There is the universal hate for flash because it was used for ads and had shitty security, but anyone I know who actually used AS3 loved it.
At its peak, with flex builder, we also had a full blown UI Editor, where you could just add your own custom elements designed directly with flash ... and then it was all killed because Apple did not dare to open source it, or put serious efforts on their own into improving the technical base of the flash player (that had aquired lots of technical dept).
That's only one side of it. Flash was the precursor to the indie/mobile gamedev industry we have today (Newgrounds, Miniclip, Armor Games), before smartphones become ubiquitous. Not to mention some rather creative websites, albeit at the cost of accessibility .
Flash's only fault was it's creators were gobbled up by Adobe, who left it in the shitter and ignored the complaints people had about it's security issues.
I don't think Flash was harder to secure than HTML itself. People just gave up trying because browser vendors used security to purge the web of anything they didn't control.
I think they just had the focus on features and speed and fps. Not security nor efficency (battery life).
IIRC, they couldn't open source Flash due to its use of a number of 3rd party C/C++ libraries that were proprietary.
Adobe's license with these 3rd parties permitted binary-only distribution so it would have meant renegotiating a fresh license (and paying out $$$) for an EOL codebase that had enormous technical debt, as you also acknowledge in your last sentence.
Did you or, more likely, your phone mistype Adobe? I don’t think Apple ever had the rights to the source or even the source, did they?
Maybe it was the standalone flex player instead of the web Flash player?
So what would have taken a day or two back when Flash was available is now taking a week of hand-writing tweens and animations in raw Typescript, one layer at a time.
Since I happened to write the first canvas-based interactive screen graph code that Grant Skinner partially ripped off to create EaselJS, and since I'm sure he's making a fine living from Adobe licensing it, it's especially galling that I'm still paying for a CC license and this is what I get when I want to use a GUI to make some animations to drop into a game.
It's the first time I've done a 2D game since 2017, and I had over a decade of experience building games in Flash/AIR before that. It's just mind-blowing how stupid and regressed Adobe's tooling has become in the past few years, and how much harder it is to do simple things that we took for granted in the heyday of Flash authoring. There really is still no equivalent workflow or even anything close. I guess that post-Flash, there aren't enough people making this kind of web game content for there to be a solid route without using Unity or something.
Pixi is great for anything that is a texture, then it is really fast. Otherwise it is not a flash replacement.
I do not use it for vector animations, but spritesheets or a webm video overlay is what I would use in your case.