In many ways, it feels like we are seeing this today in the digital world. As a specific example, GTA 5 (singleplayer) is a game that has been pirated for about 10 years now, and has received zero content updates in that time, yet somewhat recently (maybe a few years ago?) they updated the game on Steam to have new DRM that constantly conflicts with the Steam Deck sleep mode and kicks you out of the game at random after waking up, or just won't even let you launch if you're without internet and haven't launched it within a few days. Nothing worthwhile was produced by this endeavor, that's for sure.
As someone who used to be a Pirate Party supporter, piracy has to exist in an equilibrium to avoid killing the host, and I don't know if that's possible on today's internet. Both "absurdly onerous DRM making the game unplayable, especially once abandoned" and "Rockstar spends $265m making the game, one person buys a copy, and everyone else pirates it" are bad outcomes. The optimal one is probably somewhere in the "a small number of people who Know A Guy pirate the game, gradually increasing over time" range. But that may not be sustainable either.
I think the context is important. These were people in poverty, in an extremely mismanaged society. You could get very little from actual shops. Most things would have to be bartered for. Stealing from the state accounted for a very important part of peoples' sustenance. My grandfather would try to explain it like this: even if you had money, there wasn't anything to buy. In that sense, even the factory managers were poor. Sarah C. M. Paine says that, in terms of buying power, the First Secretary of USSR's wife was poorer than an average American middle-class wife.
Fortunately the second one isn't a real thing. There are many games that have already been cracked, or that never had any DRM to begin with, and there are still large numbers of people who pay for them. Because they want the publisher to continue making games more than they want to avoid paying <1% of their annual income for something.
Which is in turn why the DRM not only doesn't work but is actively harmful to the publisher. Getting people to want to pay is a lot easier when you're not actively pissing them off. Meanwhile the DRM gets cracked anyway and then you're worse off than when you started, because not only can they still pirate it, now more of them want to.
Тащи с завода каждый гвоздь - ты здесь хозяин а не гость.
Which is literally translates as: Take every nail from the factory post,
You aren't a visitor, you are the host!
And yeah almost everyone was stealing even if it would be
things they absolutely not needed. Then you can change it for something you need or use it weird way in your home repairs.This is how some people end up with parts of ICBM or space ships as part of their country datcha landscape design.
After all propaganda loved to tell that everything is owned by people's.
On the other hand, having strongly anticonsumer DRM will certainly affect sales. If you have a loss of performance or make it too much a hassle (mandatory connections, updates, etc) that will eat into your revenue, and twice as you are paying money to third parties to have consumers be shun away.
The only downsides are paying the factory workers to spin their wheels and the 2x wear and tear on tools and replacement costs of any components damaged by the constant handling.
The US does something similar with the national defense manufacturers. We don't necessarily need more of a vehicle but if that factory sits dormant for 2 years until we do need replacements, it's going to take a long time to train workers. And you run a risk of losing any tribal knowledge those workers carried. You can lower production rates so you aren't buying too many things at once but keeping a small crew busy will allow you to quickly ramp production if necessary.
You also see this with the European space industry especially in the rocket building. A lot of money is poured into the industry even if there are no massive returns or advancements just in order to keep the people and skills. If you let these slip, rebooting the sector would be a decades long affair so doing busy work sometimes is the better option.
Heck, even most large tech companies do this type of busy work assignment. They hire en-masse but many of those people are never really put to work. Their greatest value is that they stay out of the competition's hands, if there is a massive project coming up the people are already there, and they can be dumped in case of emergency to prop up the stick price.
Meanwhile the "pirates" enjoy a superior experience. They don't have to put up with this nonsense. They can use the devices they want. They can install the games on as many machines as they want. They can play the games offline. Their games are faster because there's no obfuscated nonsense code running. They don't have to suffer idiotic invasive kernel mode DRM nonsense on their computers, software whose only difference from literal malware is legal boilerplate in a document that nobody reads but that everybody theoretically accepted when they fast forwarded through the installation screens furiously clicking next so they could play the game they paid for.
Makes me feel like a total moron for buying games every single time.
All that would be publicised would be " GTA 5 denuvo key license is now over" and people would not know
Ah, so Denuvo is always removed after ~90 days after release, as there is no point for them to keep it there?
This isn't about being right or wrong but about what the publishers will do when they see their games are again getting cracked day one, and if it'll be a catalyst to again return to getting either less PC releases or at least delayed releases compared to consoles.
I will hope that does not happen.
No, the overwhelming majority of denuvo games released after ~2020 (when they changed there licensing model to SaaS) have it removed after 2-4 years not because of user complaints but because of licensing costs, contracts and compliance.
If anything with many games it is very clear that the developer/publisher do not care for the user, since even when the DRM gets broken and has lost its purposes, many still refuse to remove it and give paying customers the same better non DRM experience as pirates.
>If only Microsoft hadn’t fucked up so badly with Windows 11 requiring an account
I don't understand how that is related at all.
And users complaining because denuvo messes up their Windows, sometimes games don't run and so on? Just cost of doing business, as long as enough people buy it who cares.
As this isn't the case, I have been waiting for several years to buy many games. Denuvo still hasn't been removed, so I continue to wait.
A good percentage of people who would download the cracked games would not have bought those anyway. And with Steam being so convenient it's hard to decide to go for a cracked copy of dubious origin that might install god knows what into your machine.
We're not in the early 00s anymore.
There are none. Or rather they fall in the margin of error.
Was pleasantly surprised to find Doom Eternal is now on GOG a couple of days ago. If you're willing to wait, some AAA titles show up that previously had draconian DRM.
E.G. I'd like to own a copy of the modern Persona games. I'm in no particular rush. If the studios want my money when they're on sale for like 50% off launch price, gain some profit per sale and additional sales by axing the useless DRM.
When Switch 1 launched, it got re-releases (eg: Diablo 3) that were: 1. complete editions with DLCs, 2. came on a cartridge that one could swap between devices or sell, 3. supported offline play.
Online game stores were supposed to offer better UX than hardware releases. I find it interesting, and perhaps a sign of how bad the online experience can get, that the opposite can happen too.
Mad Max Middle-earth: Shadow of War Deus Ex: Mankind Divided Yakuza: Like a Dragon
I don't like Anti-Cheat solutions with elevated privileges but they have (at least for some time) reduced the number of Cheaters in games like Valorant or BF, for most users this is at least a somewhat understandable tradeoff. Denuvo on the other hand is DRM and a pure tradeoff in favor of the publisher at the cost of the consumed.
There is no user argument for DRM, if anything there are many against it = higher game price/less money for the actual game and devs, indirect funding of DRM software, worse performance, higher system requirements, worse preservation, worse privacy, longer loading times, online requirements, worse usability, machine activation restriction, bugs...
I personally just hate it and think Piracy is overblown. The only other industry I've seen be this hostile to users is Music/Photoshop. Putting an iLok key into my computer feels bad.
Personally I've been voting with my wallet and *never* supporting DRM, so there have been some games where I'm just "Well, I guess I'll never play that game." At least I have an ethical option to play certain games now, I'm just gonna use a seperate blank pc cus these bypasses are novel.
This has implications - the bypasses cannot run on Linux for example where a cracked executable could. They are not the same thing.
The release will have an .sfv file with a CRC32 checksum for each rar file.
The FTP server checks them after the upload completes. Back in the day glftpd with zipscript was a very popular tool to manage an FTP site. This Readme sums it up well: https://github.com/pzs-ng/pzs-ng
The sfv can be tampered with but the propagation of releases to FTPs happens very fast, within minutes. It would take you longer to meaningfully alter it than it takes the racers to distribute the original files. And once the release is completely uploaded you can't modify the files anymore.
If the release is bad, for example if it doesn't work at all or if it contains a virus, then it simply gets nuked. This propagates within minutes.
B) no one is getting “proper scene releases” from “proper sources” any more.
I've been getting mostly indies so I feel safe, but maybe I should check...
> in late 2025, the MKDev collective and the prolific DenuvOwO came up with a hypervisor-based bypass (HVB) that installs a kernel-level driver to intercept and respond to Denuvo's checks. While that's not an actual crack, it's good enough for piracy work, as the saying goes.
One big difference is that the bypass method _requires_ Microsoft Windows in order to function. You cannot use the bypass on Linux.
I don't have a Windows install anywhere, so if I want to play the game I have to either purchase it, or wait for a crack that will remove Denuvo from the executable.
I get this probably doesn't matter to most people because they're on Windows anyway and will happily disable whatever security is required to access free games, but it's disappointing to have the technical distinctions and broader implications glossed over.
The endgame is certainly flexing the machinery that is being built up over the last 20 years and spawning a SEV-SNP container on your machine that cannot be debugged, inspected and modified in any way. I don't think this is possible as of writing though.
It’s trivially easy to use a signed response that is encoding some part of the metadata of your system in the signature to make it impossible to emulate the server. Don’t think the Denuvo devs would be stupid enough to provide a “return true” request for a server call.
Can the underlying function that checks if the server call is correct be bypassed? Sure, but that’s much harder.
In addition, I’m not sure why they’re enabling test signing instead of using kdmapper or the like. Sure, anticheats will get way more mad at you having a manual mapped driver, but one imagines rebooting once (after playing your cracked video game) beats rebooting twice (to enable test signing, then after playing the game).
The funny thing is I remember reading about using hypervisor crap to bypass Denuvo in ~2020 (actually the post is from 2019, https://www.unknowncheats.me/forum/2410412-post14.html)
Good riddance.
I'd suggest "encumbered" or even "infected".
And I'm not speaking about cost of implementing a technology to actively make the product worse.
Now stop creating new DRMs. You can see what is the outcome. The definition of insanity is doing the same thing over and over again and expecting a different result.
The only thing that made me switch to Netflix from π-rated movies was the accessibility, availability, languages support, speed and quality. The same with games. I buy games from gog mostly because they are missing DRM (and because I'm an old dinosaur so not interested in the bleeding edge new games).
Please focus on the added value. And the wealth will come. Don't pay for denuvo - it's waste of money