Not for anyone using a kernel without these patches. Which would be most people.
It looks there was a copr for a custom kernel-fsync and projects like Bazzite or Nobara are adding patches.
From my understanding the fsync patches were never upstreamed.
The point being that these massive speed gains will probably not be seen by most people as you suggest, because most Linux gamers already have access to either esync or fsync.
Sure, gaming-focused distros, or distros like Arch or Gentoo might (optionally or otherwise), but mainstream? Probably not.
Of course, esync doesn't require kernel patches, so I imagine that was more broadly out there. But it sounds like fsync got you performance pretty close to what ntsync can do, but esync was quite a bit behind both? With vanilla being quite a bit behind esync?
(Also, jeez, fsync, what a terrible name. fsync is a syscall that has to do with filesystem data. So confusing.)
It's best not to assume with these things. With my stock Debian Stable kernel, Proton says this:
fsync: up and running.
And when I disable fsync, it says this:
esync: up and running.
> But it sounds like fsync got you performance pretty close to what ntsync can do, but esync was quite a bit behind both?
No, esync and fsync trade blows in performance. Here are some measurements taken by Kron4ek, who maintains somewhat widely used Wine/Proton builds:
https://web.archive.org/web/20250315200334/https://flightles...
https://web.archive.org/web/20250315200424/https://flightles...
https://web.archive.org/web/20250315200419/https://flightles...
> With vanilla being quite a bit behind esync?
Yes, vanilla Wine has historically fallen behind all of them, of course.
> Also, jeez, fsync, what a terrible name. fsync is a syscall that has to do with filesystem data. So confusing.
We can agree on this. :)