Right now there is no language that is good at io-uring. There are ok offerings, but nothing really has modern async joy that works with uring.
Whoever hammers out a good solution here is going to have a massive leg up. Rust is amazing in so many ways but it has been quite a brutal road to trying to support io-uring ok, and efforts are still a bit primitive, shall we say. If Zig can nail this down that would be fantastic!!
I would way rather Zig keep learning and keep changing, keep making new and better. Than to have it try to appease those who are too conservative for the project, unwilling to accept change and improvement, people focused on stability. It takes a lot of learning to make really good systems, to play with fit and finish. Zig is doing the good work. Imo we ought be thankful.
Hardly anything radical.
A language doing it today is doing it in the context of an ecosystem where even higher level languages exist and they have made the choice to target a lower level of abstraction.
1. Standardise on a sync/async agnostic IO interface (or something similar) so you don’t get fragmentation in the ecosystem.
2. Stackless coroutines. Should give the most efficient async io code, and efficient code is one of the reasons I want to use low level language
If you want to compete with C, you can't do so without understanding that its stability and the developers focusing on mastering its practices, design, limitations, tooling has been one of the major successes.
Is there any reason to be rushing it? Zig isn't languishing without activity. Big things are happening, and it's better in my opinion for them to get the big important stuff right early than it is to get something stable that is harder to change and improve later.
"Competing with C" means innovating, not striving to meet feature parity so it can be frozen in time. It's not as though C has anything terribly exciting going on with it. Let them cook.
> They are now available to tinker with, by constructing one’s application using std.Io.Evented. They should be considered experimental because there is important followup work to be done before they can be used reliably and robustly:
> They are now available to tinker with, by constructing one’s application using std.Io.Evented. They should be considered experimental because there is important followup work to be done before they can be used reliably and robustly:
And then they proceed to list 6 important pending work to be done.
"should be considered experimental because there is important followup work to be done"
I guess not clear enough to some people.
I don’t see anything wrong with this, it’s kind of how Windows forces developers to use DLL to access syscalls (the syscall numbers can change) which IMO is a good architectural decision.
(The green threads coro stack stuff makes this more important.)
[1]: https://github.com/ziglang/zig/issues/23475#issuecomment-279...
There's a lot of hate in these comments. Nobody is forcing you to use Zig and it's not trying to be "done" right now. And in fact, if the only thing they were focusing on was putting a bow on the project to call it "1.0", it probably wouldn't achieve any of it's long term goals of being a mainstream systems programming language. If it takes another five years or fifteen, as long as the project moves forward with the same energy, it's going to be fine.
For a fairly small project that's largely one dude, this is far more than most of us have or could hope to ever achieve ourselves. Give the people putting in the work credit where credit is due.
It might be because I've done it a few times now, and/or because of the existence of LLMs, but this is the most fun I've had doing, and the most productive I've been, and the engine absolutely rips performance wise.
Zig makes it very easy to do this kind of lowish-level data-oriented programming, and tbh, I'm hooked. I was using rust for my performance critical services but dancing around the strictness and verbosity of memory management in rust gives me nothing in comparison and just gets in my way. This is partially a skill issue, but life is short and I just want to make fast, well organized software that works.
That thing, right here, is probably going to be rewritten 5 times and what not.
If you are actively using Zig (for some reasons?), I guess it's a great news, but for the Grand Majority of the devs in here, it's like an announcement that it's raining in Kuldîga...
So m'yeah. I was following Zig for a while, but I just don't think I am going to see a 1.0 release in my lifetime.
And tbh, I take a 'living' language any day over a language that's ossified because of strict backward compatibility requirements. When updating a 3rd-party dependency to a new major version it's also expected that the code needs to be fixed (except in Zig those breaking changes are in the minor versions, but for 0.x that's also expected).
I actually hope that even after 1.x, Zig will have a strategy to keep the stdlib lean by aggressively removing deprecated interfaces (maybe via separate stdlib interface versions, e.g. `const std = @import("std/v1");`, those versions could be slim compatibility wrappers around a single core stdlib implementation.
Maybe you would, but >95% of serious projects wouldn't. The typical lifetime of a codebase intended for a lasting application is over 15 or 20 years (in industrial control or aerospace, where low-level languages are commonly used, codebases typically last for over 30 years), and while such changes are manageable early on, they become less so over time.
You say "strict" as if it were out of some kind of stubborn princple, where in fact backward compatibility is one of the things people who write "serious" software want most. Backward compatibility is so popular that at some point it's hard to find any feature that is in high-enough demand to justify breaking it. Even in established languages there's always a group of people who want somethng badly enough they don't mind breaking compatibility for it, but they're almost always a rather small minority. Furthermore, a good record of preserving compatibility in the past makes a language more attractive even for greenfield projects written by people who care about backward compatibility, who, in "serious" software, make up the majority. When you pick a language for such a project, the expectation of how the language will evolve over the next 20 years is a major concern on day one (a startup might not care, but most such software is not written by startups).
Either those applications are actively maintained, or they aren't. Part of the active maintenance is to decide whether to upgrade to a new compiler toolchain version (e.g. when in doubt, "never change a running system"), old compiler toolchains won't suddenly stop working.
FWIW, trying to build a 20 or 30 year old C or C++ application in a modern compiler also isn't exactly trivial, depending on the complexity of the code base (especially when there's UB lurking in the code, or the code depends on specific compiler bugs to be present - e.g. changing anything in a project setup always comes with risks attached).
The entire C, C ABI and standard lib specs, combined, are probably less words than the Promise spec from ECMAScript 262.
A small language that stays consistent and predictable lets developers evolve it in best practices, patterns, design choices, tooling. C has achieved all that.
No evolving language has anywhere near that freedom.
I don't want an ever evolving Zig too for what is worth. And I like Zig.
I don't think any developer can resolve all of the design tensions a programming language has, you can't make it ergonomic on its own.
But a small, modern, stable C would still be welcome, besides Odin.
Not if you look into C23, include all the compiler extensions devs keep thinking are part of ISO C, and the "C ABI" is one per each existing OS written in C.
Zig is one of my favorite new languages, I really like the cross-compiler too. I'm not a regular user yet but I'm hopeful for its long-term success as a language and ecosystem. It's still early days, beta/dev level instability is expected, and even fundamental changes in design. I think community input and feedback can be particularly valuable at this stage.
If it’s a compiler frontend-> LLVM interaction bug, I think you are commenting in the spot - it should go in a separate issue not in the PR about io_uring backend. Also, interaction bugs where a compiler frontend triggers a bug in LLVM aren’t uncommon since Rust was the first major frontend other than clang to exercise code paths. Indeed the (your?) fix in LLVM for this issue mentions Rust is impacted too.
I agree with the higher level points about stability and I don’t like Zig not being a safe language in this day and age, but I think your criticism about quality is a bit harsh if your source of this complaint is that they haven’t put a workaround for an LLVM bug.
True in general but in the cloud especially, saving server resources can make a significant impact on the bottom line. There are not nearly enough performance engineers who understand how to take inefficient systems and make improvements to move towards theoretical maximum efficiency. When the system is written in an inefficient language like Python or Node, fundamentally, you have no choice but to start to move the hotpath behind FFI and drop down to a systems language. At that point your choices are basically C, C++, Rust, or Zig. Of the four choices, Zig today is already simplest to learn, with fewer footguns, easier to work with, easier to read and write, and easier to test. And you're not going to write 100k LOC of optimized hotpath code. And when you understand the cost savings involved in reducing your compute needs by sometimes more than 90% by getting the hotpath optimized, you understand that there is very much indeed a business case to learning Zig today.
Personally, it is a huge pain to rewrite things and update dependencies because the code I am depending on is moving out from under me. I also found this to be a big problem in Rust.
And another huge upside is you have access to best of everything. As an example, I am heavily using fuzz testing and I can very easily use honggfuzz which is the best fuzzer according to all research I could find, and also according to my experience so far.
From this perspective, it doesn’t make sense to use zig over c for professional work. If I am writing a lot of code then I don’t want to rewrite it. If am writing a very small amount of code with no dependencies, then it doesn’t matter what I use and this is the only case where I think zig might make sense.
Real example: I had to wait some seconds to compile and run benchmarks for a library and it re-compiles instantly (<100ms) with c.
Zig does have a single compilation unit and that might have some advantages but in practice it is a hard disadvantage. And I didn’t ever see someone pointing this out online.
I would really recommend trying to learn c with modernC book and try to do it with c for people like me building something from scratch
With the exception of fewer foot guns, which Rust definitely takes the cake and Zig is up in second, I'd say Zig is in last place in all of these. This really screams that you aren't aware of C/C++ testing/tooling ecosystem.
I say this as a fan of Zig, by the way.
That's a very good point, actually. However...
> with fewer footguns
..the Crab People[0] would definitely quibble with that particular claim of yours.
[0] https://en.wikipedia.org/wiki/Crab_People of course.
I really see no advantage for Zig over Rust after you get past that 2 first two weeks.
But I digress. I was thinking of Zig in comparison to C when I wrote that. I don't have a problem conceding that point, but I still believe the overall argument is correct to point to Zig specifically in the case of writing code to optimize a hotpath behind FFI; it is much easier to get to more optimal code and cross-compilation is easier to boot (i.e. to support Darwin/AppleSilicon for dev laptops, and both Linux/x64 and Linux/arm64 for cloud servers).
Yes, with almost complete lack of documentation and learning materials it is definitely the easiest language to learn.
I remember when learning Zig, the documentation for the language itself was extensive, complete, and easily greppable due to being all on one page.
The standard library was a lot less intuitive, but I suspect that has more to do with the amount of churn it's still going through.
The build system also needs more extensive documentation in the same way that the stdlib does, but it has a guide that got me reasonably far with what came out of the box.
It is such a readable language that I found it easier learning the API than most languages.
Zig has this on its side. Reading the unit tests directly from the code give, most of the time, a good example too.
I hear great things about the language but only have so many hours in the day and so many usable neurons to spend in that day. Someday it would be nice to play with it.
The easiest way to embrace any new language is to have a compelling use to use it. I've not hit that point yet.
This would translate as ~"eats pussy", where "broûter" is a verb reserved for animals feeding on grass, implying a hefty bush.
Though perhaps the Zig developers have promised this will not happen.
Lol, I’ll borrow this.
Kudos Zig contributors!
I am not understanding the point here, do people expect they ship 1.0 before they know it is good or ready?
No wonder why software quality have deteriorated rapidly in the past 20 years.
LLMs are good at dealing with things they've seen before, not at novel things.
When novel things arise, you will either have to burn a shed ton of tokens on "reasoning", hand hold them (so you're doing advanced find and replace in this example, where you have to be incredibly precise and detailed about your language, to the point it might be quicker to just make the changes), or you have to wait until the next trained model that has seen the new pattern emerges, or quite often, all of the above.
Real-world example: Claude isn't familiar with the latest Zig, so I had it write a language guide for 0.15.2 (here: https://gist.github.com/pmarreck/44d95e869036027f9edf332ce9a...) which pointed out all the differences, and that's been extremely helpful in having me not even have to touch a line of code to do the updates.
On top of that, for any Zig dependency I pull in which is written to an earlier version, I have forked it and applied these updates correctly (or it has, under my guidance, really), 100% of the time.
On the off chance that guide is not in its context, it has seen the expected warning or error message, googled it, and done the correct correction 100% of the time. Which is exactly what a human would do.
Let's play the falsifiability game: Find me a real-world example of an upgrade to a newer API from the just-previous-to-that API that a modern LLM will fail to do correctly. Your choice of beer or coffee awaits you if you provide a link to it.
I still wouldn't want to deal with that much churn in my language, but I fully believe an agent could handle the majority of, if not all of, the migration between versions.
People see the languages/libraries they use as their sellable articles. And why wouldn’t they? Every job application begins with a vetting of which “tools” you can operate. A language, as a tool, necessarily seeks to grow its applicability, as securing the ROI of if its users.
And even when not tied to direct monetary incentives, it can still be tied to one’s ability to participate and influence the direction of various open source efforts.
Mix in barely informed decision makers, seeking to treat those engineers as interchangeable assets, and the admirable position being promoted above falls down the priority chain.
> You don't need to treat it like an identity.
This is an eternal problem in this industry and it is by far the most annoying thing about it.
It's another language stack that would need to be maintained within Linux distributions for years to come (security support, architecture support etc).
Upstream developers always seem to assume that there is no cost associated to introducing new software stacks. But in the end, someone has to maintain it. And they keep forgetting the purpose of software is to serve users, not developers.
And I'm not sure what's so revolutionary about Zig that couldn't have been solved by improving other languages.
For Zig in particular, the language isn't even stable enough that you can compile packages like Ghostty with any recent version of the Zig compiler. It has to be a very specific version of the compiler.
Personally I'm glad that there are more people trying to break out of the C tar pit. Even if I'd never chose to use the language.
Developers are the users of these software stacks though? I don't really understand your point.
I don't have any horse in the game, but I do think Zig is interesting. This remark is funny to me because it's literally one of the tenets the Zig devs make decisions by!
https://ziglang.org/documentation/master/#Zen
> * Together we serve the users.
And if the new software stack just improves a fraction of the ecosystem, it isn't worth the effort.
So what is your point?
> Why do people "worry" about Zig potentially never becoming mainstream?
There are people who want to learn Zig because they're excited to gradually transition their way away from some other ecosystem, and into the Zig ecosystem, as the Zig ecosystem takes root and develops.
But they don't want to regret that decision. They don't want to end up in a place where they're writing blog posts about how much they love Zig, and are the maintainer of five popular Zig libraries, and yet still feel forced to use C++ for their next actual app project (where they're then mostly unable to make use of those Zig libraries!) just because Zig, not being sufficiently "mainstream", can't attract/force the corporate owners of big fat libraries (Vulkan, CUDA, LLVM, etc) to invest effort into integrating with it, and continuously maintaining those integrations for it (i.e. including a Zig build in their CI matrix, so that their upstream changes can't silently break that integration.)
Rust will also never replace C or C++ in any meaningful way, at best new code gets written in new languages (and Rust being only one among many, and among languages used for new projects will also be C and C++, just maybe not that often).
I think the era of 'pop star languages' is over, the programming language future is highly diverse (and that's a good thing).
Not only do I disagree it never will, I think it's already well on its way to doing exactly that.
C++ on the other hand? Possibly, though I think that it's just as much because of the own-goals of the C++ standards committee as it is the successes of Rust. I don't really consider Zig a competitor in this space because if you're reaching for C++, you are reaching for a level of abstraction that Zig is unwilling to provide.
This is ironic since these two crowds are mostly solving the same type of problems. It's just democrats vs republicans type of split, some of it is just for show and philosophical.
This is a painfully shallow framing.
Yes, programming languages solve problems by emitting instructions that a programmable logic chip can use to preform calculations on input resulting in output. And the scaffolding you use to get there isn't just a matter of philosophical show. Rust as a first order decision will refuse to emit perfectly valid programs because it's unable to prove it's correctness. Zig will emit any program it has enough information to do so. People coding in rust off load much of the effort in understanding and proving that correctness to the compiler. In Zig that relationship is reversed, where the compiler offloads that responsibility to the programmer.
The person you responded to is correct. For some people. Rust solves the difficult and annoying problems, for others it creates difficult and annoying problems.
Some people like creating art, some people like creating software. I guess you could frame that as philosophical, but to call it a political show, belies ignorance to the interactions between systems and predispositions of individuals.
Interestingly, Carbon is kinda trying to tackle both at the same time (though starting from C++ in their case) which is a bit of a challenge.
https://tomas-svojanovsky.medium.com/mitchell-hashimoto-go-a...
https://www.youtube.com/watch?v=dJ5-41u-e7k
https://weeklyrust.substack.com/p/why-roc-is-moving-away-fro...
Perhaps there is room for both... via C FFI interop, of course, lol
(C FFI will probably long outlast C itself...)
Those are the companies I care about when chosing which programing languages to invest my time on.
Both undoubtedly are talented programmers, but you overestimate impact and importance of these project.
GitHub stars and HN posts are not very good indicator of what happens in the real world
Rust has definitely gained some ground while they're hardly any relevant products using Zig.
The other tailwind for Zig is that it’s easier than ever to translate an existing codebase with tests into a new language with AI.
That requires literally rethinking every language and standard library facility and asking "is this putting up artificial roadblocks or even invoking straight UB when one tries to use it idiomatically in unsafe contexts?", then coming up with more flexible, more "C like" facilities in that case. It's hard work but quite doable.
In other words, the Rust approach to safety is to make as few unsafe LoC as possible, and the Zig approach is to make every unsafe line as safe as possible. As long as their philosophical approach to safety is such that Zig makes writing unsafe code easy and Rust avoids it as much as possible, then writing unsafe code in Zig will always be easier.
This has a big effect on unsafe code. When unsafe code gets called indirectly from safe code, the unsafe code has to make sure that whatever the safe code does, the result is still safe. This requires very careful design of the interface provided by the unsafe code.
I think it is a research question whether Zig would make writing Rust unsafe code a lot easier. In particular the boundary between safe Rust and unsafe code written in Zig could become very tricky. Possibly tricky enough that it would be as complex to write as unsafe Rust today.
> If anything, the Rust language would benefit from adding as much friction to unsafe code as possible
The friction is there already. I'm not advocating for getting rid of explicit 'unsafe' markings, 'SAFETY' comments or even clunky boilerplate, just for closing a very real gap in capability.
Maybe it's just C++ teams being conservative, but a lot of them really seem to hate Rust when you talk with them for whatever reason. I can't imagine why though, but then I've only ever worked with C when I had to, and I have never worked with C++. From having played around with both C++ and Rust, I'd personally pick Rust, but I'm sure it's because I don't know enough. Either way I doubt I'll ever see Rust in a real world job in my corner of the world.
Specially because it's not a drop-in replacement for C++. As Zig is for C.
So when Zig hits 1.0 these companies will probably consider Zig much more than they do today. Understandably.
Given that Rust is quite an old language now and its adoption is still so low, I don't think that should be much of a worry, although that doesn't mean Zig will be the option of choice, and not stabilising is certainly not a good sign. At Rust's adoption rate, a language that hasn't been invented yet and that would show a more normal rate of adoption for a popular language could easily overtake it.
> There is also the issue of will people actually code by then.
Now that could be a bigger issue. :)
So being part of 3 major OS (Windows, Android and now Linux), the big 3 cloud providers having SDKs for the language, used by so much tooling (js + python) and being part of major internet infrastructure means its “slow” adoption then wow…
There's no denying Rust's popularity in open-source CLI dev tools for Python and JS/TS, but when you talk to C/C++ shops who've evaluated Rust and see how many of them end up using it (and to what extent) you see it's not like it's been with languages that ended up achieving real popularity (which includes not only super-popular languages like C, C++, and Java, but also mid-popular languages like Go).
It's true that the total market share for low level languages (C + C++ + Rust + Zig + others) continues declining, as it has for a couple of decades now (that may change if coding agents start writing everything in C [1] but it's not happening yet), but that's all the more reason to find some "safe bet" within that diminishing total market. Rust's modest success is enough for some, but clearly not enough for many others to be seen as a safe bet.
Zig OTOH is clearly, to me at least (opinion alert), a "better C". It even compiles C!
I expect LLMs to be really good at converting C to Zig.
> There is also the issue of will people actually code by then.
LLMs don't take responsibility. So even if code is generated, a human will have to assess it. I think assessing Zig is easier than assessing C, which gives this language a selling point that holds out in the AI assisted programming future.
Or should I say, I've not written a single line of Zig because I've been managing AI's coding in Zig.
Turns out Zig is a fantastic language to "centaur" on. (Reference is to "centaur chess" and which is also sort of becoming a term indicating close code design cooperation with an LLM.)
All of that C code that the LLM trained on ends up helping it work out algorithms in Zig, except that Zig has waaaay more safety guarantees and checks. And is often faster compiled code than the equivalent C, which is astonishing.
The same can be said about Zig's comptime. It's entirely unlike anything C, C++ or Rust has to offer.
> I expect LLMs to be really good at converting C to Zig.
While it's possible to translate C to Zig code - and you don't need an LLM for that, it's a Zig compiler/build-system feature - the result will be quite different from a project that's developed in Zig from the ground up since the translation output wouldn't make use of Zig's unique features (and Zig isn't really unique as 'C translation target', C can also be translated to unsafe Rust, or even to Javascript - see early Emscripten versions).
Also, the 'C compatibility' of Zig is implemented via a separate compiler frontend, Rust toolchains could do exactly the same thing by integrating the Clang frontend into the Rust compiler.
OTOH going from C++ (OO) to Rust (not OO, borrow checker) is a big leap.