The waterfall approach is better after trying out TDD especially when you have a multi-agent setup. Also I found that in some cases the tests were just superficial hallucinations that never actually tested the components written or there some some context corruption and ultimately triggered a false positive that kicked off a completely unintentional refactoring.
Crazy times here in the development world. I'm always curious to watch other's best practices.
Almost all the breakages after a big refactor are stale assertions but every time I catch a couple of critical problems that make the entire exercise very worth it.
The whole dev process is so fast compared to writing software manually that I find it absurd that I wouldn’t invest heavily in automated tests.
TLDR; it found test-writing volume only weakly correlates with success and that encoding test-writing principles did not move resolution rates but _did_ materially change cost. Encouraging tests cost +19.8% output tokens for 0% gain; discouraging them saved 33–49% input tokens for ≤2.6pp accuracy loss. Separately, imposing the TDD procedure specifically seems like it can backfire: it actually _increased_ regressions from 6.08% to 9.94%.
IMO, where tests clearly help is primarily as an "oracle" applied after generation. It gives the models a signal that enables them to verify and self-correct if necessary.
Overall, these findings suggest that agent-written
tests often behave more like a habitual software-development rou-
tine than a dependable source of validation in this setting. More
agent-written tests do not mean more solves; what they more reli-
ably change is the process footprint—API calls, token usage, and
interaction patterns. Improving the value of testing for code agents
may therefore require better oracles and more actionable validation
signals, rather than simply inducing agents to write more tests.
> IMO, where tests clearly help is primarily as an "oracle" applied after generationBingo. I'm not against writing tests it's that the returns are better when its used as verification feedback and as "Oracle" exactly as you put it.
> This raises a central question: do such tests meaningfully improve issue resolution, or do they mainly mimic a familiar software-development practice while consuming interaction budget?
This is an important question but it's not the one I'm most interested in when requiring agents to follow TDD. My goal is to lock in behavior because it was happening way too frequently that an agent would successfully fix the issue at hand, but break something else that it wasn't supposed to touch.
The tests add another layer and it's why I always separate out red and green worker subagents. The green worker might get trigger happy and go beyond scope/break something but it's not allowed to fudge the tests so I'll know and can clean up and revert.
It's also why I'm not too bothered about perfect red green TDD. I can add the tests later if needed.
In general — just like with humans — I find "just add more tests" to be counter-productive.
Tests make sense in a testable architecture: TDD can encourage one to be implicitly used, but it is a design, architectural choice that should be made explicit (lean to functional code; use direct, explicit dependency injection; ensure test stubs are just variants of the real implementation and fully tested using the same test as the real one...). LLMs should be prompted with this guidance instead for proper value estimation.
tdd has been invaluable for this project (almost entirely llm written, but i review it) https://github.com/ityonemo/clr
I've noticed that LLMs tend to generate multiple testcases in one shot (which is not how humans usually go about TDD), and also they don't start with Integration Tests, unless instructed to do so.
how!!??
you write a test, which is one extra function. and maybe a paragraph or so per feature ("i made a RED test"... "i made it GREEN"), everything else is the same between normal development and TDD. this is chump change compared to the rest of development, including thinking tokens
And the code will be good.
I have to push back on the idea that token costs balloon when using TDD within the context of a strong framework such as Jason has laid out here.
If the feature is repurposed/removed/refactored....I'd argue the specification wasn't well thought out prior to burning into tokens.
We're so eager to do a lot of the wrong things quickly, when it may serve us better to do a more precise thing slowly.
Skills are literally just Markdown documents that get loaded into context when the /skill-name is invoked.
they are being sold as more powerful than they are. Like llms are intelligent blank slates that can be customized with mere markdown files.
(I've been getting solid results recently from simply telling Claude Code and Codex "Test with uv run pytest, use red/green TDD".)
# Python Tooling
- Use `uv` to manage Python environments and dependencies.
- Use `uv run` to execute Python scripts and commands.
- Use `pytest` for testing your code.
- Use the `hypothesis` library for property-based testing when you have complex input spaces or need to test edge cases.
- Don't edit `pyproject.toml` directly. Instead, use `uv add` and `uv add --dev` to manage dependencies.
- Use ruff, ty, prek, wily for code quality and linting.
- Don't use excessive casting. If you find yourself needing to cast types frequently, consider refactoring your code to use more appropriate types. Casting should only be done in boundary layers where you are interfacing with external systems.
- Run appropriate tooling after making changes to your code to ensure it meets quality standards.
- When you come across a bug or regression, think hard about writing a test and also how to create code that will prevent this from happening again in the future.
- When creating a command line interface, add `--verbose` flag that provides logging output useful for debugging issues.
- Before creating code, brainstorm 5 different approaches to solve the problem and sort them by their probable effectiveness. Then, choose the best approach and implement it.
- Use Test Driven Development (TDD) for all code you write. Write tests before writing the implementation code.
- Collect pytest fixtures in a `conftest.py` file to avoid duplication
- Prefer testing real code where possible. Use doubles and `monkeypatch` when absolute necessary. Try to avoid mocking as much as possible.
- Favor pytest monkeypatch to mock.
- When a test fails, run the last failed test first using `uv run pytest --last-failed`
- Use numpy-style docstrings for all functions and classes you create.
- Include doctests in the docstrings of your functions to provide examples
- Use type hints for all function parameters and return types.
- Use logging to provide insight into failures. Don't use print for debugging. Don't use logging to hide stack traces.As a personal anecdote, I find that a lot of big prompts and skills use up context window budget and in many cases agents will eagerly try to use a skill even if it isn't super relevant or necessary for the current task. So when I have too many skills I have to spend a bunch of time toggling the checkboxes to figure out which ones are needed for the task at hand before starting...
I've run into the same issue and I still end up manually curtailing what's exposed to the model, limiting to the task at hand, but I like the idea of another (smaller I hope) model doing 70% of the clipping instead, automagically.
You know what, I checked Opus 4.8's instructions to a review subagent the other day and it literally opened with
> You are a senior infrastructure/security engineer doing a thorough, adversarial code review...
I didn't say anything like that myself.
This kind of wisdom used to be cfound in blog posts, or in the beads of more senior developers, but they were never written out as concisely as these skill files. It's kinda funny that billions of dollars had to be spent creating a machine that's a rough human analog needing guidance to get us to produce these documents
You don't need elaborate prompts, just a few lines
"All code must have corresponding tests written ahead of time to prove the code meets the specification" is sufficient for most use cases. Prose can help nudge it more if it isn't adhearing consistently.
This setup works great especially when you work with multiple agents or sessions in parallel and don’t want to be babysitting TDD. You just know that no TDD shortcuts or violations will be made and can focus on the solution instead. Agents are good at internally justifying shortcuts and lowering what’s good enough as the session goes. You can notice this when you ask them to review their own work compared to when asking a new session to review the changes. The difference is stark.
What’s interesting about the TDD instructions I dogfooded for this is that there is a lot that is implicit about how to interpret operations in terms of TDD violations. For example, earlier versions of the instructions had the validation agent block multi-step refactor changes because there was no guarantee to them that further changes will follow. It would also block changes when a definition is removed while it is still being called. The reasoning is that the code will no longer build and thereby not fulfill the ”refactoring is allowed under green”. Improving the wording and clarifying the process helped from this unwanted false blocks.
If you want to give this approach a try, you’ll find it here. I’m the author and I’m happy to and any further questions: https://github.com/nizos/probity
I'm interested in others dping something similar :) I included a docs cli tool in pypi to manage this context:
What are "fallbacks routines"?
The token cost and tech debt introduced by tests is just not worth it. There's usually no bugs and if there are, you can fix them quickly if and when it's needed.
Testing was and is still very important, as LLMs can still miss important points in business logic or other edge cases I would argue that tests became as important as code, if not more.
All of this burns more tokens of course, but probably way less than coming back to the code later to fix bugs. It is also slower, but in the long run saves time.
If this is encoded in a skill, that skill essentially has to be loaded for everything thing your LLM is doing. This is probably one of the few areas where direct instructions via AGENTS.md is best, and I don't believe it requires much direction here to force the issue.
But I think the OP is just trying to have their agent work in a very specific way -- that is fine too.
> 5. Show me the test and ask for approval before continuing
But everybody is free to choose how they work and it may be required in ways that we can't know about.
The latest one is with "Uncle Bob Martin" who has some interesting takes on coding with AI from .... can I say an oldie?
https://open.spotify.com/episode/2UooZQNEpjXurZYBasds73?si=1...
Even more so when coding with agents. I think it is the probably the biggest lever to keep AI in guardrails.
(It's also why I wrote my latest book, Effective Testing, because I routinely find that my clients are very poor at treating.)
However, since we are talking about effectiveness, applying a lot of these principles might lead to a non-maintainable codebase — for humans and LLMs alike.
When any change causes 500 tests to break, or it causes nothing to break (see monkey-patching and/or mocking), you've gotten to a point where your testing approach is ineffective.
Most start applying principles of just enough tests and testable architectures too late, yet I believe they are fundamental.
Do you cover these in your book?
Wrt mocking. I'm not a huge fan. Again, look at my AGENTS.md. I prefer monkeypatch as a last resort option. Luckily, if you use TDD, you rarely have to use mocking. If you don't use TDD...
Just work with Codex to fill the gaps, and then get it to one shot the implementation
Do review afterwards if needed
All these md files will be increasingly useless as models improve
But surely you aren’t suggesting literally every software project is composed of one-shot-able building blocks, or that the building blocks never require modifications to previous one-shots?
They do nothing to keep an AI on track in comparison to the aspects that simulate a product manager
And the AI just will correct the test when it fails as opposed to correct the code, because the code didn't miss anything the specification changed
My protip: just write tickets or have the AI write those too. that and the commits and the PRs will function as the AI’s memory better than any client side markdown file masquerading as a soul
In another project without my rules I’ve noticed I have to tell it to set up data for playwright tests instead of skipping if none exists.
I am currently observing AI authored tests creating a massive sense of complacency because a human no longer owns responsibility for the test suite. It's too easy to reject ownership by way of the various agent prompting schemes. I find myself enjoying the idea of it too, primarily because adding tests to even the most trivial functionality is mandatory due to the TDD policy.
Developing good tests is like an artform. Total coverage is a terrible objective. Correctness does not compose upward. It's a game of chasing ghosts if you think you can build a perfectly clean system bottom up and then magically meet the customer at the top. They're gonna kick your jenga tower over on day one.
I mostly agree though, I've seen a lot of vapid assertions in my day job recently.
I should note Im specifically not doing tdd with AI.
In my version of this workflow I do specify myself, then let the LLM do the rest.
This way 1.) I'm 100% sure the understanding/spec is good 2.) It's translated into an executable format so the implementation can be verified 3.) The implementation has maximum code coverage tests which steers the AI to produce code which follows standards, fits into the existing codebase, and it's very easy to refactor.
So far, this is the one and only advantage of using LLMs in my SWE practice. They glue together (human written) specs with code, with confidence, in no time.