I think Gabe Newell is a visionary for building Steam in 2003, way before Jobs had the same idea, but absolutely everyone and their mother hated Steam back then. I remember the memes on IRC and various forums (and I've been on Steam for a very[1] long time, the first or second day it came out I think). Two decades later, props to them and their useful acolytes for gaslighting the entire gaming community. No idea how Gaben is regarded as some sort of Christlike figure these days, but here we are.
Maybe it's just a "lesser of two evils" thing, as companies/platforms like EA and Ubisoft are the absolute scum of the earth.
I don't know about the rest of your claims ("shareware was the best way to discover software" is really a personal opinion), but this is just factually false.
Unlike iOS, where you cannot publish an app unless you pay the 30% cut, there is nothing that prevents you from developing and a Windows/MacOS/Linux game yourself. You can simply choose to not use Steam - but the benefits of developing and publishing with it (myriad SDKs, game servers, networking, social features, trading cards, anti-cheat, achievements, payment methods, reviews, discovery, forums, launchers, updates, CDN, and on and on and on...) are so overwhelming that it is simply worth it for the vast majority of gamedevs.
Fact: Steam is not rent-seeking - the value that they provide is tremendous, and you are not forced to use them, which makes them non-rent-seeking by definition.
That's not how it works. Those two things aren't mutually exclusive. Plenty of businesses engage in rent seeking without having a captive (by most definitions) audience. All that's required is a very modest barrier (ex network effect, non-zero switching cost, etc) and a sufficiently large audience.
Rent seeking isn't even mutually exclusive with adding value. A business can do both simultaneously by virtue of being able to multitask. Most businesses offer more than a single product or service after all.
What I said:
> Steam is not rent-seeking - the value that they provide is tremendous, and you are not forced to use them, which makes them non-rent-seeking by definition.
That's a compound statement that you cut off to change the substance of. What you quoted:
> you are not forced to use them, which makes them non-rent-seeking by definition.
And now that we've called out your lie, we can move on to the substance, which is also incorrect.
The definition of rent-seeking disagrees with everything that you've said:
"The attempt to profit by manipulating the economic or political environment, especially by the use of subsidies."
https://www.wordnik.com/words/rent%20seeking
Steam is doing none of that.
> Rent seeking isn't even mutually exclusive with adding value.
This is factually incorrect - both according to the dictionary definition of the phrase, and according to the way that it's used casually, which is extraction of value without creation of it.
I'm glad that this is happening in the open - when people have to actively lie to try to push a narrative about Steam, it really shows that they have no legitimate points - every thread where these lies are exposed just (justly) boosts Valve's reputation.
Actual people who play video games disagree with you. Don't speak about things you're ignorant of.
> That's rent seeking.
Factually incorrect. Steam provides services and convenience that developers and players find incredibly useful.
Use of the term ‘rent seeking’ is, in my experience, often correlated with a sense of entitlement and a lack of appreciation for what is actually provided. It’s only rent seeking if no additional value is added which is clearly not the case here.
funny, I was thinking the same thing with "shareware model" replaced by "warez model".
You can't buy the top search result position on Steam. That alone sets them far apart for me.
But sadly still essentially all-DRM.
I hated Steam when I first encountered it, but it's not a requirement to publish a game on PC/Mac/Linux. Nor is the process to install non-Steam games full of scary warnings like Google Play even on their own platform SteamOS. And they do let publishers give keys to 3rd party stores to sell unlike virtually every other platform. They aren't perfect but they are nowhere near what Apple does with iOS.
Wouldn't the Steam digital demo system be the modern evolution of the shareware model? For free you can access a limited portion of the game to try it and consider eventually buying it.
They simply have the best product and won the market.
If you're complaining that Valve owns a big list of games and a ton of eyeballs, and not being on that list means those eyeballs don't see you when they look at that list, idk what to tell you because they seem to have earned that part of their business pretty fairly.