Apple is (was?) good at hardware design and UX, but they pretty bad at producing software.
I haven’t used it in a couple decades, but I do remember it fondly. I also suspect I’d hate it nowadays. Its roots are in a language that seemed revolutionary in the 80s and 90s - Smalltalk - and the melding of it with C also seemed revolutionary at the time. But the very same features that made it great then probably (just speculating - again I haven’t used it in a couple decades) aren’t so great now because a different evolutionary tree leapfrogged ahead of it. So most investment went into developing different solutions to the same problems, and ObjC, like Smalltalk, ends up being a weird anachronism that doesn’t play so nicely with modern tooling.
I think it's a great language! As long as you can tolerate dynamic dispatch, you really do get the best of C/C++ combined with its run-time manipulable object type system. I have no reason to use it for more code than I have to, but I never grimace if I know I'm going to have to deal with it. Method swizzling is such a neat trick!
And, much like what happened to GOTO 40 years ago, language designers have invented less powerful language features that are perfectly acceptable 90% solutions. e.g. nowadays I’d generally pick higher order functions or the strategy pattern over method swizzling because they’re more amenable to static analysis and easier to trace with typical IDE tooling.
What has had the staying power is the API because that API is for an operating system that has had that staying power. As you hint, the macOS of today is simply the evolution of NeXTSTEP (released in 1989). And iOS is just a light version of it.
But 1989 is not all that remarkable. The Linux API (POSIX) was introduced in 1988 but started in 1984 and based on an API that emerged in the 70s. And the Windows API goes back to 1985. Apple is the newest API of the three.
As far as languages go, the Ladybird team is abandoning Swift to stick with C++ which was released back in 1979. And of course C++ is just an evolution of C which goes back to 1972 and which almost all of Linux is still written in.
And what is Ladybird even? It is an HTML interpretter. HTML was introduced in 1993. Guess what operating system HTML and the first web browser was created on. That is right...NeXTSTEP.
The constantly moving target fetish coming from the javascript camp may be misguided, you know...
Objective-C was actually created by a company called Stepstone that wanted what they saw as the productivity benefits of Smalltalk (OOP) with the performance and portability of C. Originally, Objective-C was seen as a C "pre-compiler".
One of the companies that licensed Objective-C was NeXT. They also saw pervasive OOP as a more productive way to build GUI applications. That was the core value proposition of NeXT.
NeXT ended up basically taking over Objective-C and then it became of a core part of Apple when Apple bought NeXT to create the next-generation of macOS (the one we have now).
So, Objective-C was actually born attempting to "use standards" (C instead of Smalltalk) and really has nothing to do with Apple culture. Of course, Apple and NeXT were brought into the world by Steve Jobs
What language would you have suggested for that mission and that era? Self or Smalltalk and give up on performance on 25-MHz-class processors? C or Pascal and give up an excellent object system with dynamic dispatch?
I haven’t used it in Apple’s ecosystem, so maybe I am way off base here. But it seems to me that it was Apple’s effort to evolve the language away from its systems roots into a more suitable applications language that caused all the ugliness.
So they already got what they wanted without inventing a new language. There must be some other reason.
[0] https://atp.fm/205-chris-lattner-interview-transcript#swiftc...
On the second part, I think the big thing was that they needed something that would interop with Objective-C well and that's not something that any language was going to do if Apple didn't make it. Swift gave Apple something that software engineers would like a ton more than Objective-C.
I think it's also important to remember that in 2010/2014 (when swift started and when it was released), the ecosystem was a lot different. Oracle v Google was still going on and wasn't finished until 2021. So Java really wasn't on the table. Kotlin hit 1.0 in 2016 and really wasn't at a stage to be used when Apple was creating Swift. Rust was still undergoing massive changes.
And a big part of it was simply that they wanted something that would be an easy transition from Objective-C without requiring a lot of bridging or wrappers. Swift accomplished that, but it also meant that a lot of decisions around Swift were made to accommodate Apple, not things that might be generally useful to the lager community.
All languages have this to an extent. For example, Go uses a non-copying GC because Google wanted it to work with their existing C++ code more easily. Copying GCs are hard to get 100% correct when you're dealing with an outside runtime that doesn't expect things to be moved around in memory. This decision probably isn't what would be the best for most of the non-Google community, but it's also something that could be reconsidered in the future since it's an implementation detail rather than a language detail.
I'm not sure any non-Apple language would have bent over backwards to accommodate Objective-C. But also, what would Apple have chosen circa-2010 when work on Swift started? Go was (and to an extent still is) "we only do things these three Googlers think is a good idea", Go was basically brand-new at the time, and even today Go doesn't really have a UI framework. Kotlin hadn't been released when work started on Swift. C# was still closed source. Rust hadn't appeared yet and was still undergoing a lot of big changes through Swift's release. Python and other dynamic languages weren't going to fit the bill. There really wasn't anything that existed then which could have been used instead of Swift. Maybe D could have been used.
But also, is Swift bad? I think that some of the type inference stuff that makes compiles slow is genuinely a bad choice and I think the language could have used a little more editing, but it's pretty good. What's better that doesn't come with a garbage collector? I think Rust's borrow checker would have pissed off way too many people. I think Apple needed a language without a garbage collector for their desktop OS and it's also meant better battery life and lower RAM usage on mobile.
If you're looking for a language that doesn't have a garbage collector, what's better? Heck, what's even available? Zig is nice, but you're kinda doing manual memory management. I like Rust, but it's a much steeper learning curve than most languages. There's Nim, but its ARC-style system came 5+ years after Swift's introduction.
So even today and even without Objective-C, it's hard to see a language that would fit what Apple wants: a safe, non-GC language that doesn't require Rust-style stuff.
Do you have a source for this?
C# has a copying GC, and easy interop with C has always been one of its strengths. From the perspective of the user, all you need to do is to "pin" a pointer to a GC-allocated object before you access it from C so that the collector avoids moving it.
I always thought it had more to do with making the implementation simpler during the early stages of development, with the possibility of making it a copying GC some time in the feature (mentioned somewhere in stdlib's sources I think) but it never came to fruition because Go's non-copying GC was fast enough and a lot of code has since been written with the assumption that memory never moves. Adding a copying GC today would probaby break a lot of existing code.