- Volgin is not an agent
- Snake is an agent (USA spy)
- The Boss is a double agent (Soviet/USA spy)
- Eva is a triple agent (USA/Soviet/Chinese spy)
- Ocelot is a quadruple agent (GRU/KGB/CIA/Philosophers spy)
And of course, after that Volgin then kills Granin thinking he was the spy, but he wasn't.
This was cut from the game but is still in the source code leak, just commented out! https://www.youtube.com/watch?v=DNSPx-oRV60
Also note that the source code was leaked on April 30th :p
Yeah I know, sure, fake information on the internet. It's so prescient I guess, but the actual story is incomprehensible.
Well, basically, the leader of the terrorists is the 43rd US president, who is a clone of a super soldier despite being ostensibly anti cloning in office. (Yes, he's Dubya). He's planning to detonate a nuclear weapon above Manhattan so an EMP field knocks out all communications. The reason being that the government has been taken over by a conspiracy called the Patriots who are using a sinister AI to filter all internet traffic
However Dubya has been double crossed by an old Russian guy who was infatuated with the super soldier Dubya was cloned from. He claims to be representing the Patriots but suddenly his arm comes to life, claiming to be Dubya's brother. Oh, by the way, he lost his arm and got a transplant from the body of the other clone, Dubya's brother. It's implied in this game to be a supernatural occurrence.
Ghost Dubya 2 (in the body of elderly Spetznaz guy) goes on a rampage and tries to kill everyone. Dubya and the anti terrorist specialist end up fighting on top of Federal Hall, which if you've ever been to Manhattan is just next to the NYSE and TJ Maxx.
When you're there the Patriots phone you and they claim to be dead. Well, not dead exactly. They claim that in the same way life emerged from organic chemicals, life has emerged from the neural net of ideology and content published on the internet. Kind of like if ChatGPT became a bit uppity. They claim that Western Civilization is too corrupt and contradictory to be left in the hands of humans. You have to kill Dubya who is somewhat of an anti hero and it's kind of sad
Eventually another brother of Dubya who is kind of the hero does some digging, and his bromance partner discovers that the Patriots were real people but they all died 100 years ago. Also they were funding the real heroes all along!
It makes a lot more sense in MGS4
I’ve been having fun lately with agents and decompilation. You can literally point them at any game and ask them to decompile the game and structure and format as if it was the original source code. Asking them to ensure it compiles works fine.
Some proof: i made online save game editors for jagged alliance 3; grandcheaten.com and news tower; thedailycheat.com (.com domains are only $10 so i figured why not).
You can do this with any game i’ve found. Older games work best due to the forced simplicity of the source code though.
I have no doubt that this would be possible for MGS2 as well.
Here's the same simple program, written in 3 different ways, producing identical binary compatible code: https://godbolt.org/z/qWrc8fEnn
How does the AI know whether it should produce back the snippet #1, #2 or #3? It does not. It cannot.
>and ask them to decompile the game and structure and format as if it was the original source code. Asking them to ensure it compiles works fine
lot of people claiming this the end result is the AI downloading an emulator and rom
There are lots of decompilation community efforts for N64 games, etc.
Someone should train a model on this. Giving the decompiled symbols good names, etc.
De-minification and de-obfuscation while we're at it.
It should be easy to generate a ton of "synthetic" (actually real) training data for this by simply compiling sources and using that as (input, output) pairs.
Did you try the above links? I haven’t shared the full source but all game mechanics listed in the ja3 guide including code snippets where helpful.
Gunplay is weak. Accuracy drops off waaaay too fast based on maximum range of the gun and burst fire has arbitrary damage reduction per bullet. So short range guns almost always missed (mechanics documented from source in the above guide) and if they hit they did little damage. It means the only viable weapons are long range weapons. Rifles and assault rifles. A submachine gun is worse than a sniper rifle even at close range.
The plot has a key gameplay changing moment that triggers waaay to early meaning you have to work to see much of the game content. Everyone tries to avoid the trigger on the second playthrough which is a silly thing to do game design wise. A desire to teleport across the map was the original motivation to the above from my point of view.
Enemies are bullet sponges in the late game too. A lame way o balance weak ai and gunplay.
It could have been as good as ja2 but they just didn’t refine the above enough.
https://boards.4chan.org/vr/thread/12541637/metal-gear-solid...
The re-constructed URL:
Almost no coverage on HN or mainstream media though. Surprising, considering the popularity of this game.
We know from reverse engineering efforts, and accounts by developers on the PC port, that all of the mainline MGS games used a proprietary scripting system called GCX. This was effectively a Konami fork of TCL - see eg https://github.com/Jayveer/Gcx
Konami built a custom lighting format for at least MGS3 called LA2, and a proprietary audio format called SDT. So far these haven't been reverse engineered - the leak will definitely open up progress there.