Physical engineering is a huge welcome transition for me from what coding has become in the last couple years.
There’s something nice about the realities of creating a model, then printing it, then seeing that exact is too exact, then reprinting, then eight more times, and then that feeling when it all comes together properly.
A few weeks ago I was working on an adapter for an airbrush to use on a standard pancake air compressor. Learning to create threads in blender was really neat! I learned a lot about the physical construction of threads, something I have never put much thought into before.