T1 boundaries without fragmenting.
576 is from RFC 791 (IPv4):
* Every IP host must be able to reassemble a datagram of at least 576 bytes.
* 576 became the conventional default MTU for "non-local" destinations — i.e., when a host didn't know the path MTU and wanted a value virtually guaranteed not to be fragmented anywhere. (576 − 20 IP − 20 TCP = 536 bytes of payload, the classic TCP default MSS.)
You'd also see 576 as a common default on dial-up/PPP links and X.25, which is probably the source of the association — not T1.
But re-assemble didn't necessarily mean transmit. My understanding (and this is quoting from memory from over 20 years ago) is that some commercial UNIXs from eons ago didn't ever really test dialup or other other such settings as they were often in more commercial settings and other protocols were often used before everything converged on IP. I'm sure these were also unpatched machines.
It was just annoying enough where some random connections didn't work very well.
If https://github.com/pion/sctp/issues/12 had happened (not just in Pion but across all implementations) this could have been fixed years ago. The hardcoding we all settle for is tragic.
"The hardcoding we all settle for" might be the epigraph for the whole incident. webrtc-rs invited a PR for the configurable-MTU + better default half [webrtc-rs/webrtc#806] to unblock folks today. Whether PMTUD gets implemented will be interesting to see.
I have two favorite bug stoies. The first is from a printout from the run of an IBM 360 assembly language program when I was just learning. Someone asked em why their program failed to run. I glanced quickly at the front page of the printout and it said "Too Long". So I told the person that was the problem. Something was too long. He looked at me very strangely, so I looked back at the page a little more closely, only to notice "Too Long" was in the name field of the person running the program. He was Vietnamese and his name was Too Long - literally. There is a powerful lesson (at least one) there.
The other happened when I was implementing some AppleTalk protocols - NBP to be exact. (Don't ask). I would capture the working packets then compare all the checksums, headers, constants, length fields in the packet my code generated and fix any problems. I was stuck on one failure. I just could not see any difference as I went through byte by byte, time after time. It was late and time to go home so I decided to print off each packet on paper and compare them later - certain I was missing something. The problem was instantly obvious. One printout took a page, the two pages. I had been appending junk data in the packet. Sigh
I wouldn't have a clue how to recall any details about the bugs I've seen. I don't put much emphasis on past events. Looking forward is what I find to be a far more valuable use of my mental energy. I have vague recollections of debugging some doozies, but that is where the recall ends. It is clearly something you are passionate about, which no doubt keeps it something front of mind for you, but for many of it is just part of the job; like asking someone at McDonald's how their favourite burger flip landed.
You could say that I'm not the one of the for the job, which is a fair take, but if we reason through this some more, would we not conclude that there is no such thing as a good canned interview question? Given that no two people are the same, good interview questions can only be established in the context of who is being interviewed.
Remembering and being able to tell the narrative about how I figured out why something that people like to do is a really bad idea is very helpful to convince people not to repeat the mistakes of the past when they aren't receptive to "trust me, this is a bad idea and we shouldn't do it" or "if you do that, let me know when you undo it, otherwise don't call me"
Personally, I don't have any skill at giving this kind of story time interview question, so I don't. But it does seem concerning to me if someone has 5-10 years of software experience and can't articulate any debugging stories. How were you working where you never ran into a problem that took you/your team 2 weeks of pain to figure out?
WebRTC also uses small packets for ICE pings, so if you have a path mtu problem, it won't affect connection selection, so that's also fun.
If you've ever had to support vpn's in an enterprise securing businesses with ipsec or sslvpn with tunnel overhead, you've run into mtu issues. Some apps/protocols or firewalls misbehave, devs/engineers didn't read the memo from 20 years ago in rfc form how ipv6 mtu's work (and missed v4 to boot, lucking out with 20 more years of someone else fixing it).
Not Tailscale or Cisco or in between are immune to mtu issues in vpn or networking.
And then our authentication stopped working on simulated iOS devices (while still working on the real devices!). After hours of frantic debugging and staring at Wireshark dumps, I found the issue: HTTP3 and QUIC. Apparently, the simulated stack was not tracking the MTU correctly and was trying to send 1506-byte UDP packets.
The "fix" was to add deny rules for UDP ports 80/443 to our firewall.
Pair it with the anti-solution of dropping large packets instead of truncating them and we get our perfect storm of bad design that is MTU incompatibility and modern MTU discovery.