Instead of copy-pasting code from ChatGPT, you tell the agent "place 3 enemy spawners near the bridge" and it actually does it in the editor.
- Unity Plugin (~100 tools): GameObject/Component manipulation, Play mode, input simulation - Godot Plugin (30 tools): Scene/node management, resources, editor control - Unreal Plugin (40+ tools): Actors, components, blueprints, level management
How it works: - Install via each engine's package manager (UPM, AssetLib, Marketplace) - Plugin runs an HTTP server inside the editor - OpenClaw connects and exposes editor operations as agent tools - Works in Editor mode too — no need to enter Play mode
All Apache 2.0. Solo dev.
- Unity: https://github.com/TomLeeLive/openclaw-unity-plugin - Godot: https://github.com/TomLeeLive/openclaw-godot-plugin - Unreal: https://github.com/TomLeeLive/openclaw-unreal-plugin
Game dev AI personas also available: https://clawsouls.ai/souls