So a service ran at a loss now could be high margin on new chips in a year. We also don’t really know that they are losing money on the 200/ month subscriptions just that they are compute constrained.
If prices increase might be because of a supply crunch than due to unit economics.
My research shows claims of 10x efficiency, but that number is very questionable.
Honestly some of this info is quite hard to parse. I think the efficiency is ~35X on the system level but 10X on the hardware level. I think this is due to Nvidia bringing in Groq in addition to chip improvements.
They're fun to mess around with to figure out what they can and can't do, but they're certainly not not tools in the way I can count on Codex.