This reminds me of the time I had my laptop open on the tilt-down tray and the very large man in the seat in front just repositioned his girth (not even reclining the seat) but it flexed the seat back enough that my laptop screen was momentarily caught between the tray below and recessed lip above and was almost crushed.
Though the ipad itself wasn't damaged, a couple of glasses didn't make it, and required the steward to try to brush up whatever fragments of glass they could.
I feel that airlines are a microcosm of "Do you care about who you actions might affect?" - similar to the "Do you return the cart to the corral" test at supermarkets - are you willing to put even the smallest bit of effort to significantly improve other people's experiences?
Didn't blame him, lesson learned, and I move my own seat back very slowly now.
As a reasonably tall person I have never reclined my seat and will forever consider anyone who does an asshole.
The very fact that you can but don’t do something is the precise space where assholeness is defined.
I can live with the person behind me thinking I’m an asshole.
The airline offers the facility and I won’t sacrifice my own needs for fear of upsetting a stranger.
Perhaps this is the real reason why they call themselves "Delta".
[0] https://drive.google.com/file/d/1Nyov4F7eWbT8uNoeclPY8uXVG6f...
[1] https://drive.google.com/file/d/1eEPBHqE5rpefE9gWflgS_hUwYGS...
The way you set difficulty for turn based game ai is that you limit how far ahead the algorithm searches. If you set the lookahead based on compute time your difficulties will be way out of line if someone upgrades the CPU.
When Big Sur rolled out around 2020, Apple introduced a bug which disabled the difficulty slider: no matter what it was set to, it was hard or impossible to beat. In macOS Sequoia, the Chess app got updated again, and supposedly they fixed the difficulty slider, but in the interval silicon improved so much that the old restraints (like think for only a second) mean little. The lowest levels play like a grand master.
or whatever makes sense if “iterations” isn’t a thing, I know nothing about chess algorithms
Elo gains for engines tend to come from better evaluation, better pruning, and better search heuristics. That's not to say that longer search time or a stronger CPU doesn't help, it just doesn't magically make a weak engine into a strong engine.
Blizzard did a similar thing in World of Warcraft during the beta. After playing for a while, your character would get "exhausted" and start earning half experience for killing mobs. The only way to stop being exhausted would be to log off or spend a LONG time in an inn. At some point, they flipped the script. They made the "exhausted" state the default, and while offline or in an inn, you would gain a "rested" experience buffer, where you would earn double experience.
The mechanic worked exactly the same, but by giving it different terms, players felt rewarded for stepping away from the game occasionally, rather than punished for playing too long. They also marketed it as a way of giving players a way to "catch up" after spending a day or two offline.
That would be exceptionally sloppy development. Phones have had more than enough power for long enough. 4 core Skylake (Mac 2016) would be well beyond human capabilities, if it's just raw power.
The "thinking" (difficult) limit should be considered moves ahead, both depth and count. With a possible limit to time, if there is any time control.
IIRC it does just set a time limit on thinking
Not if the computer's time limit is set at 15 microseconds. It's not a question of whether the computers have "enough power"; just whether they are more powerful now than they were previously.
And yes, obviously that's a very sloppy and error-prone way to implement a difficulty control.
Carlsen knows how to play anti-bot chess where some engines may struggle, but that only applies to amateurish engines.
I fired up Chess shortly after getting an M1 and got destroyed a bunch of times. I thought that I was just extremely out of practice and quit playing for years. I guess it's better to find out late rather than never.
Heck; even Nanochess was rough for a novice like me, and that on an n270 CPU.
In that case you'll hit issues on any device that performs significantly differently from that which it was tuned in.
Though I am slightly amused by people using the apple chip as an example of "high performance" in a problem that scales very well with threading.
It's one of those old programs where 95% of the moves are pretty strong. But if you just do nothing and sit back it will occasionally make a random blunder and then you grind it out. I figured it's how they were able to weaken a chess engine back in the day; can't adjust the overall strength, so add random blunders.
I'm only about 2000 on lichess but I beat it pretty much every time, especially once I realized there is no reason to try anything sharp.
As a result, if you tried this on older planes, it might have been “easier”
When the iPhone 5S came out, I tried it on a whim to check the UI scaling etc... the beginner difficulty on a 9x9 board deleted me. It was grabbing something like 64x more samples per go, the lowest difficulty on the 5S (instant responses) never lost a single game vs the highest difficulty 3GS (15 second turns)
iPhones had a lot of moments like that. Silly bullshit like "what if every pixel was a cell in a collection view" would go from "oh it can barely do 128" to "more responsive than that was, with 2 million" in a few gens.
That puts you in the top 7% of players on the site. I have a hard time believing you could get to that rating without knowing that.
In tom7’s Elo World, he does this (“dilutes” strong Chess AIs with a certain percentage of random moves) to smooth the gradient since otherwise it would be impossible to evaluate his terrible chess bots against something like Stockfish since they’d just lose every time. https://youtu.be/DpXy041BIlA?si=z7g1a_TX_QoPYN9b
2. I played a chess bot on Delta on easy and it was really bad, felt like random moves. I beat it trivially and I am actually bad at chess, ~1000 on chess.com. I wonder if this one is different?
Years ago I remember flying with Delta and wondering why the delta bot could beat me in a handful of moves on EASY. Absolutely insane.
We should coordinate flights
What a world where we have to put significant extra work into making the computer bad enough that a human can compete.
I'm running games through stockfish/lc0/Maia and doing some analysis of patterns across multiple games, then feeding that to an agent who can replay through positions and some other fun stuff. Really keen to find out if it's helpful for anyone else!
From what I've seen in the video I'd give the bot around 2100 FIDE equivalent. Granted you don't play bots like you play people. This bot essentially plays top engine moves and every now and then it introduces suboptimal moves. This technique can be played against choosing appropriate openings and being patient with calculation.
https://en.wikipedia.org/wiki/Tzar%3A_The_Burden_of_the_Crow...