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AppleBananaPie
2mo ago
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Never worked with it myself but I've always heard the people who do describe it as Unreal c++ because to them it's completely different than regular c++ and this must be one of the reasons why
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PacificSpecific
2mo ago
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That's pretty much correct. I kind of have to switch to "unreal c++" context whenever I'm working in it. They have their own standard library etc
rustyhancock
2mo ago
Don't forget if you make the editor access a nullptr it'll probably crash and take out any unsaved changes to blueprints!
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