Battling drone fleets, tiny warhammer-style robots causing real destruction on a miniature scale, high-speed chases through scale sized representations of real-life courses...
Alas like so many good ideas, perhaps this is already happening somewhere...
Whereas other teams sent a packet every time they did an "update" (they were using keyboard not 360 controllers), this meant there was a lot of lag as the link was limited to 500 bytes/sec, and sending a package irregularly meant lots of overhead.
What I did instead was I engineered it so we constantly sent (and received) a packet 40x a second, and this meant our updates were far less laggy and much more consistent. We just had a couple of bytes for the steering, a couple of bytes for the acceleration, and some other "flag" bits to determine what data should be sent back (reading off all the sensors at once leads to blocking).
We also had an accelerometer in the RC car, which I mapped (roughly) onto the 360 pad's force feedback, so you could "feel" what the RC was feeling.
The fact that we used miwi meant that we could control the thing over IP which was cool.
Great fun, we won too! I'm just sad that because our code was in a Dropbox shared folder, some idiot has deleted it.
Yeah, more RC anything on arduino projects would be awesome. Be it a car, helicopter, tank...... ;) hehe
More and more are popping up on Reddit and HN every day and it looks to be ushering a little hobbyist "golden age". I can't wait to see where it takes us.
Sadly driving stuff off old PCs isn't nearly as fashionable as the Raspberry Pi.
As for the quality of TVs... these were showing video from the cars transmitted over RF, hardly high-quality. And you overestimate the quality of CRTs in arcade machines... Most of the arcades on display had not-so-good CRTs (either by design or because of years of burn-in).