story
> Collection expressions made the language more coherent. Instead of 7 different ways of doing things (some of which were genuinely not efficient), we gave one uniform way of doing it.
I see your point on this. My dislike comes from a mixture of "I don't like how it looks" and "this language already has tons of features".
In terms of looks, I wish it could be more coherent with existing syntax.
List<int> = new {1, 2, 3} and List<int> = {1, 2, 3} are obviously taken up by anonymous types and blocks themselves. Would something like
List<int> = new(capacity: 10)[1, 2, 3]
have been possible? It feels like a combination of target-typed new and the initialization syntax. It involves the "new" keyword, which everybody already associates with constructor calls. It's short. Obviously, I don't know if this even works, maybe there's a parsing issue there (aren't those the most annoying issues in language design haha).
> they found it understandable
Kind of in my experience. Me and the people I've shown this to can easily remember it, but we all agree that it doesn't look like obvious syntax to them. Those two things are quite different to me. Contrast this to something like target-typed new, which immediately made sense to the same people. One might argue that that's fine enough and maybe it is, but I think, the less I have to remember about a language's syntax, the better. I'm going to have to remember many many other things anyway, better keep my memory free for the details of SynchronizationContext and async flow :)
I'm obviously aware that you get tons of bikeshedding comments like this all the time, so I'm sure you've gone through this. But to me, this invented syntax would have been fine. I just don't like the one that actually got in.
Now, the necessity on the other hand: May just be the company I'm working at, but my personal experience has never been that this is a big issue. Sure, it's nice to not have to fall back to explicit initialization a few more times. But personally, this doesn't pass my threshold of "painful enough to warrant additional syntax".
That's the core of my issue: Most, maybe all, of the new features in the language are fine to me in isolation. I may bikeshed about the explicit syntax (see: this thread). But my main issue is that the sum of complexity in the language and the issues beginners have when learning it are steadily increasing. I see this all the time at work.
As you said, this is definitely subjective. And in the end, language design is a very subjective process and maybe C# just won't be for me in the long run. But I wish it would, because at its core I like it, and .NET, a lot. Which is why I will continue to speak for my (subjective) viewpoint.
Well, this turned into a bit of an incoherent rant. I appreciate you exposing yourself to the HN acid pit ;)