Damn amazing how they are making these pinballs today.
More tables here too:
https://vpforums.org/index.php?app=downloads&showcat=50
https://vpuniverse.com/files/category/82-vpx-pinball-tables
https://virtualpinballspreadsheet.github.io
I think the mismatch is when people see all these awesome pinball games "Fer Free!" and assume they're going to click Install and be playing in a couple minutes. I tell my friends to expect at least a half-hour before first play - and that they'll have to read and follow a couple pages of good (but not perfect) instructions to understand and configure a few different tools. If you want things to work reliably:
* Stick to only Visual Pinball (not older emulators like Future Pinball).
* Install it with Pinup Popper and set up your screen mapping and controls based on one of the standard default configs.
* Run tables released or updated relatively recently (3 yrs or so).
* Run tables from well-known release groups and authors (like Visual Pinball Workshop).
* Wait to run newly released tables until they've been out a month, have >200 of downloads and >20 positive reviews.
* Don't run add-ons which mod tables until you're experienced.
And once you're past the install phase and have a bunch of tables fully working with all the bells and whistles you want, there's a new tool called VPin Studio that's great for maintaining your VPin system https://github.com/syd711/vpin-studio.
Re Linux: I've only ever run VPin on Windows. I've seen posts from happy people who run it on Linux so apparently it can work very well but cross-platform is newer so there's less info on it. On Windows getting a full VPin install working is just a little cantankerous but no worse than you'd expect when you realize it's several open source hobby projects which pass data in various ways and aren't usually directly tested together.
last time i tried on Debian it just worked... their developer testing app also works flawlessly on Android. Arch Linux has an AUR package with the last git and i updated it yesterday and played a bit before bed
My GPU is an AMD Radeon RX 6600 XT, if that makes a difference.
Much like the MAME project is preserving arcade games before they are lost, the VPin community is doing historical preservation so future generations can enjoy these electro-mechanical machines. Under the hood in Visual Pinball the pinball machine ROMs are emulated by a special version of MAME called PinMAME, while Visual Pinball does the 3D rendering and physics simulation.
The majority of users play VPin on desktop with a keyboard but in the same way some MAME players add dedicated arcade buttons and joysticks or even a dedicated arcade cabinet, VPin supports running in a cabinet which looks like a pinball machine but has a flat-screen where the playfield would be as well as flipper buttons and a real plunger to launch the virtual ball.
VPin supports stereo sound but can also use the extra channels from a standard PC sound card's 7.1 output to drive effects like a subwoofer, bass shaker and up to four channels of positional haptic feedback for realism you don't just hear but feel. I was shocked at how accurately the transducers recreate the feel of real pinball bumpers and slingshots firing inside the cabinet down to the subtle vibration of a metal ball rolling across a wood playfield. In my cabinet I even added flipper solenoids from a pinball machine under the screen where the flippers are rendered. I can vouch for the net effect feeling authentic since my VPin cab sits in our game room next to 8 real pinball machines and a custom MAME arcade cab.
If you're interested in trying out Visual Pinball I strongly recommend starting with the Pinup Popper auto-installer that @eahm linked above (https://nailbuster.com/wikipinup/doku.php). All of this amazing goodness is the result of several different projects which work seamlessly together but installing it all in the right order and places can be confusing the first-time. Having to actually RTFM a bit to do my first install was slightly annoying but I now realize not being one-click user friendly is an upside. It keeps the VPin hobby in that ideal zone where it's just complex enough to limit drive-by casuals from mob spamming an otherwise super-fun, completely free, retro-adjacent hobby and that's why there's still a highly-engaged, knowledgeable community.