For a concrete example, while testing this branch, I tried building ZLS (https://github.com/zigtools/zls/). To do that, the only change I had to make was changing `.{}` to `.empty` in a couple of its dependencies (i.e. not even in ZLS itself!). This was needed because I removed some default values from `std.ArrayList` (so the change was in standard library code rather than the language). Those default values had actually already been deprecated (with intent to remove) for around a year, so this wasn't exactly a new change either.
As another example, Andrew has updated Awebo (https://codeberg.org/awebo-chat/awebo), a text and voice chat application, to the new version of Zig. Across Awebo's entire dependency tree (which includes various packages for graphics, audio, and probably some other stuff), the full set of necessary changes was:
* Same as above, change `.{}` to `.empty` in a few places, due to removal of deprecated defaults
* Add one extra `comptime` annotation to logic which was constructing an array at comptime
* Append `orelse @alignOf(T)` onto an expression to deal with a newly-possible `null` case
These are all trivial fixes which Zig developers would be able to do pretty much on autopilot upon seeing the compile errors.
So, while there were a handful of small breaking changes, they don't seem to me like a particularly big deal (for a language where some level of breakage is still allowed). The main thing this PR achieved was instead a combination of bugfixes, and enhancements to existing features (particularly incremental compilation).
I noticed the following comment was added to lib/std/multi_array_list.zig [0] with this change:
/// This pointer is always aligned to the boundary `sizes.big_align`; this is not specified
/// in the type to avoid `MultiArrayList(T)` depending on the alignment of `T` because this
/// can lead to dependency loops. See `allocatedBytes` which `@alignCast`s this pointer to
/// the correct type.
How could relying on `@alignOf(T)` in the definition of `MultiArrayList(T)` cause a loop? Even with `T` itself being a MultiArrayList, surely that is a fully distinct, monomorphized type? I expect I am missing something obvious.[0]: https://codeberg.org/ziglang/zig/pulls/31403/files#diff-a6fc...
> i had to change the bytes field from [*]align(@alignOf(T)) u8 to just [*]u8 (and cast the alignment back in the like one place that field is accessed). this wasn't necessary for MultiArrayList in and of itself, but it was necessary for embedding a MultiArrayList(T) inside of T without a dependency loop, like
const T = struct {
children: MultiArrayList(T),
};
// reproduced for completeness:
fn MultiArrayList(comptime T: type) type {
return struct {
bytes: [*]align(@alignOf(T)) u8,
// ...
};
}
[0]: https://zsf.zulipchat.com/#narrow/channel/454360-compiler/to...How's your experience with the constantly changing language? How're your update/rewrite cycles looking like? Are there cases where packages you may use fall behind the language?
I know Bun's using zig to a degree of success, was wondering how the rest were doing.
The language and stdlib changing hasn't been a major pain point in at least a year or two. There was some upgrade a couple of years ago that took us awhile to land (I think it might have been 0.12 -> 0.13 but I could be misremembering the exact version) but it's been smooth sailing for a long time now.
These days I'd put breaking releases in the "minor nuisance" category, and when people ask what I've liked and disliked about using Zig I rarely even remember to bring it up.
Also, I'm excited about trying out your language even moreso than Zig. :)
Example programs that you couldn't easily express in other languages?
This might be on purpose given the first words are "Work in progress" and "not ready for release", but linking as above does lose some value.
He wasn't pitching the language directly, but linking to the codebase as that was what was relevant to the comment he was replying to.
These larger zig projects will stick to a tagged release (which doesn't change), and upgrade to newly tagged releases, usually a few days or months after they come out. The upgrade itself takes like a week, depending on the amount of changes to be done. These projects also tend to not use other zig dependencies.
[0]: https://github.com/tigerbeetle/tigerbeetle/pulls?q=is%3Apr+a...
[1]: https://github.com/Syndica/sig/pulls?q=is%3Apr+author%3Akpro...
Have you tried rust? how does it compared to zig?
* just asking
- Zig: Let's have a simple language with as few footguns as possible and make good code easy to write. However we value explicitness and allow the developer to do anything they need to do. C interoperability is a primary feature that is always available. We have run time checks for as many areas of undetermined behaviour as we can.
- Rust: let's make the compiler the guardian of what is safe to do. Unless the developer hits the escape hatch, we will disallow behaviour to keep the developer safe. To allow the compiler to reason about safety we will have an intricate type system which will contain concepts like lifetimes and data mobility. This will get complex sometimes so we will have a macro system to hide that complexity.
Zig is a lot simpler than Rust, but I think it asks more of it's developer.
IMO, Rust is good for modeling static constraints - ideal when there's multiple teams of varying skill trying to work on the same codebase, as the contracts for components are a lot clearer. Zig is good for expressing system-level constructs efficiently: doing stuff like self-referential/intrusive data structures, cross-platform simd, and memory transformations is a lot easier in Zig than Rust.
Personally, I like Zig more.
[0] https://crates.io/users/kprotty
[1] https://github.com/rust-lang/rust/pull/95801
[2] https://github.com/rust-lang/rust/blob/a63150b9cb14896fc22f9...
Rust is a modern C++/OCaml
So if you enjoy C++, Rust is for you. If you enjoy C and wish it was more verbose and more modern, try Zig.
Rust is what you want your colleagues to write, to enforce good practices and minimise bugs. It's also what I want my past self to have written, because that guy is always doing things that make my present life harder.
Also, my .zig-cache is currently at 173GB, which causes some issues on the small Linux ARM VPS I test with.
As for upgrades. I upgraded lightpanda to 0.14 then 0.15 and it was fine. I think for lightpanda, the 0.16 changes might not be too bad, with the only potential issue coming from our use of libcurl and our small websocket server (for CDP connections). Those layers are relatively isolated / abstracted, so I'm hopeful.
As a library developer, I've given up following / tracking 0.16. For one, the change don't resonate with me, and for another, it's changing far too fast. I don't think anyone expects 0.16 support in a library right now. I've gotten PRs for my "dev" branches from a few brave souls and everyone seems happy with that arrangement.
I don't use zig. My experience has been that caches themselves are sources of bugs (not talking about zig only, but in general). Clearing all relevant caches occasionally is useful when you're experiencing weird bugs.
I could make a bet that as of 2026 still more C++ projects are being started than Rust + Zig combined.
World is much more vast than ShowHN and GitHub would indicate.
There is still this disconnection on how languages under ISO process work in the industry.
This puts much more work on the compiler development side, but it's a great boon for the ecosystem.
To be fair, zig is pre 1.0, but Zig is also already 8 years old. Rust turned 1.0 at ~ 5 years, I think.
Same for the Metal shading language. C++ adds exactly nothing useful to a shading language over a C dialect that's extended with vector and matrix math types (at least they didn't pick ObjC or Swift though).
I asked him about in a thread a while back: https://news.ycombinator.com/item?id=47206009#47209313
The makers of TigerBeatle also rave about how good Zig is.
Packages do fall behind. We only use a couple, so it's pretty easy to point to an internal fork while we wait for upstream to update or to accept our updates. That'd probably be a pain point if you were using a lot of them.
Zig has a better support for sqlite/JSON serialization (everything is strongly typed and validated) than Node.js, so that was a plus as well.
Zig minuses are well known: lack of syntax sugar for closures/lambdas/vtable, which makes it hard to isolate layers of code for independent development.
We use Arcs (atomic reference counting) with resource scopes (bumper allocators) extensively, so memory safety is not a concern despite aggressively multithreading logic. The default allocator automatically detects memory leaks, use-after-free, etc so we are planning to continue running it in DebugSafe indefinitely. We tried switching to ReleaseFast and gained about 25%, which is not that much faster to lose memory safety guarantees.
> Are there cases where packages you may use fall behind the language?
Using third party packages is quite problematic yes. I don't recommend using them too much personally, unless you want to make more work for yourself.
I think one of the more PITA changes necessary to get these projects to 0.15 is removing `usingnamespace`, which I've used to implement a kind of mixin. The projects are all a few thousand LOC and it shouldn't be that much trouble, but enough trouble that none of what I gain from upgrading currently justify doing it. I think that's fine.
Just a degree of success?
Color me extremely sceptical. Surely if you could make javascript fast google would have tried a decade ago....
This makes me feel that the underlying technology behind Zig is solid.
But I prefer Rust over Zig. The main difference is Rust chooses a "closed world" model while Zig chooses an "open world" model: in Rust, you must explicitly implement a trait while in Zig as long as the shape fits, or the `.` on a structure member exists (for whichever type you pass in), it will work (I don't use Zig so pardon hand wavy description).
This gives Zig very powerful meta programming abilities but is a pain because you don't know what kind of type "shapes" will be used in a particular piece of code. Zig is similar to C++ templates in some respects.
This has a ripple effect everywhere. Rust generated documentation is very rich and explicit about what functions a structure supports (as each trait is explicitly enrolled and implemented). In Zig the dynamic nature of the code becomes a problem with autocomplete, documentation, LSP support, ...
Do you happen to have a more specific example by any chance? I’d be interested in what this looks like in practice, because what you described sounds a bit like Go interfaces and from my understanding of Zig, there’s no direct equivalent to it, other than variations of fieldParentPtr.
It's an extremely useful thing, but unconstrained, it's essentially duck typing during compile time. People has been wanting some kind of trait/interface support to constrain it, but it's unlikely to happen.
I quite like it when writing C++ code. Makes it dead easy to write code like `min` that works for any type in a generic way. It is, however, arguably the main culprit behind C++s terrible compiler-errors, because you'll have standard library functions which have like a stack of fifteen generic calls, and it fails really deeply on some obscure inner thing which has some kind of type requirement, and it's really hard to trace back what you actually did wrong.
In my (quite limited) experience, Zig largely avoids this by having a MUCH simpler type system than C++, and the standard library written by a sane person. Zig seems "best of both worlds" in this regard.
In that world, things like global variables are perfectly fine. But then we got first preemptive scheduling and threads, then actual multicore CPUs, so global variables became really dangerous. Thread locals are the escape hatch that carried these patterns into the 21st century, for better or worse.
N.B.: Coffee hasn't reached my bloodstream yet; accuracy not guaranteed.
One thing that tends to be overlooked when discussing changes is the ecosystem effect of frequent changes.
A language that breaks frequently doesn't just impose upgrade work on apps, but also discourages the creation of long-lived libraries and tools. Anything that sits between the language and the user (linters, bindings, frameworks, teaching material, tutorials etc) has to to some degree "chase the language"
This means that the ecosystem will skew toward very actively maintained libraries and away from "write once then leave it alone" libs. And this the trade-off is reasonable during early language design, but it's worth acknowledging that it has real consequences for ecosystem growth.
One should note that other newer languages have put significant effort into minimizing this churn, precisely to allow the latter type of ecosystem to also form. So it's kind of an experiment, and it will be interesting to see which approach ends up producing the larger ecosystem over time.
Yet, someone has to do them. Ideally it is the creator of the addon, sometimes it's the users who do it, when the addon is not maintained anymore (in case of trivial changes).
It kinda works that way, but it also is some kind of gamble for the user. When you see a new addon (and a new addon developer), you can't know if they gonna stick to it or not.
If you have to pay for the addon, it's more likely they maintain it, of course. But also not a guarantee.
But in the world of desktop development it's possible for a library to be "done", having a 100% stable codebase going forward and requiring no maintenance. And it's not bad, it's actually good.
Requiring every dependency to be constantly maintained is a massive drain on productivity.
That's not true. They use ProcessPrng since versions earlier than 10 are no longer supported (well, rust also has a windows 7 target but that couldn't use ProcessPrng anyway since it wasn't available). The issue they linked is from a decade ago. E.g. here's Chromium: https://github.com/chromium/chromium/blob/dc7016d1ef67e3e128...
> If [ProcessPrng] fails it returns NO_MEMORY in a BOOL (documented behavior is to never fail, and always return TRUE).
From Windows 10 onward ProcessPrng will never fail. There's a whitepaper that gives the justification for this (https://aka.ms/win10rng):
> We also have the property that a request for random bytes never fails. In the past our RNG functions could return an error code. We have observed that there are many callers that never check for the error code, even if they are generating cryptographic key material. This can lead to serious security vulnerabilities if an attacker manages to create a situation in which the RNG infrastructure returns an error. For that reason, the Win10 RNG infrastructure will never return an error code and always produce high-quality random bytes for every request...
> For each user-mode process, we have a (buffered) base PRNG maintained by BCryptPrimitives.dll. When this DLL loads it requests a random seed from kernel mode (where it is produced by the per-CPU states) and seeds the process base PRNG. If this were to fail, BCryptPrimitive.dll fails to load, which in most cases causes the process to terminate. This behavior ensures that we never have to return an error code from the RNG system.
I understand both of the following:
1. Language development is a tricky subject, in general, but especially for those languages looking for wide adoption or hoping for ‘generational’ (program life span being measured in multiple decades) usage in infrastructure, etc.
2) Zig is a young-ish language, not at 1.0, and explicitly evolving as of the posting of TFA
With those points as caveats, I find the casualness of the following (from the codeburg post linked on the devlog) surprising:
‘’’This branch changes the semantics of "uninstantiable" types (things like noreturn, that is, types which contain no values). I wasn't originally planning to do this here, but matching the semantics of master was pretty difficult because the existing semantics don't make much sense.’’’
I don’t know Zig’s particular strategy and terminology for language and compiler development, but I would assume the usage of ‘branch’ here implies this is not a change fully/formally adopted by the language but more a fully implemented proposal. Even if it is just a proposal for change, the large scale of the rewrite and clear implication that the author expects it to be well received strikes me as uncommon confidence. Changing the semantics of a language with any production use is nearly definitionally MAJOR, to just blithely state your PR changes semantics and proceed with no deep discussion (which could have previously happened, IDK) or serious justification or statements concerning the limited effect of those changes is not something I have experienced watching the evolution (or de-evolution) of other less ‘serious’ languages.
Is this a “this dev” thing, a Zig thing, or am just out of touch with modern language (or even larger scale development) projects?
Also, not particularly important or really significant to the overall thrust of TFA, but the author uses the phrase “modern Zig”, which given Zig’s age and seeming rate of change currently struck me as a very funny turn of phrase.
* The author is being flippant and not taking the situation seriously enough.
* The author is presuming a high-trust audience that knows that they have done all the due diligence and don't have to restate all of that.
In this case, it's a devlog (i.e. not a "marketing post") for a language that isn't at 1.0 yet. A certain amount of "if you're here, you probably have some background" is probably reasonable.
The post does link directly to the PR and the PR has a lot more context that clearly conveys the author knows what they are doing.
It is weird reading about (minor) breaking language changes sort of mentioned in passing. We're used to languages being extremely stable. But Zig isn't 1.0 yet. Andrew and friends certainly take user stability seriously, but you signed up for a certain amount of breakage if you pick the language today.
As someone who maintains a post-1.0 language, there really is a lot of value in breaking changes like this. It's good to fix things while your userbase is small. It's maddening to have to live with obvious warts in the language simply because the userbase got too big for you to feasibly fix it, even when all the users wish you could fix it too. (Witness: The broken precedence of bitwise operators in C.)
It's better for all future users to get the language as clean and solid as you can while it's still malleable.
This was proposed, discussed, and accepted here: https://github.com/ziglang/zig/issues/3257
Later, Matthew Lugg made a follow-up proposal, which was discussed both publicly and in ZSF core team meetings. https://github.com/ziglang/zig/issues/15909
He writes:
> A (fairly uncontroversial) subset of this behavior was implemented in [the changeset we are discussing]. I'll close this for now, though I'll probably end up revisiting these semantics more precisely at some point, in which case I'll open a new issue on Codeberg.
I don't know how evident this is to the casual HN reader, but to me this changeset very obviously moves Zig the language from experimental territory a large degree towards being formally specified, because it makes type resolution a Directed Acyclic Graph. Just look at how many bugs it resolved to get a feel for it. This changeset alone will make the next release of the compiler significantly more robust.
Now, I like talking about its design and development, but all that being said, Zig project does not aim for full transparency. It says right there in the README:
> Zig is Free and Open Source Software. We welcome bug reports and patches from everyone. However, keep in mind that Zig governance is BDFN (Benevolent Dictator For Now) which means that Andrew Kelley has final say on the design and implementation of everything.
It's up to you to decide whether the language and project are in trustworthy hands. I can tell you this much: we (the dev team) have a strong vision and we care deeply about the project, both to fulfill our own dreams as well as those of our esteemed users whom we serve[1]. Furthermore, as a 501(c)(3) non-profit we have no motive to enshittify.
[1]: https://ziglang.org/documentation/master/#Zen
It's been incredible working with Matthew. I hope I can have the pleasure to continue to call him my colleague for many years to come.
This stuff is foundational and so it's certainly a priority to get it right (which C++ didn't and will be paying for until it finally collapses under its own weight) but it's easier to follow as an outsider when people use conventional terminology.
I enjoy all of the process and implementation content, i.e. videos, podcast, and blogs that yourself and contributors have provided through various platforms over the years. I made a comment from a relatively u informed place and it seems to have been taken as a negative remark on Zig or the language and compiler’s development. Apologies if it was seen that way yourself or other contributors.
As for Matthew, the work both planning and implementing these changes was clearly a large undertaking and I certainly applaud that and hope no one thought otherwise.
Thanks for your and the Zig team work.
Great to hear; I look forward to reading the language spec one day.
I wonder if this ends up similar to C++ template rules where the surface looks small but the edge cases accumulate over time.
If you're willing to dive right into it, I'd first read a bit about the comptime system [0] then have a go at reading the source for `MultiArrayList` [1], a container which internally stores elements in SoA format.
At least, that was what got me interested.
[0]: https://ziglang.org/documentation/master/#comptime
[1]: https://codeberg.org/ziglang/zig/src/branch/master/lib/std/m...
I'm DevOps writing boring Python microservices for €. I have no CS background and never did systems programming. However, writing Python always bothered me because there are so many layers between you and what's happening on the metal. For me, Django is the peak example of this, to me it feels almost like doing no code. It makes me very uncomfortable writing it.
Then I heard about this new programming language Zig on YouTube and I just gave it a try. After using it for a few months, I really like it. I guess mostly because it is so explicit.
It is almost like the language encourages you to think in terms of system design. Zig offers a lot of freedom so you can design the perfect tool for your problem. And somehow, it feels very effective for it. I think it is a blessing that there are few third party libraries for the same reason.
For example. I am working on a tool to parse CIM (some XML standard). If I had to use Python for this, my solution would probably use the most popular xml parsing library and then go from there. Yawn.
Instead, with Zig I started to think with a very fresh mind about the problem. I started thinking more from the first principles of the problem. And I got very excited again about programming. During my swimming practice or biking, I kept thinking about the design and how I can make it simpler and improving it by simply not doing certain busy work. I can't fully explain it. But the language gets you in that mindset.
Maybe other system languages also offer this experience, Zig (marketing?) just happened to cross my paths at the right moment.
Zig is a systems programming language. Moving from Python to Zig is a step down the tech stack, which brings with it exposure to underlying concepts and limitations that matter when writing any software, and which is especially valuable for a self-taught dev.
There are similar hidden quirks in the language that will need to be addressed at some point, such as integer promotion semantics.
To address the question about stability: the Zig community are already used to Zig breaking between 0.x versions. Unlike competitors such as Odin or my own C3, there is no expectation that Zig is trying to minimize upgrading problems.
This is a cultural thing, it would be no real problem to be clear about deprecations, but in the Zig community it’s simply not valued. In fact it’s a source of pride to be able to adapt as fast as possible to the new changes.
I like to talk about expectation management, and this is a great example of it.
In discussions, it is often falsely argued that ”Zig is not 1.0 so breaks are expected” in order to motivate the frequent breaks. However, there are degrees to how you handle breaks, and Zig is clearly in the ”we don’t care to reduce the work”-camp.
If someone is trying to get a more objective look at the Zig upgrade path, then it’s worth keeping in mind that the tradition in Zig is to offload all the work on the user.
The argument, which is frequently voiced, is that ”breaking things will make the language get better and so it’s good that there are language breaks”
It is certainly true that breaking changes are needed, but most people outside of the Zig community would expect it to be done with more care (deprecation paths etc)
Secondly, it should perhaps be a concern for Zig, now at 10 years old, to still produce solidly breaking code every half year.
10 years is the common point where languages go 1.0. However, the outlook for a Zig 1.0 is bleak from what I gather from Zig social forums: the most optimistic estimate I’ve heard is 2029 for 1.0.
This means that in the future, projects using Zig can still expect any libraries and applications to bitrot quickly if they are not constantly maintained.
Putting this in contrast with Odin (9 years old) which is essentially 1.0 already and has been stable for several years.
Maybe this also explains the difference in actual output. For example the number of games I know of written in Odin is somewhere between 5 to 10 times as many as Zig games. Now weighing in that Zig has maybe 5 or 10 times as many users, it means Odin users are somewhere between 20-100 times as likely to have written a playable game.
There are several explanations as to why this is: we could discuss whether the availability of SDL, Raylib etc is easier on Odin (then why is Zig less friendly?), maybe more Odin has better programmers (then why do better programmers choose Odin over Zig), maybe it’s just easier to write resource intensive applications with Odin than Zig (then what do we make of Zig’s claim of optimality?)
If we look past the excuses made for Zig (”it’s easy to fix breaks” ”it’s not 1.0”) and the hype (”Zig is much safer than C” ”Zig makes me so productive”) and compare with Odin in actual productivity, stability and compilation speed (neither C3 nor Odin requires 100s of GB of cache to compile in less than a second using LLVM) then Zig is not looking particularly good.
Even things like build.zig, often touted as a great thing, is making it really hard for a Zig beginner (”to build your first Hello World, first understand this build script in non-trivial Zig”). Then for IDEs, suddenly something like just reading the configuration of what is going to be used for building is hidden behind an opaque Zig script. These trade-offs are rarely talked about, as both criticism and hype is usually based on surface rather than depth.
Well, that’s long enough of a comment.
To round it off I’d like to end on a positive note: I find the Zig community nice and welcoming. So if you’re trying Zig out (and better do that, don’t let others’ opinions - including mine - prevent you from trying things out) do so.
If you want to evaluate Zig against competitors, I’d recommend comparing it to D, Odin, Jai and C3.
what is the problem with zig being developed for 10+ years? if people want stable languages there are stable languages to be used. if a language like zig is not achievable in less than 10 years, should it just not be developed from the start?
i think your problems with build.zig are overstated. where do you see someone saying "to build your first Hello World, first understand this build script in non-trivial Zig"? you can literally just do `zig run file.zig`, so if someone is advocating for that then i think many would agree they are teaching the wrong way. i wonder if you saw an example project with a build script that was intended to show the power and possibilities of Zig rather than to be a starter guide.
Not at all, if the team needs 30 more years they should take it.
> However, the outlook for a Zig 1.0 is bleak from what I gather from Zig social forums: the most optimistic estimate I’ve heard is 2029 for 1.0.
Funny you see it as bleak when most of the community sees it as the most excitinh thing in systems programming happening right now.
I think you comment is in bad faith, all the big zig projects say that the upgrade path is never a main concern, just read HN comments here or on other zig threads, people ask about this a lot and maintains always answer.
Yes, I understand that is the opinion in the Zig community. As an outsider, it seems odd to me to pick a language that I constantly need to maintain.
>> However, the outlook for a Zig 1.0 is bleak from what I gather from Zig social forums: the most optimistic estimate I’ve heard is 2029 for 1.0.
> Funny you see it as bleak when most of the community sees it as the most excitinh thing in systems programming happening right now.
You misread that one. I was talking about the odds of seeing a 1.0 version of Zig soon.
> I think you comment is in bad faith, all the big zig projects say that the upgrade path is never a main concern, just read HN comments here or on other zig threads, people ask about this a lot and maintains always answer.
Maybe you didn't read what I wrote carefully enough. This is part of the protectiveness from the Zig community that prompted me to write in the first place.
WITHIN the Zig community it is deemed acceptable for Zig upgrades to break code. Consequently it becomes simple survivor bias that people who use Zig for larger projects don't think that this is a major concern BECAUSE IF THEY FELT IT WAS A CONCERN THEY WOULD NOT USE ZIG.
Whether programmers at large feel that this is a problem is an unknown still, since Zig has not yet reached to point of general adoption (when people use Zig because they have to, rather than because they want to).
However, it is INCORRECT to state that just because a language is not yet 1.0 it needs to break older code aggressively without deprecation paths. As an example, Odin removed the old `os` module and replaced it with the new "os2". This break was announced half a year in advance and lots of thought was put into reducing work for developers: https://odin-lang.org/news/moving-towards-a-new-core-os/
In the case of C3, breaking changes only happen once a year with stdlib going through the general process of deprecating functions long before removing them.
I wanted to highlight how these are quite different approaches. For established languages, this is of course even more rigorous, but neither C3 nor Odin are 1.0, and still see this as valuable and their communities then end up expecting it.
So please understand that when you say "it's never a main[sic] concern", this is simple survivor bias.
zig release happens once a year, either a breaking change. I don't really get how you tried defended yourself, do you think it's any "different"?
Honestly it’s kind of narrow-minded not to appreciate how different its approach to low-level programming is. You either see it or you don’t.
C3 is basically just C with a few extra bells and whistles. Still the same old C. Why would I use that when Zig exists? Actually never mind, don’t bother answering.
And the doomer posts are so predictable. That’s usually when you know Zig is doing something right.