This has all the worst aspects of AI-generated faces. Unfitting high contrast lighting that doesn't match the environment, shiny plastic-looking skin, and only barely resembling the original likeness. It's like an Instagram yassification beauty filter.
I'll be honest, I don't know enough to judge whether it's impressive that they can generate these kinds of faces (that were state-of-the-art two years ago?) in real time now, on an $8000 dual-GPU prosumer desktop. But artistically, it serves less as an ad and more as a warning to stay away from this tech. I'm surprised someone thought this was a good showcase.
like literally every remake does when the graphics are upgraded?
I think that's more an issue with their AI model though and could be fixed in the future with a different model. Some diffusion models have a similar fake brightness / studio lighting issue, e.g. Imagen 4, others don't (Imagen 3).
If this supplants prior versions of DLSS — which magically doubles perf while maintaining visual quality — it would be a tragedy.
Interesting, given this game was shortly abandoned after release with major performance issues.
Original scene was far from perfect, but it was somewhat more consistent: a sunny spring day, warm tones, noon, some sun rays casting deep shadows on the face (traditionally the worst time for outdoor portrait photography, hehe).
With "DLSS ON" it's something like an overcast sky; there are some flat shadows on the building in the background but the shadows on the building on the right are still just as sharp as before; the overall tone of the scene became colder; sun rays on clothes disappeared but there still deep shadows on man's face as if the sun was still shining from above, and the tone of his face is basically the same, despite the new color balance.
Edit: wrong, they are mentioned in the article and will support it themselves.
We are spoiled out of our mind.
What are you watching exactly?