He’s been an inspiration for me, his demos got me into coding.
Graphics and physics performance in 2026 across all kinds of hardware is wildly impressive.
> Add more balls
Fun simulation. The novelty of stuff like this still hasn't worn off for me in this era where we've got ray tracing in-browser.
There's also a denoise node in three (not used in this example), but SSGI still looks kinda blurry.
Work though is still going on: https://github.com/mrdoob/three.js/issues/31892
I've done some very basic rendering code in C from a rendering internals course, and at the same time I'm learning about perspective from the drawing/art side. I wonder how much learning one would help the other, in a practical way.
https://en.wikipedia.org/wiki/Cornell_box
And next to it was a super beefy computer doing a 3D rendering of a similar scene.
35 years+ later I've got "many spheres in a Cornell box" rendering in my browser, love it : )
tldr it is an ai video, subtle analog horror / backrooms style