I never heard that. It didn’t seem like 3D-printing ever showed sings of displacing existing ways of manufacturing at scale, did it? Units per hour and dollars per unit was never its strength. It was always going to be small things (and if anything big grew out of it, those would naturally transition to the more efficient manufacturing at scale).
Vibe coding, on the other hand, is competing against hand coding, and for many use cases is considerably more efficient. It’s clearly replacing a lot of hand coding.
BTW, I think a lot of people were/are greatly overestimating the value of coding to business success. It’s fungible from a macro perspective, so isn’t a moat by itself. There’s certainly a cost, but hardly the only one if you’re trying to be the next big startup (for that, the high cost of coding was useful — something to deter potential competitors; you’ll have to make up the difference in some other way now).
Also, software is something that already scaled really well in the way businesses need it to — code written once, whether by human or LLM, can be executed billions of times for almost nothing. Companies will be happy to have a way to press down the budget of a cost center, but the delta won’t make or break that many businesses.
As always, the people selling pick-axes during the gold rush will probably do the best.
Fully agree - We already saw dev prices drop significantly when offshore dev shops spun up. I've had great, and also horrible experiences working with devs that could produce lines of code at a fraction of the price of any senior type dev.
The higher paid engineers i've worked with are always worth their salary/hourly rate because of the way they approach problems and the solutions they come up with.
Agents are great at building out features, i'm not so sure about complex software that grows over time. Unless you know the right questions to ask, the agent misses alot. 80/20 doesn't work for systems that need 100% reliability.
No, a non-engineer can't just spin up the next great app. Even with the newest models and a great prompting/testing system, I don't think you can just spit out high quality, maintainable, reliable code. But as a generalist - I'm absolutely able to ship software and tools that solve our business problems.
Right now, my company identified an expensive software platform that was set to cost us around $250k/year. People in the industry are raving about it.
I've spent 1-2 weeks recreating the core functionality (with a significantly enhanced integration into our CRM and internal analytics) in both a web app and mobile application. And it's gone far smoother than I expected. It's not done - and maybe we'll run into some blocker. But this would have taken me 6 months, at least, to build half as well.
I was an AI skeptic for most of last year. It provided value, sure, but it felt like we were plateauing. Slowing down.
I'd hoped we might be slowing down to some sort of invisible ceiling. I was faster than ever - but it very much required a level of experience that felt reasonable and fair.
It feels different now.
I'd say ~70% of my Claude Opus results just work. I tweak the UI and refactor when possible. And it runs into issues I have to solve occasionally. But otherwise? If I'm specific, if I have it brainstorm, then plan, and then implement - then it usually just works.
I'm honestly just happy at the moment, because our two junior admins/platform engineers have made some really good points to me in preparation for their annual reviews.
One now completed his own bigger terraform project, with the great praise of "That looks super easy to maintain and use" from the other more experienced engineers. He figured: "It's weird, you actually end up thinking and poking at a problem for a week or two, and then it actually folds into a very small amount of code. And sure, Copilot helped a bit with some boilerplate, but that was only after figuring out how to structure and hold it".
The other is working on getting a grip on running the big temperamental beast called PostgreSQL. She was recently a bit frustrated. "How can it be so hard to configure a simple number! It's so easy to set it in ansible and roll it out, but to find the right value, you gotta search the entire universe from top to bottom and then the answer is <maybe>. AAaah I gotta yell at a team". She's on a good way to become a great DBA.
> Agents are great at building out features, i'm not so sure about complex software that grows over time. Unless you know the right questions to ask, the agent misses alot. 80/20 doesn't work for systems that need 100% reliability.
Or if it's very structured and testable. For example, we're seeing great value in rebuilding a Grafana instance from manually managed to scripted dashboards. After a bit of scaffolding, some style instructions and a few example systems, you can just chuck it a description and a few queries, it just goes to successful work and just needs a little tweaking afterwards.
Similar, we're now converting a few remnants of our old config management to the new one using AI agents. Setup a good test suite first, then throw old code and examples of how the new config management does it into the context and modern models do that well. At that point, just rebuilding the system once is better than year-long deprecation plans with undecided stakeholders as mobile as a pet ferret that doesn't want to.
It's really not the code holding the platform together, it's the team and the experiences and behaviors of people.
Looks at the scores of Ycombinator startups that wrote a shitload of awful code and failed. Good ideas, pretty websites, but not a lot of substance under the hood. The VC gathering aspect and online kudos was way more important to them than actually producing good code and a reliable product that would stand the test of time.
Pretty much the most detestable section of the HN community. IMNHSO. I notice they're much quieter than usual since the whole vibe coding thing kicked off.
They were only as good as the input they were given. They rarely went above and beyond, and most of the time getting something "good enough" was challenging. Yes, time zones, cultural differences/attitudes, and their exposure/opportunities play a big role.
What I'm saying is that teams who had bad onshore employees got horrible results. Teams that had actual systems engineers and people who could architect systems usually got great results.
For example, we were building a bleeding edge (at the time) e commerce site for one of the largest companies in the entertainment space. I made sure to work with the best people I knew at the company to design the system from the ground up. Then, we made sure the actual "functional" pieces were digestible and written plainly that we didn't need to clarify words. Nor did we write a fucking 300 page technical document. We kept things simple and effective, and all the work was broken down into as atomic pieces as possible.
The end result was that we used a team distributed between Ukraine and India to build this in about 4 months. We'd do weekly sprints, and the team had great spirits too because we actually gave a fuck about them and ensuring their success. I'm sure they're used to being scapegoats because of some lazy fucks onshore.
Now I use agents daily and have great success. However, the whole "write a sentence and AI will do it for you" is obviously bullshit. I even asked HN why I got wrong results to test what people would respond (sorry for playing you) and as I predicted they blamed me thus proving that this broader sentiment that's so prominent by "thought leaders" is stupid as fuck. So, that's where we are.
People who can actually build great systems know that it requires careful planning, deep understanding, and ability to fill in the gaps.
I mean, rename some dudes over there to ‘transformer’, and let them copy & paste from GitHub with abandon… I know we could get a whole browser for less than a few grand.
We wouldn’t, because it’d be copyright-insane. But if we just got it indirect enough, maybe fed the info to the copiers through a ‘transforming’ browser to mirror the copyright argument, I bet we could outperform OpenAI in key metrics.
Coding is formalizing for the compiler. The other 99% of the job is softly getting the PHB not to fuck the entire company and being unique in not doing dumb shit everyone thinks is popular now but will regret soon. It’s all like IT tribal tattoos. Barely cool for a couple of years, and then a lifelong source of shielded regret.
I did, a lot, maybe fifteen years ago. There was a lot of talk about a "3D printing revolution" and being years away from being able to make whatever you want at home. For a while, the "maker" moniker was strongly associated with home manufacturing maximalists.
I still don't get the point the article is making, though. That 3D printer thinking was obviously naive because it underestimated the difficulty of mechanical design and the importance of the economies of scale. Using AI to "write" or "code" is a lot easier than turning a vague idea for a household good into a durable and aesthetic 3D print, so it's apples to oranges.
There are other things that the vibecoding movement is underestimating - when you pay a SaaS vendor, you're usually not paying for code as much as for having a turnkey solution where functionality, security, infrastructure, and user support are someone else's problem. But I think that's pretty much where the parallels end.
If there is any commonality between the 3D printing craze and vibe-coding, they're both renditions of "just because you can, doesn't mean you should".
But the real magic happens in CAD while printers are good enough that it gets out of your way.
It's no replicator, but give it 5 years and it might be surprising how useful it is.
Then it was a lot of “self replicating printers” for quite a while, which never has been a real thing.
Certainly there’s utility in the technology, and much moreso if you’re making aircraft parts. And I love prototyping with my various machines.
But I agree, it has had far more than its fair share of hype at the home printer level.
They're not common by any means, but they do exist. Walls look pretty ugly though.
Which apes vibecoding. ChatGPT 3.5 was laughably bad compared to codex 5.3, but if you're basing your opinion on 3.5's performance, your opinion's out of date.
"The real test of Vibe coding is whether people will finally realize the cost of software development is in the maintenance, not in the creation."
https://blog.oak.ninja/shower-thoughts/2026/02/12/business-i...
No, it never seemed that way to the realists, but it was said to seem that way to the makerspheres.
Print quality is everything when it comes to 3D printing. The printing quality must keep increasing if 3D prints are to be used as finished products. People should stop printing STL artifacts into their prints. Layer lines must fade away into invisibility. Top surfaces must be impeccably smooth without any stepping. New coatings need to be developed for texturing 3d printed parts and the parts need to be ready for coating right from the print bed.
It's really hard to beat injection molding for scale.
However, what 3D printing did shift was building molds and prototypes. And that shifted small volume manufacturing--one offs and small volumes are now practical that didn't used to be. In addition, you can iterate more easily over multiple versions.
The limiting factor, however, has always been the brain power designing the thing. YouTube is littered with videos that someone wants to build a "thing" and then spends 10-20 iterations figuring out everything they didn't know going into the project. This is no different from "real" projects, but your experienced engineering staff probably only take 5 iterations instead of 20.
It didn’t and I’m not sure anyone who knew anything about at-scale manufacturing ever saw it that way. Injection molding is far cheaper per unit and more accurate.
But 3D printing has made a major impact on prototyping. Parts that would have taken serious machine shop work or outsourcing can be printed in a few hours. It really changed the game for mechanical engineers.
In terms of vibe coding, time to demo/prototype is greatly reduced. That definitely takes time and cost away from R&D. But I don’t know that it’s had much impact on transfer to manufacturing, which can easily be the hard final 20%.
It absolutely was the "promise" the media spun.
I had the relatively unique experience of moving from being an outsider to this field to being an insider. While I was an outsider, my impressions, formed by the media, was exactly that—3d printing would be the next big revolution, in a few years there'd be a printer in every home, etc.
I then joined a company that allocated a lot of resources to 3d printing. It only took me a month or two to realize that the big media claims were absolutely ridiculous, and didn't make any sense as stated. They misunderstood the state of the technology, and misunderstood basic economics and how regular manufacturing works.
That's not to say there's no value in 3d printing or the maker movement. There's a ton of value that's been uncovered. But the specific media dream of "people will be printing their plates at home instead of buying them in the store" was never real.
(Btw, IMO "vibe coding" is absolutely real and revolutionary, likely the biggest revolution in the software industry since, idk, the invention of the computer itself. And AI more generally is, even beyond vibe coding aspect, a revolutionary technology that will change the world in many ways.)
> never heard that.
This book was a big deal, promised it ("Makers, the next industrial revolution") https://www.barnesandnoble.com/w/makers-chris-anderson/11109...
Interestingly, I am not aware that this book was really popular or well-known in Germany (I honestly hear about this specific book for the first time, though I am aware that some marketers (who in my opinion did not really understand the Maker scene or 3D printing) made such claims).
Instead, at that time, in Germany nerds were getting excited about understanding how to build 3D printers (in particular partially self-replicating ones (RepRap)) and how 3D printing
- could be used to make yourself much more independent of the discretion of part manufacturers (i.e. some part is broken? Use a CAD system to re-design it and 3D-print your re-design),
- makes you capable of building stuff in small scale "that should exist", but no manufacturer is producing,
- enables part designs that are (nearly) impossible to manufacture using any other existing technology, and thus basically enables you to completely reimagine and improve how nearly every produced part that you see around you is designed,
- ...
I would say that the mentioned nerd visions of this time have at least partially been implemented and/or are on a good way towards this goal. It's just that the practical implementations did not come with a spectacular change in the overarching mindet of society, but rather are highly important, but not (necessarily) revolutionary changes in the lifes of people who want these changes to be part of their life.
There were articles posted on HN hyping exactly that, with comments debating whether 3D-printing would eventually replace conventional manufacturing at scale, and how people would no longer shop at stores like Walmart for their cheap products.
Broadly true if you have $10M to throw at it, and know exactly what you want, or if what you want isn't something involving a "secret sauce".
But between competing startups doing something novel, original software is a moat. No moat is permanent; you leverage it into market share while you have time.
And no software itself is a secret, but the business logic and real-world operations it distills and caters to may be. The software is the least obfuscated part of encoding that set of operational logic, or even trade secrets, which are the DNA of a business and dictate the tools it goes into battle with.
Software being a moat (which it rarely is for long) is more of a question for the software industry. For other industries, software that amplifies best practices and crystalizes operational flow from the business logic can absolutely extend whatever moat the company already has.
In the small bore, if you have two midsized competing $100m companies in some arbitrary industry, the one that uses SaaS may be well behind the one that invested $1m in their own in-house software from the beginning, mostly because the one with SaaS must work their business logic around certain shortcomings, while the other can devise and deploy workflows for employees that may themselves create a new advantage the other company hasn't considered.
Counter anecdote: about a decade ago I was brought in by the new to the company director to lead the modernization of their in house Electronic Medical System software that was built on FoxPro in 1999 running with SQL Server 2000 and was maintained by two “developers” who had been their for a decade.
I led another project there first that was more pressing - in house mobile software maintained by two other “developers”. It was built on top of a mobile framework by a local startup. It was used by home health care nurses for special needs kids.
After I got my head around the business, what they were trying to do - PE owned and acquiring other companies whose systems they need to integrate and their margins were low - mostly Medicaid reimbursements - I decided the best thing I could do was put myself out of a job.
I told the director we have no business trying to build up a software development department. We moved everything to various SaaS products and paid consulting companies to make all of the customizations. Meaning they sign a statement of work and come back with a finished product.
Software development was never going to be this company’s competitive moat. They got rid of the two developers maintaining the mobile app and contracted that out. The two other developers who had maintained the FoxPro app became “data analysts” and report writers.
Every company does need to know its numbers
I've frequently argued to my organization's leadership that the product could be open source on GitHub with a flashing neon sign above it and it wouldn't change anything about the business. A competitor stealing our codebase would probably be worse off than if they had done anything else. Conway's law and all that.
Personally, I don't believe the big changes will come from "coding costs less for businesses". I think it will come from "trying new businesses is now cheaper, both in time and money". Smaller and cheaper players will be entering a lot of spaces over the next 5 years IMO.
(Not to mention, it's only in the last few years where consumer-accessible 3D printers are more than hobbyist grade that required a huge amount of tinkering to actually work properly)
Prusa is working on a Pick & Place Toolhead for the Prusa XL to enable at least some very specific assembly steps to be done on this 3D printer:
> https://blog.prusa3d.com/xl-in-2026-new-toolheads-lower-pric...
"One Print, Multiple Components: Pick & Place Tool
Some technical prints require additional components, such as magnets, threaded inserts, or bearings, to be placed during the build. Without automation, this typically means you have to pause the print and insert the part(s) by hand. Although PrusaSlicer made this process easier a while ago, The Pick & Place toolhead can do it for you, completely autonomously. This reduces manual intervention and improves placement accuracy.
We’ve co-developed the toolhead with the Zurich University of Applied Sciences (ZHAW) and it’s designed for models that combine 3D-printed models with off-the-shelf components. We’re currently targeting late 2026 with its implementation."
Its also interesting how the author frames the results: Shenzhen is now better than it was ever before at manufacturing. The maker culture succeeded!
I guess the President of the United States is an almost nobody. Obama's 2013 State of the Union hyped up 3-D printing explicitly as a tech that would be bringing manufacturing back to the U.S. The U.S. government made public-private partnerships with maker spaces and fab facilities in hollowed out Rust Belt cities, and Obama mentioned it by name in the most important and viewed policy speech the President gives each year.
> “A once-shuttered warehouse is now a state-of-the art lab where new workers are mastering the 3-D printing that has the potential to revolutionize the way we make almost everything,” Obama said. [...] Obama announced plans for three more manufacturing hubs where businesses will partner with the departments of Defense and Energy “to turn regions left behind by globalization into global centers of high-tech jobs.” (https://edition.cnn.com/2013/02/13/tech/innovation/obama-3d-...)
I don't see it competing with anyone doing anything serious, outside of ML engineers and lets be honest, they always sucked at writing code, hated writing code so its not surprising how much they sing it's praise.
I think I have a conversation at least weekly where I have to explain to someone that using an LLM to convert COBOL to Java (or whatever) will not actually save much effort. I don’t know how many ways to explain that translating the literal instructions from one language to another is not actually is not that hard for someone fluent in both and the actual bottleneck is in understanding what sort of business logic the COBOL has embedded in it and all the foundational rearchitecting that will involve.
And there are plenty of people in the maker movement who enjoy writing code, and will write it whether other people are vibe coding or not.
it's the people that sell the pickaxe pickaxes.
If you balked at the idea, then you were the bad guy, or treated with pity for being so out of touch. Usually you got the Kubler-Ross Stages thrown at you.
Yes. Met those guys in my TechShop days. They also insisted that 3D printers should be made with 3D printers, which resulted in a generation of flimsy, inaccurate machines.
The current generation of serious 3D printers is very impressive. Take a look at Space-X's Raptor engine. A rocket engine is mostly one piece of complicated metal with a lot of internal voids. That's something 3D printers are good at. Once 3D printing was able to print stainless steel and titanium, it could be used for hard jobs like that. PLA just isn't much of a structural material, even with 100% fill.
Serious 3D printers are found in machine shops, not homes and libraries.
Software companies spend a huge amount of money on having software written. Why would significantly altering the cost structure not make or break companies?
It seems like a lot of vibe coders are people who otherwise wouldn't be coding at all.
There was a point of time where some people looked at 3d printers and said "Wow, imagine how great this technology will be in 20 years." There was some amount of anticipation for multi-material printers to come around and for home printers to begin replacing traditional consumer goods. Compared to crypto, vr, and ai it doesn't look like much but 3d printing did go through a hype bubble.
Vibe coding, like 3D printing, is great for little small batch runs of boutique code. Small toy apps and throwaway projects.
Vibe coding is shit for doing actual maintenance on important projects that actually run the world. It is shit for creating anything that is of robust long lasting quality. It is shit for creating code you can trust. It is shit for creating code that won’t suddenly reveal flaws and inefficiencies at scale and require an entire proper rewrite just when your product is finally gaining traction. Vibe coding has not been around long enough to make these problems obvious yet, but the time is coming. A few high profile failures will hit the media and then suddenly everyone starts coming out of the woodwork with their own vibe coding horror stories and thus the AI bubble collapse begins.
What people will eventually realize, is that if you’re building a serious business with software that must run reliably for years, it really doesn’t give you any advantage being able to vibe code something in a week vs carefully building something out over a few months. Being unable to vibe code your way out of non-trivial maintenance issues is a death sentence for your business, you will need people who know what they are doing eventually.
Relying on vibe coding causes you to have a talent debt, and though you won’t feel it when you’re first rolling out a business, eventually, the bill comes due…
To the realists, 3D printing is specifically for small-scale manufacturing, rapid iteration on prototypes, etc.
Those problems span from fundamental architecture flaws, to issues anyone who spent 5 minutes reading the docs would never do, like create an entire app that slows to a crawl when more than one user uses it, because all parallel work gets serialized due to a complete misunderstanding of how concurrency, async/await and threads work in the language they're "writing".
People with too much money build entire apps on foundations that crumble and significantly hold them back from doing simple things, and I love it.
Seems like today they are still stuck in the tracks they were in 2016. A couple nerds own them personally. Maybe you'd find them in a maker space or a library or school. Not in your boomer parent's office though.
Once the predictions of a magical future turn out to be false, techies suddenly don't remember. Kind of like when the cult leader's prediction of doomsday doesn't show, there's always another magical prediction of a new future coming. Here are just a few major mainstream sources:
2012, Cornell Prof and Lab Director, in CNN: "We really want to print a robot that will walk out of a printer. We have been able to print batteries and motors, but we haven’t been able to print the whole thing yet. I think in two or three years we’ll be able to do that." (https://www.cnn.com/2012/07/20/tech/3d-printing-manufacturin...)
2013, World Economic Forum: "the world can be altered further if home-based 3D printing becomes the norm. In this world, every home is equipped with a printer capable of making most of the products it needs. Supply chains that support the flow of products and parts to consumers will vanish, to be replaced by supply chains of raw material." (https://www.weforum.org/stories/2013/08/will-3d-printing-kil...)
2013, President of the United States of America Barack Obama hypes up 3-D printing in the State of the Union as a technology that will bring manufacturing back to the U.S.: “A once-shuttered warehouse is now a state-of-the art lab where new workers are mastering the 3-D printing that has the potential to revolutionize the way we make almost everything..." Obama announced plans for three more manufacturing hubs where businesses will partner with the departments of Defense and Energy “to turn regions left behind by globalization into global centers of high-tech jobs.” (https://edition.cnn.com/2013/02/13/tech/innovation/obama-3d-...)
2012, Cover story and special issue of The Economist predicting another Nth industrial revolution:
"THE first industrial revolution began in Britain in the late 18th century, with the mechanisation of the textile industry. Tasks previously done laboriously by hand in hundreds of weavers’ cottages were brought together in a single cotton mill, and the factory was born. The second industrial revolution came in the early 20th century, when Henry Ford mastered the moving assembly line and ushered in the age of mass production. The first two industrial revolutions made people richer and more urban. Now a third revolution is under way. Manufacturing is going digital. As this week’s special report argues, this could change not just business, but much else besides.
A number of remarkable technologies are converging: clever software, novel materials, more dexterous robots, new processes (notably three-dimensional printing) and a whole range of web-based services. The factory of the past was based on cranking out zillions of identical products: Ford famously said that car-buyers could have any colour they liked, as long as it was black. But the cost of producing much smaller batches of a wider variety, with each product tailored precisely to each customer’s whims, is falling. The factory of the future will focus on mass customisation—and may look more like those weavers’ cottages than Ford’s assembly line." (archive: https://communicateasia.wordpress.com/2012/04/20/manufacturi...)
In the past weeks I:
- 3D printed custom cups that fit onto a pet feeder to prevent ants from getting to our cat food
- 3D printed custom mounts to mount 3W WS2812 LEDs to illuminate Chinese New Year lanterns and connected them to an ESP32 WLED box connected to home assistant
- Connected an vision language model to a security camera that can answer questions about how many times a cat has eaten, drank water, used the toilet, and inform us about any things in the room that look abnormal
- Custom laser cutted a wall fitting for a portable heat pump input and output condenser hoses and added a condensate pump to the contraption, it saves us $200/month in heating costs
- Custom designed a retrofit for a sliding door that accepts a Nuki smart lock that wasn't designed for this type of door.
- Custom laser cutted a valentines day card in Chinese paper cutting style that was generated with many rounds of back and forth prompting with Gemini, then converted to SVG and cut
- My wife and I thought IKEA SKADIS pegboards would look better if they were made out of bamboo plywood, so I shoved a sheet of bamboo into my laser cutter and had it cut out a pegboard that looked much nicer, sprayed it with lacquer, then attached it to the wall with 3D printed mounting hardware. The SVG for the pegboard was generated by a script written by Cursor and took a couple of minutes.
- Having an ESP32 feed a camera image to an LLM and then do something with the result is a piece of cake. A box that "sprays water to deter the cat if the cat jumps on the kitchen counter" is a 1-hour job after you order the components from Amazon, and an LLM will build that parts list for you, too.
- Reverse enginereed the firmware of a Unifi Chime to upload more chime sounds than the UI limits you to, so that I can have Unifi Protect announce if there is an intruder somewhere late at night and where. Cursor reverse-engineered the firmware .bin for me.
A lot of this could have been worth sharing 10 years ago. Now all of this is just "normal life in 2026" so you don't hear about it much. I'm used to thinking of something and then physically having it <12 hours later. It's no longer an undertaking. It's not news anymore.
The bar for "news-worthiness" for makers these days? This guy built an entire city for his cats, with a full functional subway system and everything ...
Uh, no they're not. Did you not see the recent announcement from unity. One short prompt and you get a whole AAA+ game in one shot.
/s
What does it mean to say "we were promised flying cars", or "every city would have micro-factories, that 3D printing would decentralize production"?
The people creating these narratives may a) truly believe it and tried to make it a reality, but failed b) never believed it at all, but failed anyway, c) or be somewhere else on this quadrant of belief vs actuality.
Why not just treat it as, "a prediction that went wrong". I suppose it's because a narrative of promise feels like a promise, and people don't like being lied to.
It's a strange narrative maneuver we keep doing with tech, which is more future-facing than most fields.
https://en.wikipedia.org/wiki/Moore%27s_second_law
We do have flying cars, and we do have printers that print other printers, but both were some combination of really expensive/poor quality. Technically speaking, if you take it that most cities have 3D printers, most cities then do have micro factories, however that says nothing about general feasability...
Technology requires infrastructure and resources, and our infrastructure is strained and our resources are even more so... Until the costs become pocket change for the average person, technology will just remain generally unavailable.
I don't know about the other things you mentioned, but I think you have this in the wrong category. "We were promised flying cars" is one half of a construction contrasting utopian promises/hype with dystopian (or at lest underwhelming) outcomes. I think the most common version is:
> They promised us flying cars, instead we got 140 characters.
Translation: tech promised awesome things that would make our life better, but instead we actually got was stuff like the toxicity of social media.
IMHO, this insight is one of the reasons there's so much negativity around AI. People have been around the block enough to have good reason to question tech hype, and they're expecting the next thing to turn out as badly as social media did.
This promise did get fulfilled: helicopters do exist.
The crux of the problem. The only way to truly know is to get your hands dirty. There are no shortcuts, only future liabilities.
And even today, people hack on assembly and ancient mainframe languages and demoscene demos and Atari ROMs and the like (mainly for fun but sometimes with the explicit intention of developing that flavor of judgment).
I predict with high confidence that not even Claude will stop tinkerers from tinkering.
All of our technical wizardry will become anachronistic eventually. Here I stand, Ozymandius, king of motorcycle repair, 16-bit assembly, and radio antennae bent by hand…
There are corners of the industry where people still write ASM by hand when necessary, but for the vast, vast majority it's neither necessary (because compilers are great) or worthwhile (because it's so time consuming).
Most code is written in high-level, interpreted languages with no particular attention paid to its performance characteristics. Despite the frustration of those of us who know better, businesses and users seem to choose velocity over quality pretty consistently.
LLM output is already good enough to produce working software that meets the stated requirements. The tooling used to work with them is improving rapidly. I think we're heading towards a world where actually inspecting and understanding the code is unusual (like looking at JVM/Python bytecode is today).
Future liabilities? Not any more than we're currently producing, but produced faster.
That is changing one word in the source code doesn’t tend to produce a vastly different output, or changes to completely unrelated code.
Because the LLM is working from informal language, it is by necessity making thousands of small (and not so small) decisions about how to translate the prompt into code. There are far more decisions here than can reasonably fixed in tests/specs. So any changes to the prompt/spec is likely to result in unintended changes to observable behavior that users will notice and be confused by.
You’re right that programmers regularly churn out unoptimized code. But that’s very different than churning out a bubbling morass where ever little thing that isn’t bolted down is constantly changing.
The ambiguity in translation from prompt to code means that the code is still the spec and needs to be understood. Combine that with prompt instability and we’ll be stuck understanding code for the foreseeable future.
When do they have a real choice, without vendor lock-in or other pressure?
Windows 11 is 4 years old but until a few months ago barely managed to overtake Windows 10. Despite upgrades that were only "by choice" in the most user hostile sense imaginable (those dark patterns were so misleading I know multiple people who didn't notice that they "agreed" to it, and as it pop ups repeatedly it only takes a single wrong click to mess up). It doesn't look like people are very excited about the "velocity".
In the gaming industry AAA titles being thrown on the market in an unfinished state tends to also not go over well with the users, but there they have more power to make a choice as the market is huge and games aren't necessary tools, and such games rarely recover after a failed launch.
LLMs are effectively (from this article's pov) the "Arduino of coding" but due to their nature, are being misunderstood/misrepresented as production-grade code printers when really they're just glorified MVP factories.
They don't have to be used this way (I use LLMs daily to generate a ton of code, but I do it as a guided, not autonomous process which yields wildly different results than a "vibed" approach), but they are because that's the extent of most people's ability (or desire) to understand them/their role/their future beyond the consensus and hype.
This is such high minded bullshit.
But LLM-aided development is helping me get my hands dirty.
Last weekend, I encountered a bug in my Minecraft server. I run a small modded server for my kids and I to play on, and a contraption I was designing was doing something odd.
I pulled down the mod's codebase, the fabric-api codebase (one of the big modding APIs), and within an hour or so, I had diagnosed the bug and fixed it. Claude was essential in making this possible. Could I have potentially found the bug myself and fixed it? Almost certainly. Would I have bothered? Of course not. I'd have stuck a hopper between the mod block and the chest and just hacked it, and kept playing.
But, in the process of making this fix, and submitting the PR to fabric, I learned things that might make the next diagnosis or tweak that much easier.
Of course it took human judgment to find the bug, characterize it, test it in-game. And look! My first commit (basically fully written by Claude) took the wrong approach! [1]
Through the review process I learned that calling `toStack` wasn't the right approach, and that we should just add a `getMaxStackSize` to `ItemVariantImpl`. I got to read more of the codebase, I took the feedback on board, made a better commit (again, with Claude), and got the PR approved. [2]
They just merged the commit yesterday. Code that I wrote (or asked to have written, if we want to be picky) will end up on thousands of machines. Users will not encounter this issue. The Fabric team got a free bugfix. I learned things.
Now, again - is this a strawman of your point? Probably a little. It's not "vibe coding going straight to production." Review and discernment intervened to polish the commit, expertise of the Fabric devs was needed. Sending the original commit straight to "production" would have been less than ideal. (arguably better than leaving the bug unfixed, though!)
But having an LLM help doesn't have to mean that less understanding and instinct is built up. For this case, and for many other small things I've done, it just removed friction and schlep work that would otherwise have kept me from doing something useful.
This is, in my opinion, a very good thing!
[1]: https://github.com/FabricMC/fabric-api/pull/5220/changes/3e3...
[2]: https://github.com/FabricMC/fabric-api/pull/5220/changes
The author talks about lowered barriers to prototyping as though they represent a failure state; that's absurd, and it has absolutely nothing to do with whether most people have membership-based maker spaces nearby.
Meanwhile, we're in a golden era of tool access. It's now possible for people to buy affordable CNCs, laser cutters and UV printers. I have a freaking pick and place in my home.
Also, you can have custom PCBs shipped to you in a week for about $10.
Having LLMs available at the same time as all of these tools are rapidly evolving means that anyone with an idea can prototype just about anything. In my worldview, anyone not excited about this either has no original ideas or a cynical agenda.
I'd say more but I have to get back to work on my maker projects.
I don't love that my career seems to be evaporating and perhaps no one will have a use for me soon, but, LLMs have made making even easier and more fun than ever. My sense of what I can take on has been amplified so much, it feels like a super power. Reverse engineering things used to be intimidating to take on, but now it feels like a couple afternoons of exploring with Claude. Understanding the scope of ideas is way more accessible, and often more constrained than it used to be.
I learn so much more than I used to, I get more done than I used to. I love it.
I am quite tired of skeptics and naysayers telling me that I'm only imagining learning, only imagining finishing projects, only imagining having more time for the fun parts.
And for the most part they just aren't
Either way, I suppose the answer is relative and subjective and Bambu Lab would not agree with you.
And of course I'm not going to be setting up a "mini factory", I don't feel like it and I already got the one thing I made that I wanted, which almost certainly would never have been profitable for anyone to make at quantity in the first place. In the unlikely event someone does want one, they can just make their own following the same process as above.
It sounds like you're describing winners and losers, but it's shaky ground when you realize many people simply aren't motivated to think like an economist.
Given the choice between spending my life doing interesting things and accumulating wealth, I'm quite comfortable knowing how I'll look back on things from the end.
BTW: you say "of course you're not going to be setting up a mini factory" to someone who quite literally has a mini factory in their house. I'm on Hacker News to hang out with other people who think that's awesome, not some misaligned economic philosophy.
Do a lot of people do it? Maybe the answer is a tentative yes, given news like the recent case about guns and 3D printing.
Honestly, it's baffling that anyone would put real effort into printing guns when it seems as though some countries cough make it easy to pick one up at Walmart.
In my observation these news lead to maker nerds "prepper-buying" (get such a machine before they become forbidden) quite a lot of such machines recently. :-)
A little while ago I had to dissuade someone from learning Chemistry via an LLM, because the advice that they had been given by the LLM would have very literally either blown up the glassware, throwing molten chemicals all over their clothing, or killed them when they tried to taste whatever they were trying to synthesize. There was no consideration of safety protocol, PPE, proper glassware, or correctly dealing with chemical reactions, and nary a mention of a fucking fume hood. NileRed and a few other chemistry youtubers have utterly woeful approaches to laboratory safety (NileRed specifically I have a chip on my shoulder about — I've seen him practice bad lab work on a number of occasions and violate many of the common safety practices from e.g. Vogel's), but even then they do still take precautions! Let it not be forgotten that safety practices are born through bloodshed. Now we have a whole new wave of people who are excited to learn, and that's great, but one stray hallucination will kill them. I'm sure that the LLM will be more than happy to write an "Oh I'm sorry, it's my bad that I forgot to tell you to double glove when handling organic mercury!" but by then it is too late.
The idea of someone learning, say, House DIY from an LLM and then sawing through the joists or rewiring their electronics is utterly terrifying to me, quite frankly. Likewise, the idea of someone following an LLM's instructions and then blowing themselves up in a shower of capacitors or chemical glassware is also utterly terrifying to me.
Yes, you could do all these things before. But at least the most commonly available learning materials to you were trustworthy and written by experts!
Can't wait for the load-bearing drywall recommendations coming from LLMs that were trained on years of Groverhaus content.
In the end, I think it’s not about how a project was created. But how much passion and dedication went into it. It’s just that the bar got lowered.
One of the common examples in management books is the signage industry. You can have custom logos custom molded, extruded, embossed, carved, or at least printed onto a large, professional-looking billboard or marquee size sign. You can have a video billboard. You can have a vacuum formed plastic sign rotating on top of a pole. At the end of the day, though, your barrier to entry is a teenager with a piece of posterboard and some felt-tipped markers.
What has happened is that as the coding part has become easier, the barrier to entry has lowered. There are still parts of the market for the bespoke code running in as little memory and as few CPU cycles as possible, with the QA needed for life-critical reliability. There’s business-critical code. There’s code reliable enough for amusement. But the bottom of the market keeps moving lower. As that happens, people with less skill and less dedication can make something temporary or utilitarian, but it’s not going to compete where people have the budget to do it the higher-quality way.
How much an LLM or any other sort of agent helps at the higher ends of the market is the only open question. The bottom of the market will almost certainly be coded with very little skilled human input.
There are many people who code to make cool stuff and enjoy sharing, but there is even more people who code to look good on CV.
I’m not trying to be mean, this is just an anecdote I had from my time hiring.
JB: Yeah but guess who did write it, me!
KG: Yeah but did you write this?
JB: Dude, I did, I told you to do the bendy every once in a while!
[Edit: no need for the downvote, folks, it was an honest question although it seemed otherwise. I think the answers below make sense.]
Which as you say, is a good thing. I still fear what will happen if 3D printing commoditizes into a similar structure as 2D printing.
Bump.
Because we had our first high profile murder using a 3d printed weapon just last year.
For example, if you wanted a pretty dress with a specific fabric and cut, you would likely have had to sew it yourself or pay a tailor because your off-the-rack options would be limited, costly, or ill-fitting. But people just did that without fanfare and it wasn't a counterculture. Or if you wanted custom cabinets or resin-coated live-edge stair treads, etc. You'd just figure out how to make it if you wanted it. Or you could pay someone else to do it.
Check out the Maker Project Lab weekly video showcasing awesome stuff from the maker community, it's inspiring and fun to see. https://www.youtube.com/@MakerProjectLab
And mastering a technology has lost its point.
Physical making is hard: you run up against the limits of plastic or the difficulty of cnc planning for various materials, as well as the limited value for small projects: people rarely make entire projects, instead making parts. So there is an upper bound for the utility of making. (btw, anyone have a laser welder or steel-capable CNC's they're tired of?)
Software making is what you make it, subject to the laws of complexity, and as valuable as its integration (computers, robotics). These in theory are limiting, but in practice there are effectively an infinite supply of valuable projects when the cost of production reduces. Deployments will be limited by access to customers, which is not a problem when people make software for themselves.
Actually, the future isn't vibe coding, it's vibe agenting. GPT 5.3 is so advanced, you don't need to write a program to do something. You tell the agent what you want, and it does it for you by "using" desktop apps like a person. If it can't do it manually, it'll write a program to do it. That's where we're headed.
Couldn't be happier. I make things because I want to see them exist, not because it was hard.
I think I’m learning less (about the code) but making more. Maybe that’s okay? There are other things to learn about. My code has users, it processes money. I user test, I iterate, I see what works and what they need.
All these maker types dropping that differentiator immediately in the name of pragmatism.
And this is the worst this technology is ever going to be :)
Don't take my word for it, go try building something that you always wanted to build but did not have time for. If you do not have something like that at the back of your head, I doubt you have to be concerned about this topic.
Never has it been more exciting to be a builder (software)! So much momentum and so little getting blocked. I am learning faster than ever even with LLMs doing so much of the heavy lifting. It is so fast to iterate and just MAKE STUFF!!!
It’s obvious with each iteration of llms that vibe code , write-only-code is here to stay in many industries if not everywhere.
> You can watch something structurally similar happening with vibe coding right now. People are rapidly prototyping tools that threaten to displace entire SaaS business models. But the value generated by all that rapid iteration and prototyping flows upward. It accumulates at the model layer, in the training data, in the infrastructure. The vibe coders themselves risk becoming interchangeable, each one spinning up impressive demos without accumulating durable value of their own. The pattern rhymes: cheap tools democratize one layer, and the layer beneath captures the surplus.
dot dot dot.
As for the parallels with the maker movements, here's one example: drones are one of my hobbies. I love drones and I've built countless fpv ones. For anyone that hasn't done that, the main thing to know is that no two self-build drones are the same - custom 3d printed parts, tweaks, tons of fiddling about. The main difference is that while I am self-taught when it comes to drones, I have some decent knowledge in physics, I understand the implications of building a drone and what could go wrong: you won't see me flying any of my drones in the city - you may find me in some remote, secluded area, sure. The point is I am taking precautions to make sure that when I eventually crash my drone(not IF but WHEN), it will be in a tree 10km from anything that breathes. Slop code is something you live with and there are infinite ways to f-up. And way too many people are living in denial.
I assume some could use it to make for commercial sale products but when I heard of it I really just pictured it mainly for small personal projects mainly.
I have always had an interest in electronics but without going to college there was really obvious no path to get into creating small diy projects. Then years back came along Raspberry Pi. I bought one along with a big variety of different sensors and a breadboard and all the things one would need to create something. I pictures making things that would email my mom when her plants were getting dry and many other dreams with all the sensors.
But it was still overwhelming. Lots of knowledge you need before you even start so it felt hard. But eventually I set off to try something and with many hours of searching for how to code what I wanted and essentially copying code and maybe slightly altering it to my needs I did finish one project. It was basic but I was always proud of what I accomplished. I had an IR sensor that would detect if someone walked in front of it and when that happened I also had a power relay that was connected to a lamp. When motion detected the lamp would then blink SOS in Morse code and it would also send me an email saying motion detected. What a feeling when I ran it and it worked on the first try.
But that took so much time searching and trying to find the code I wanted. I see vibe coding and imagine I could do the same thing in minutes verses hours. I don't think I will ever make some project that is ever going to make me money but do imagine with vibe coding the barrier to creating some of those projects I dreamed up in my head for personal use is much closer and obtainable.
Instead what we were left with was an endless hunt for 'models', and no companies publishing their specs. Everything had to be done custom, and at best some niche manufacturing for weird side quests like adds ons for OneWheels, or cases for raspberry pis.
The closest thing to practical I have 3D printed is a wedge to better aim my google doorbell. I used to make some beautiful planters. I certainly am not 3D printing a droid, or a dishwasher impeller, or a fan blade for my 30 year old fridge.
So yes, while Claude code is fun, and you can build neat prototypes, it takes a lot of work to build a full product and then maintain it, scale it, deploy it. That takes persistent joy in what you're doing because you're not necessarily claude coding everything.
Learning modelling is a huge time sink, learning to make threaded parts, or anything modular to not have to re-print everything for changes. It's great but the printing is the easy part
If vibe coding ends, it will end because model collapse, diminishing returns, escalating costs as the VC money run out, etc. cause LLMs to fail to deliver the promised capacity to, per Dijkstra, "program if you cannot". There will be a culling as amateurs and dilettantes with no technical knowledge or interest lose interest in programming itself, and the field will collapse back into a niche. Amateurs and dilettantes crashed out early of the maker movement, if they got involved at all; "making" was for technically inclined people in the first place.
Sure, you can do that, it's an option, but no serious engineering effort is being left entirely up to the AI.
Vibe coding is essentially the Jackson Pollock approach to software building. Throw a bunch of paint down, with very little control, and look, we have something novel.
It doesn't mean your going to replace all the ways of making art with paint throwing.
I'd love to start seeing more discussions about alternative approaches to working with AI. The recent Vinext article was great https://blog.cloudflare.com/vinext/. This seems to be "the way" for working with AI in a high stakes production environment, but what other ways are there.
I fear the focus on vibe coding is diluting and taking focus away from far better alternatives. Maybe because the narrative around those aren't quite so dramatic?
What strikes me reading this thread is how many of you have independently landed on the same conclusions: human accountability for generated code is non-negotiable, architecture has to drive generation (not the other way around), traceability matters, and you can't maintain what you don't understand.
These aren't just gut feelings — they're actually the core of something a few of us have been trying to formalize: the Agile Vibe Coding Manifesto (https://agilevibecoding.org). It explicitly builds on top of the original Agile Manifesto to address exactly this environment.
The four values it proposes — accountability over anonymous generation, traceable intent over opaque implementation, discoverable domain structure over scattered code, and human-readable documentation over implicit knowledge — map directly to what experienced engineers in this thread are describing: staying deeply in the loop, reading the core code, and defining architectural boundaries before letting AI generate within them.
It doesn't reject AI-assisted coding. It tries to answer: what disciplines do Agile teams need so that AI-generated code doesn't become a liability? Worth a look if this resonates.
The real parallel might be the early web era where anyone could make a website but finding them required Yahoo directories and later Google. Right now vibe coded apps have the same discovery problem - they exist but there's no effective way to find or evaluate them.
I realize that the wildest promises of 3D printing and maker stuff like Arduono never came to fruition, but maker spaces have matured greatly. If that is the analogy we are making, that means that vibecoding won’t reach “the masses” necessarily but it will be popular beyond the present audience.
- I bet that holds true after tariffs. (it does, actually): PCB Cost: $5.00 Shipping:$5.63 Total:$10.63
- I bet that holds true for custom aluminum parts, etc
for some strange reason, shipping and prices from China << shipping within the USA, still, even after tariffs
"Maker nation" might have been 3D printer company hype. Or just the whole US supply chain is full of price gouging
from individual tinkerers and ideas guys cranking out all the projects they would have never subsidized, there's a lot of that
and with corporations I'm seeing there are lots of products that would have taken 8 quarters to do, all being compressed into one now. The flip side is that all 8 quarters wouldn't have been allowed to happen as priorities would have shifted before the product or feature roadmap was ever allowed to get that far, but instead now all of it is being built out and other iterations and directions are being done simultaenously
after all of this is shown not to be saving money, or creating much value because they're doing too much without market validation, then a more intelligent approach will occur and less vibe coding will occur
But the truth is that claude code made programming much more fun to me: I skip the boring parts of writing code and hopping around files and focus on funcionality, architecture and code quality. Software engineering has never been about typing. I don't consider myself a typist (even though I'm very good at it). I'm an architect above all, and using claude code has allowed me to focus on the parts of the job I enjoy the most.
Only to be clear, I treat claude code as a junior developer that needs mentoring. I review every single diff it produces keeping an eye for patterns that go off standards, hardcoded values scattered throught the code, repeated function blocks, adequate tests and so on. I don't plan on leaving it all to claude code, because at the end of the day the one responsible for code in production is going to be me, not claude. But it's been a hell of a ride (not to mention the 30x productivity improvement, literally).
I’m not remotely thinking about AGI. I dabbled in the maker movement and it just doesn’t compare in the sheer velocity we have with GenAI and mass production of code.
It's like comparing Christianity to water wheels or gay pride to to the Saturn V rocket. It's just not really analogous in any way.
I do agree with the author about commoditization, however.
The most likely outcome is that software will be commoditized and software developers commoditized even harder. If we still need software engineers to prompt, you'll find plenty of people in India able to do those tasks, not necessarily with great quality until they too are replaced by better AI.
This whole situation inspired me to actually dive harder into Maker type stuff such as learning how to design PCBs, but one thing I found is that this TOO is very close to being automated by AI. To actually get hardware made, even prototyping PCBs, you NEED to go to China, and the Trump tariffs cut into the cost of doing these activities hard.
Developing nations that were looking to tech to climb the economic ladder, are watching that ladder be pulled up.
Most of the upside will go to the US and China. Europe is lagging shockingly on AI spend, they're extremely far behind (but with constant plan announcements). If you didn't know any better, you'd think Europe believed the year was 2010.
Maybe you could research how to make your own PCBs? It can be done at home with a little equipment and then you can offer it as a service to others.
Bambu Labs a month others have made 3d printing far more click and print with little to no tinkering.
If at all it will make me do more little hyper specific projects.
edit: I read this title wrong, thought it said "end the maker movement"
personally I enjoy creation and writing code so I'm not going to vibe code my hobby/passion project, I don't care if theoretically it'll save me x amount of time, the code is rote for me anyway but I have to be actively engaged in it to enjoy it
Im also not sure if “vibe coding” did not have a phase where early adopters were mucking around? I saw the early versions of gpt much earlier than chatgpt and a lot of folks were using transformers for coding before claude.
Anyway I think we are seeing a scenius phase -- it's just happening everywhere all at once on a world stage. And it's exciting. As with any moment in time there's a ton of experimentation and a small number of break-out hits. Also the pace of change means there's less staying power for a break-out hit than there used to be.
But the quick break-out hit phenomenon is particularly applicable for things that are more about the attention economy and less about the boring hidden things that traditionally have been where the economy's silent toil is really centered.
All of this makes me feel the author is too close to the creative end-consumer layer e.g. "make something flashy and cool whether it's a 3d-printer in a 5th avenue dept. store window, or a new app front end" but perhaps less focused on the full depth of things that really exist around them.
This really resonates with me in that a lot of NYC's "tech" circa 2013 was 3d printing oriented, much more so than in Silicon Valley. And I wondered why? but then it was a reflection that tech in NYC then was more about marketing, story telling, and less about the depth...
Obviously you had the west coast makers, you had the burners, so I don't mean to conflate all these differnet things. But the idea that Maker Faires were really about bringing manufacturing back... I don't know I think it was more about the counterculture, about having fun. I think that's coming back to tech right now as well in a sense. Even if it's also got dystopian overtones
None of these sophisticated articles mention that you could already steal open source with the press of a button before LLMs. The theft has just been automated with what vibe coders think is plausible deniability.
No, because too much money has been pumped into it.
The author already touched on a better answer. Scenius worked because of the "permission to fuck around." Nobody expected your Arduino to ship. But the conclusion hands you four value-capture strategies and quietly revokes that permission. "Play freely, but collect the exhaust" isn't permission—it's a conditional license.
I once learned songwriting from an indie musician who refused autotune and wrote by hand. He said the point of busking isn't playing because there's an audience. It's playing when nobody stops. You play anyway. That's how you find your sound.
This gets at the root of "evaluative anesthesia." It's not that our tools are too powerful. It's that we're asking "is this valuable?" at every step. A busker doesn't ask that. Taste and judgment accumulate as a residue of immersion, not deliberate capture.
What vibe coding needs isn't a smarter consumption strategy. It might just be the courage to play to an empty street.
Lots of powerplants to fuel the surplus.
There are plenty of products now that only exist because of what it did deliver on. Any one who spends time in the niche communities where it is thriving can see that... On the low end look at Apollo automation, the story of Grismo Knives, at the high end look a Hadrian Manufacturing.
Vibe coding is a terrible name, but what a skilled dev can do with a deeply integrated AI coding assistant is amazing. It changes the calculus of "Is it worth your time" (see: https://xkcd.com/1205/ ).
Is it helpful in my day to day: it sure is. Is it far more helpful in doing all the things that have been on the back burner for YEARS? My gods yes! But none of that is matching the hype thats out there around "vibe coding".
Vibe coding does none of the above
> The central promise—that distributed digital fabrication would bring manufacturing back to America, that every city would have micro-factories, that 3D printing would decentralize production—simply didn’t materialize.
This version of the Maker Movement only ever existed in news articles and hype bubbles.
The Maker Movement was never about building small factories and consumer 3D printing was never about manufacturing things at scale. Everyone who was into 3D printing knew that we weren't going to be 3D printing all of our plastic parts at home because the limitations of FDM printing are obvious to anyone who has used one. At the time, consumer 3D printers were rare so journalists were extrapolating from what they saw and imagined a line going up and to the right until they could produce anything you wanted in your home.
The Maker Movement where people play with Raspberry Pi, Arduino, and cheap 3D printers is possibly stronger than ever. Everything is so cheap and accessible now. 10 years ago getting a 3D printer to produce parts was a chore that required a lot of knowledge and time. Now for a couple hundred dollars anyone can have a 3D printer at home that is mostly user friendly and lets them focus on printing things.
The real version of the Maker Movement just isn't that interesting to mainstream because, well, it's a bunch of geeks doing geeky things. There's also sadly a lot of unnecessary infighting and drama that occurs in maker-related companies, like the never ending Arduino company drama, the recent Teensy drama that goes back years, or the way some people choose their 3D printer supplier as their personal identity would rather argue about them online than print.
> This version of the Maker Movement only ever existed in news articles and hype bubbles.
That version of the Maker Movement was heavily pushed by city and the state government in Massachusetts. They put money into it; foundations funded it.
It was seen as a way to give students another pathway for those who weren't interested in going to college. I've seen first hand how some kids who weren't interested school or academics really got into the Maker thing, which got them into STEM.
Some of them ended up going to college to study engineering and related fields. Some of them ended up working in related fields and started their own businesses.
As time went on, it became clear to me that the Maker Movement wasn’t going to go mainstream, although 3D printing has found another niche audience recently in the home lab space. Many home-labbers on YouTube 3D print their own cases and other parts.
There will be normies that take up vibe coding like some knit their own sweaters or grow their own food because they enjoy it.
And there will be Fortune 500 companies that will vibe code certain products.
If someone tells me they ran a marathon, I'm impressed because I know that took work. If someone tells me they jogged 100 meters, I don't care at all (unless they were previously crippled or morbidly obese etc.).
I think there are just a ton of none-engineers who are super hyped right now that they built something/anything, but don't have any internal benchmark or calibration about what is actually "good" or "impressive" when it comes to software, since they never built anything before, with AI or otherwise.
Even roughly a year ago, I made a 3D shooting game over an evening using Claude and never bothered sharing it because it seemed like pure slop and far too easy to brag about. Now my bar for being "impressed" by software is incredibly high, knowing you can few shot almost anything imaginable in a few hours.
It's hard to not be dismissive or gate-keeping with this stuff, my goal isn't to discourage anyone or to fight against the lower barriers to entry, but it's simply a different thing when someone prompts a private AI model to make a thing in an hour.
I think now you are freed up to make a shooter that people will actually want to play. Or at least attempt it.
We probably need to come to terms with the idea that no one cares about those details. Really, 2 years ago no one would have cared about your hand crafted 3d shooter either I think.
Why share something that anyone can just “prompt into existence”?
Architecture wise and also just from a code quality perspective I have yet to encounter AI generated code that passes my quality bar.
Vibe coding is great for a PoC but we usually do a full rewrite until it’s production ready.
————
Might be a hot take, but I don’t think people who can’t code should ship or publish code. They should learn to do it and AI can be a resource on the way.. but you should understand the code you “produce”. In the end it’s yours, not the AIs code.
An example 3D workflow: Prototype design -> 3D print -> test/break -> production design -> real manufacturing process
The equivalent vibe code Vibecobe -> slop -> test/break -> real developers -> real development process
--
The real test for vibe coded stuff (much like 3D printed crap at craft fairs) will be if someone actually buys it. But much like those 'makers', vibe coders will have to go through the "real development process" if they want to make money at scale.
The more interesting question is what vibe coding actually democratizes. It's not engineering---it's implementation. The bottleneck shifts from 'can you write the code' to 'do you understand the domain well enough to specify what the code should do, and verify it's doing that correctly.'
I've watched domain experts---people with deep subject matter knowledge who previously couldn't build because they lacked CS fundamentals---suddenly able to ship working tools. Code quality is often brittle. But the problem understanding is sharp, because they're building something they actually needed.
The maker analogy would have been more accurate if 3D printers only failed when you asked them to print something you didn't fully understand. That's where vibe coding fails too.
It is not just vibe coding that is being developed, but general intellegence.
Quick answer: No. Long answer: its the opposite; as an example, can use claude code to generate, build and debug ESP32 code for a given purpose; suddenly everyone can build smart gizmos without having to learn c/c++ and having knowledge of a ton of libraries.
I have Arduino and raspberry Pi boards. I am perfectly capable of hand writing code that runs on these machines. But they are sitting in the drawer gathering dust, because I don't have a use case -- everything I could possibly do with them is either not actually useful on a daily basis, or there are much better & reliable solutions for the actual issue. I literally spent hours going through other people's projects (most of which are very trivial), and decided that I have better things to do with my time. Lots and lots of people have the same issue.
And Claude Code is not going to change a single bit of that.