I suppose, yeah, some things would be a lot worse without Steam, so there's that.
But yeah, maybe I'm pushing a distinction that doesn't exist, and it's all just forms of trading cards (which themselves were popularized by tobacco companies).
In the end it's like trading cards. Way to collect a cool cosmetic that doesn't break the game and trade it with people, making a community and new friends.
We made it into "buy 20 spins"
Yeah right, they just accidentally massively profit from it. Come on dude, Valve has behavioral psychologists on staff. They don't just accidentally abuse players.
Valve doesn't pocket anything from the direct trade. Their cut is the same regardless the selling price of an item, except when traded through steam marketplace.
The only benefit valve stands to gain from this is the free marketing. Their business in this sense is not much different from trading cards, except the goods are digital.
[1] https://www.hltv.org/news/43421/valve-bans-skins-gambling-ca... [2] https://www.polygon.com/2017/1/30/14440958/team-fortress-2-g...