This is such a weird trope.
For those of us who've used microsoft teams, jira, servicenow, salesforce, or basically any insanely popular (in the commercial if not upvote sense) products, it's unclear what is being compared to with these tired claims.
The way this plays out in practice is that those products you listed can hire actual UX designers, but many product decisions are made by people focusing on business concerns rather than product concerns, so you have competent people implementing designs by incompetent people.
Inversely, because open source software is usually built by people trying to scratch their own itches, they those people actually understand what the product should be, but, because they're usually software engineers instead of UX designers, they're typically incompetent at UX design. So you have incompetent people (devs with their UX design hat on) implementing designs by competent people (those same devs, with their "scratch my own itch" product owner hat on)
No, it isn't. Lots of non-trivial OSS desktop applications are clearly made by people with no interest in aligning with expected desktop GUI behavior. From Gimp with dozens of windows to LibreOffice which is slow and has bad font rendering. And those are the 'poster apps' for FOSS desktops, lots of apps are worse.
Good to hear. I use GIMP pretty seldomly and that was always the first menu option I had to hunt down.
OSS's UI is subsidized by commercial software.
Everyone’s got their preferences, quality of ux is by definition subjective. That is what makes these discussions hard. Naming any examples will always have ”nah i don’t like that product” as counterpoint.
An equally weird trope us UX practitioners dumbing down UIs. It simply depends on who we are designing for.
As soon as developers actively hang out with real users in real life and genuinely observe them without intervening, i’m all for oss projects without uxers.
Disclaimer: did my master’s thesis on OSS UX.
Game dev here. Play tests are excruciatingly painful. Spend some time showing off a game and you can see why so much ux these days are "boring" and samey. Deviating off the beaten road takes so much extra polish compared to seeing how competition controls work and copying that.
https://savolai.net/ux/user-experience-design-in-open-source...
Product & framework thinkers: Case studies.
https://savolai.net/ux/product-and-framework-thinkers-when-d...
The end result was a real pleasure both to write and to use.
Nobody wants to use those products either; they just exist because their default at a certain scale, or they're effectively free because they're included in your existing MS license.
For GIMP the comparison would be either Adobe stuff or what used to be Affinity products. Libreoffice is now competing maybe with MS Word but probably more often Google Docs or Markdown editors.
Old blender used to have a very technical UI; a cacophony of dropdowns and small text that functioned but was quite overwhelming. Meanwhile things like SketchUp became popular because they weren't as powerful necessarily, but were very welcoming, and that's hard to do with a complex offering.
Because much proprietary software has garbo UX, that doesn't make the OSS UX situation not garbo.
Relatively good UX. Because Microsoft, Salesforce, etc. Have full time teams of designers in tow. For historical reasons it's harder to get said designers to work on FLOSS.
I know this is controversial but I prefer teams to zoom and slack.
Inb4: I've used ventrilo,team speak, mumble, discord, Skype.
My current pet peeve: I’m often going back to the previous week on Monday to fill out my time sheet. So, I open the chat for a meeting last week to see how long it took, fill it out, and hit the calendar icon in teams and I’m back on the current week. It’s a painful UX flow that I’ve now built in to my brain, so help me god if they fix it.
Note that teams does include a “back” button, and also note that it doesn’t give a flip about state - it knows you were just at the calendar but doesn’t care where, so you’re back on the current week