I actually don't even know how to use the mac for the most part, I've learned to live in the terminal. I contrast this with Linux where I can just... idk, browse files? Where windows don't suddenly "escape" into some other, hidden environment, where I can just use a computer in a very sane way, and if I want keyboard shortcuts they largely align with expectations.
I was extremely frustrated while on a call using a mac. I made the video call full screen, which then placed it onto essentially a "virtual monitor" (ie: completely hidden). I had no way to alt tab back to it, for whatever reason, and I had no way to actually recover the window in any of the usualy "window switching" means. I knew there was a totally undiscoverable gesture to see those things but I was docked so didn't have access to the trackpad.
I figured out if you go to the hidden dock at the bottom and select Chrome, as I recall, you can then get swapped back over to that virtual desktop, "un full screen" the window, and it returns to sanity.
Mac UX seems to go against literally every single guideline I can imagine. Invisible corners, heavily reliant on gestures, asymmetric user experiences (ie: I can press a button to trigger something, but there isn't a way to 'un trigger' it using the same sequence/ reverse sequence/ 'shift' sequence), ridiculous failure modes, etc.
I can't believe that people live like this. I think they don't know how bad they've got it, I routinely see mac users avoiding the use of 'full screen', something that I myself have had to learn to avoid on a mac, despite decades of having never given it a second thought.
BTW the dock doesn’t have to be hidden, and idk if it was a typo but alt+tab isn’t a default shortcut. Command is the key used for system shortcuts, so maybe you should have tried that? Like yeah it’s different but that doesn’t make it bad. If you been using it for 10 years without figuring that out…
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I’m with you on the 1st party apps though, and the stupid corners on Tahoe.
Anyone is free to claim that I just didn't try, or didn't give it a fair shake, or perhaps I'm just some idiot who doesn't know computers or whatever.
Maybe I just think an OS should work differently, but okay? I've never said that I have some sort of access to a platonic ideal of objective operating systems and that macs don't meet it. I'm saying that I think it's bad and I gave examples of why. And I think I can easily appeal to my experiences seeing others use the OS - I don't think they find anything you're talking about appealing either.
They're not talking about Cmd+H hiding or virtual desktops - those exist on Windows too. The issue is how macOS handles window placement with zero visual feedback.
For example, when you open a new window from a fullscreen app, it just silently appears on another space. No indicator, no notification. You're left guessing whether it even opened and where it went. The placement depends on arcane rules about space layout, fullscreen ordering, and external displays - and it's basically random half the time. You either memorize the exact behavior or manually search through all your spaces.
You can escape it by moving your cursor to the top edge of the screen and clicking the green button on the titlebar that appears to exit fullscreen.
Not quite. It has the old behavior (grow to as large a window as supported) if the app does not support full-screen. For instance, the Settings app cannot grow wider, so it grows to full screen height.
The icon that appears when you hover over the green button reflects whether it is full screen or zoom behavior. If you hold option, you will always get zoom behavior IIRC. However, due to the green button being overridden to be a menu in Tahoe, the button icon may or may not reflect zoom/full screen behavior if you press/release option and may instead show the optional modifier on the options in the pop-up menu.
I do not believe there is a way to disable full screen behavior completely, nor spaces. However, I don't think I'd be able to survive working on a Mac without both so I haven't done a lot of investigation there.
I think that's really bad design. Is that even controversial?
Maybe you're better suited for an iPad.
The fact that a full screen window creates a whole new virtual desktop is hilarious and I dare you to justify it.
Appeals to "Windows is bad" or whatever mean nothing to me. Stupid comments like "get good" mean nothing to me.
If you want the window taking up the entire screen while staying on the desktop, double click the window chrome and it'll expand to fill the screen. And if you want the dock not taking up space, there's a setting to auto hide the dock (which I always enable)
I do want that. Every other OS has no issue with what I'm describing. Who said I don't want distractions? I want the video content to be expanded as widely as possible, that is what "full screen" means. Who said "full screen" means a separate desktop?
Ridiculous tbh
> And if you want the dock not taking up space, there's a setting to auto hide the dock (which I always enable)
Yes, me too.
I can kind of see the idea here. The alternative is that all the other windows in the working desktop get hidden behind the fullscreen window. That's pretty bad UX. I personally avoid it on Linux by always moving a window to its own desktop before fullscreening it.
That said, the implementation is awful, and exposes the rotten foundations of Mac's window management paradigm.
IMO floating windows always fall apart and should be reserved for modals and transient dialog boxes only. Everything gets a lot easier to understand when applications can't occlude one another or occupy the same space.
How? It means I could have a full screen video and then overlay something smaller over it, or maintain my alt-tab behavior as it plays in the background, etc. I'd maintain the same UX. Why would full screen have such a weird behavior?
Feels okay now. Plus native ms365 apps, smooth sleep mode, great hardware and great battery time -- mac has its sweet spots as well.
Or you could maybe learn how to use the OS, in linux lingo RTFM. I don't want to be rude, but the critique was very flippant, the arguments vague, all about expectations based on years using a different OS, doesn't seem you want to give it a fair chance.
> the arguments vague
I gave both generalized and highly specific cases where I felt the UX failed. I referenced principles of UX as well as literal "here is what my experience was in a concrete story".
> , all about expectations based on years using a different OS
No? I mean, again, funny. I explained how I've been using MacOS for years. Actually a decade, now that I count it out.
> doesn't seem you want to give it a fair chance.
a decade lol
> I gave both generalized and highly specific cases where I felt the UX failed.
No guidelines named, no principles defined. No comparison standard is established.
The earlier fullscreen story is a specific case, maybe a discoverability argument, but not not that UX violates every principle. MacOS spaces and fullscreen apps follow a workspace concept, it's not a window resize mode.
> Asymmetric user experiences
What’s asymmetric is not the command — it’s the spatial context. The claim that it’s violated is arguable.
> Heavily reliant on gestures
Not sure which guidelines this breaks, but every gesture has a keyboard shortcut alternative, there is mission control key, menu bar, dock.
> Ridiculous failure modes
No failure mode is defined.
It indicates no such thing, other than that my preferred UX on a mac has landed on the terminal. It doesn't indicate whatsoever that I never tried to learn, or that I haven't learned, unless you presuppose that learning would necessitate using the computer a specific way.
Indeed, I have learned quite a lot of the various gestures, spaces, etc, unsurprisingly. I avoid them because they suck, and the learning experience was shit.
> And the comment used sweeping generalizations, without referring to any specific principles broken which aren't just personal dislikes or unfamiliarity with a different way of doing things.
All design principles are going to boil down to personal dislikes lol but no, nothing was "unfamiliarity" you can stop saying that thanks.
> No guidelines named, no principles defined. No comparison standard is established.
I could cite guidelines if you think it would help. Microsoft released a UX guideline years ago justifying why magic corners etc are a bad idea. Of course, they obviously don't follow that guide these days. What would you like?
I'm not interested in debating this. I'm perfectly fine with how I've expressed myself, I'm just not motivated enough this late in a Friday to get more detailed, so you'll have to just try to decipher what I've said and find if there's value to you or reject it, which I think is your prerogative.
I mean I'd be willing to say I don't get it, because I sure as fuck do not get it. But I think I'd absolutely reject the "forget all the other stuff, learn this". It's been literally years on a Mac. I remember the frustration of going from Windows to Linux, I look back at that adjustment and laugh, it's hilarious to me that that felt frustrating when I contrast to my Mac adjustment. At least the Linux adjustment was tractable, the Mac adjustment is a total joke.
I actually suspect that people don't "adjust" in the sense of learning how to do things with a mac but instead adjust to not doing things with a mac, like how many mac users I know of outright say they just don't use full screen mode because it's confusing.
I feel like it’s really intuitive when you switch desktops with the trackpad.
It’s just incredibly poorly implemented, like all the window management on macOS.
Disclaimer : I own MacBooks since 2010 and I have seen macOS rotting update after update. To me they achieved a really mature and pretty well thought OS with Snow Leopard and it’s been slowly rolling downhill since then.
I can totally say that KDE AND Gnome AND Cinnamon AND Sway AND even the immature Niri are all better experiences than macOS.