The reason why I switched from generating Lua source code to LuaJIT bytecode in 2019 was mostly the higher flexibility. I could better avoid operations not yet supported by the tracer, and some language features of Oberon+ didn't match well to Lua. And adding line information for debugging was much easier. And it was a fun project and the bytecode was well documented. It's certainly also a bit faster, but I haven't done specific measurements.