A lot of people do in fact, play more than a couple forever titles.
I know multiple weebs that want more powerful ipads to play mobage.
Just Gaming in general made something like $200 BILLION in revenue in 2025. Movies made ... $33B globally.
And of that $200B, mobile games were over half.
If the average HN'er would just think of the money they spend on their hobbies (or don't it usually doesn't end well =P) and now apply that to mobile games. They're a hobby or a way to relax for millions and millions of people.
They pay for the "predatory IAPs" because they consider the $10 spent a good investment on the fun they're having in the game they play.
There's a specific group of people who just have the mindset of "never pay real money for anything in a game" - I'm one of them. But even I have to admit that I'm in the minority.
But I'd argue that the demographics for "people that read gaming news websites" and "people that play and pay for lucrative mobile games" hardly overlap.
And even on an iPad you can put a video running in the corner while you browse HN or Lobste.rs.
This is a very naive take - the iPad and iPhone are both multibillion gaming devices, and to dismiss it is short-sighted.
I'd even claim (but can't look up statistics due to a restrictive company network) that singular mobile games like Honor of Kings generate more revenue than 95% of Steam games. Yet a lot of people that style themselves gamers (like myself) never even heard of it.
Exactly. Mobile gaming is a far bigger and more profitable market than console.