The PC Engine CPU is highly underrated. People like to go "haha, it was the TurboGrafx-16 but its CPU was 8-bit" like that makes it a joke, but that clock speed boost on top of the 6502 architecture is a big deal. (The S-CPU on the SNES still has an 8-bit data bus too, so the 16-bit advantage isn't as strong as it seems)
The Arcade Card add-on was designed specifically around using the transfer instructions to rapidly transfer graphics into VRAM, something it was very good at. Made some really good Neo Geo ports possible.
If they had just let you remap the controls so you had fierce and round house, the two button controller would have been serviceable. All the ports of that game are good. I’ve compared them side by side (SNES, Genesis, PCE) and they’re frankly all fun.
I did have a PCB worked up that lets you convert anything to a PC Engine controller. Can’t give them away!
All ports by capcom are good :) which means all console ports (apart from the sega master system port, which is impressive just not by capcom). The Amiga, spectrum etc etc ports were god awful.
Though apparently the super street fighter port on the Amiga is rather decent.
I'd love to read something in depth about the capcom console ports. The snes, magadrive and pc engine ports all look like some minor miracles! I remember an interview with a snes developer at rare were he said sf2 is the most impressive game on the snes. (Think I read that in retro gamer UK mag in the last decade or so).
>"haha, it was the TurboGrafx-16 but its CPU was 8-bit"
Amusingly, TurboGrafx-16 is a US-specific name, so is the huge shell.
In Japan, the console was called PC Engine and was really compact. Later revised as CoreGrafx and CoreGrafx II, both still the same fundamental hardware.
I own the later variant. Very solid little box that sips power and produces stable a/v output.
When I was a teenager, I had a hobby of importing Japanese gaming consoles and video games.
I had a PC Engine and a Super Famicom (well before the SNES made it to the US!). They both had cosmetic differences but I thought that the Japanese versions of both would be more attractive to US customers. I'm not sure why they shipped different casings like they did.
Presumably you were in the USA? We had grey imports in the UK too, but it was prohibitively expensive.
My family was relatively well off, but no way I'd have been able to wangle an expensive import super famicom.
Even worse when the snes did finally arrive we were stuck with pal 50hz squished slow versions, especially noticeable in street fighter 2.
For the SNES, from what I heard it was partially because with the flat topped NES, Nintendo of America got a lot of repairs from kids spilling soda or whatever on the NES they were using as a table. For the SNES, they deliberately made it harder to that.
I've got a TurboExpress. Recapped, it's a great little handheld. Screen is adequate for the era (though I've seen upgrades). My favourite 6502-based handheld is still the Atari Lynx, but this is close.
NEC made some great looking consoles, in Japan. The PC Engine, the PC Engine Shuttle, the IFU-30 unit "briefcase", and the SuperGrafx. I think console design peaked with the SuperGrafx.
In the back of my mind, I have the idea that US regulations required extra shielding that the Japanese model lacked. Maybe this isn't the case. Maybe some American marketer decided it was just too cute or too small.
I think the redesign of the NES shell for the North American market was largely for vanity reasons, wasn't it? Entertainment system instead of computer, grey plastic instead of beige, front loading instead of top, long cartridges that were supposed to look like VCR tapes instead of toys.