That's why I wrote, "then set it up so that "downloader pays" for bandwidth, plus a small royalty for the creator. As a downloader, I get to set up rate limits, etc, to not accidentally spend more than I want to, etc."
So, I set up a server.
You put $10 in your Minecraft account.
You load up my world, say 96 chunks at first. 1.15 MB of data.
Let's say you fly around long enough to load 1 GB of my world. That's a crap-ton of flying around, by the way.
You pay me $0.10. $0.09 of that goes to my AWS/Azure egress, and the final $0.01 goes towards the AWS/Azrue storage and my own royalty. That's right - I actually get paid for making a world that you wanted to visit. Imagine that.
Maybe I can't even get that money back out of Minecraft's walled garden. Maybe I can only use that to fly around other people's world, or to buy Minecoins that I can use to purchase mod packs and stuff, to make even more interesting worlds, to attract more players.
Seems like a nice economy, to me.