Also CDDA:Bn wouldn't damn need a > 40h long build using 1.5 GB of RAM under an n270 netbook. Ditto with Nchat, FFS, which is worse. A Golang counterpart for nchat as a TG client (and tdlib rewritten in Go) would weight far less while compiling and maybe even the binary itself, and performance wise it would be similar.
I still remember tons of C++ projects from 2005-2009 impossible to compile today but with GCC 4.3 or GCC 4.9, can't remember. Not because of the size, but because C++ incompatible changes over the years. At least tons of C code will compile it today as is modulo some POSIX changes from C code pre 1996. C++ it's something that should died long ago, among stuff like locales under Unix. UTF8 everywhere, use your own currency and the like.
Yeah, I know, game engines, and tons of physics engines and libraries even FLOSS ones such as OGRE, gdal and the like are C++ domain. Still, most of these could be ported to C.