story
We're reading a post about engineering. Why? Why aren't we reading posts about game design? Why does engineering even matter for games?
The status quo is, if you are good at engineering, you can ship games, even if they're bad.
If you're good at game design and bad at engineering, before Claude code, you will not ship any games.
So engineering mattered back then.
Unity is very hard to use. If you want to make a game on Steam or iOS or whatever you need to know a lot of engineering.
Okay, now you don't. Claude code can engineer for you.
Now game designers can ship games. Do C# features matter to them? No. So does it matter for shipping games anymore? No.
Will this help them make money or get distribution? Time will tell. Very different questions. It is a CERTAINTY that you don't need the developers as much anymore.
If Steam had an easy way to turn photoshop files or board games into product SKUs, it would also be a different story. It doesn't. The App Store doesn't. The Switch doesn't. Are you getting it? They are still really complex to deploy for. Unity is hard to use. We put up with engineering stories because it was meaningful. Now it's not so much anymore. Now it's, what helps GAME DESIGNERS ship games? C# features? Not anymore.