Luckily for Apple, Windows 11 is not exactly in a position to attract switchers.
Let’s see if Apple can turn things around. iOS 8+ did improve on iOS 7’s worst bits.
Yes, but Linux is finally in that position, not to mention we're seeing silicon from intel and amd that can compete with the M series on mobile devices.
I'm not saying 2026 is the year, but...
Still on iOS 18 and macOS 15 (Sequoia). I was a day one upgrader up until now, never had any regrets but this time things seemed very different.
It's worrisome but all is not lost, I'll start sweating for real if next year's releases don't improve things substantially.
If I buy a product and the hardware is good for 10 years (because I looked after it), I expect the software to also run just as well as when I purchased it - that is the case with Linux, why isn't it the case with macOS?
Every year the software upgrades invariably degrade system performance. Outrageous.
I'd like Apple to focus more on the things that actually matter to users. To fix bugs, to work on performance, to simplify things rather than complicate them. Focus on making it a better platform for doing work and less a playground for pointless fiddling with design and sloppiness.
I hoped the .1 or .2 would fix things, but I'm still seeing glitches and even random freezes.
Microsoft is a disaster right now, but if the new intel processor can compete on battery life with mac I might go back to linux.
"You can change your icons!" - What? Was that the big issue of my day? (Although, after I saw what they had done to them, it certainly loomed larger in my mind)
and
"Notification summaries that may be incorrect"
Miserable. Won't be upgrading the personal computer, am fast moving away from Apple as a whole, am telling others not to upgrade for as long as possible.
Can't you do a factory reset/recovery on Mac that lands on the version of macos shipped with the device? Then you could re-upgrade to the os you wanted, without trying it it seems Sequoia is still available in the app store
This is akin to MobileMe -
https://www.cultofmac.com/apple-history/steve-jobs-mobileme-...
Other than that weird resize thing written about here (which I didn't notice, thanks SizeUp for providing me with hotkeys remarkably similar to Windows) - why? Vista and 8 were immediately obvious changes in the UI, but in general it still looks and feels just like macOS has for well over a decade now.
New icons, new fonts, but... that's it?
Oh and HyperSwitch for some reason can't switch to Finder windows any more, but that's probably because HyperSwitch hasn't seen an upgrade in years...
Apple had a HIG and third party developers used it. Different apps looked consistent: toolbar, sidebar etc.
Apps had borders. If there was too much content there were big blue scrollbars.
Buttons had borders. Windows had texture. You could find stuff.
I could go on forever. But the OS was simultaneously better visible to the eye, and less visible to the mind. Stuff worked.
Or iOS 8 and 9 did revert back a lot of iOS 7 changes.
I am not against changing UI, but it seems every time they are doing it they forgot all the lesson learned from previous attempt, and in such short period of time suggest they haven't learned anything.
Just to give a few examples which annoys me the most:
- Finder. It just something else. After 10 years of using OSX I still can’t figure out how to use it efficiently for selecting the path - this experience is different every time, depending on the context where Finder was called from. I just don’t get.
- Lack of the true tiling window manager experience. Yes, there is Yabai, but it still suck due to the fact that you can’t have truly independent spaces each with individual layout and stack of windows.
- Infamous Magic Mouse’s charting port at the bottom.
I just wish I could have normal Linux natively on MB Pro.
Yes, because my apple hardware does not run properly with any other operating system. I would have switched to linux a while ago otherwise.
I’m hoping they’ll wake up and fix this with the next release, but I’m not super optimistic.
We’ll see.
I've blocked Apple's update servers via /etc/hosts so this monstrous thing doesn't sneak onto my machine in the middle of the night, still happily on Sequoia.
Vista ate every bit of RAM it could find, had severe driver issues and riddled with instabilities. It would not run on half the hardware at the time. I faintly remember a DX10 shitshow as well. And 8 hopelessly tried to apply Metro to the desktop and added a third (or was it forth?) settings panel. Also killed the Start menu.
If it wasn't for Apple Silicon and its stellar impact on battery life, I'd be gone. iOS 26 might make it happen anyway!
Resizing isn't great, but it's also deeply shitty in Win 11. I feel like window manager thought leadership has failed across the board, but the regression isn't that big of a deal in day to day usage, and is definitely not unique to Apple.
I mean Windows 10 wasn't great but I got used to the taskbar searching the web somehow and the dual config menus everywhere and so on. But 11 was just terrible.
macOS has its pain points but man oh man what a disaster Windows is.
I have had Linux on my personal desktop and laptop forever so that hasn't been an issue, only used Windows for work.
Not even close.
It's taken a few steps in the wrong direction, but nothing compaered to the user-hostility of Win8 (attempting to move users from 'real Windows' into locked-down dumbed-down touch-centric mobile-like app store hell), let alone Win11 (creating an e-waste mountain, then pushing AI slop into everything)
Are you just saying that because it has new glassy windows and is a resource hog? What is that different about Tahoe vs Sequoia?
I'm sure people noticed this issue internally and brought it up but some thing by some designer was seen as biblically sacred and overruled all reason.
I've been at companies were you get severely punished... sometimes fired for subordination for fixing an obviously broken spec by a designer emperor.
It's normal to be "I guess 2+2=5 here, whatever" as if the designer went in a tiny room, had a seance with the divine...
Yo, newsflash, everyone makes mistakes. Failure is when you force them to stay uncorrected.
> I'm sure people noticed this issue internally and brought it up but some thing by some designer was seen as biblically sacred and overruled all reason.
Funny how Apple went from Jony Ive sacrificing hardware usability for "beauty" (touch bars and butterfly switches) to Alan Dye mucking up macOS and iOS with Liquid glAss.
It's a throwback to BDUF.
Computers are faster than ever, every task other than UI rendering is finished faster than ever, but these geniuses keep slowing down the UI with every update. It's criminal.
The Expert (Short Comedy Sketch) https://www.youtube.com/watch?v=BKorP55Aqvg
Visual artists and graphic/ux designers weren’t exactly claiming for Tahoe either.
Going off spec is not the correct way to deal with this, and I could see how that might get you in trouble. It's counter productive.
Better choice is to escalate, but at some point you have to simply disagree and commit.
I disagree. Seems more like the group that implemented border radius at the OS UI implementation level did not work with the group that handles window sizing. Not everything is a conspiracy.
Most of the software creeping towards complete unusability devolve through non-practical apparence tweeking bullshit, ruining usability, while the functionality is intact (apart from bugfixes).
The other reason for decay is the overcomplication - pilin new and new marginal things on the top of the functionality heap - combined with sloppines, rushing through things, but that's an other discussion.
Did we reach a peek in software quality recently? So things only go down from here? I have this growing itchy feeling. I feel obstructed, forced to jump hoops, also disgust touching an increasing amount of software, most of those used for many many years without trouble (i.e. did not really registered its usage, it was doing things silently and well, but now starting to jump into my face or kick my legs).
https://guidebookgallery.org/pics/gui/system/managers/filema...
https://guidebookgallery.org/pics/gui/system/managers/filema...
Also, horizontal scrollbars suck. One thing later versions of Finder did well was adjust columns to minimize the presence of them.
We just don't need UI that big anymore. These days our cursors are much more accurate, from the magical Mac trackpad to high DPI optical mice, and we're 40+ years into GUIs so the limited number of people who opt-in to a full computing experience can already be expected to know the basics.
Yes Tahoe sucks, but going back to Aqua or classic MacOS would also suck, just in a different direction. If you actually spend time using classic MacOS and Aqua these days, man is it frustrating to get basic things done. Everything is so slow and you're constantly resizing windows to see whats in them. I own several Macs from the 80s-00s and they are really in need of many quality of life updates that later MacOS revs added. On a modern Mac, enabling 'show scrollbars' gets you to a pretty optimal Finder experience, minus all the stupid Mac bugs and Tahoe nonsense like this article points out.
I do think that was better overall, and it's something I miss about Snow Leopard, but I can see why they changed it.
(and yes Lion was garbage, first upgrade I skipped since Tiger, and definitely the first "what the fuck are they doing").
It was parctical (just like clearly visible scrollbars).
And my conviction is that computers are for practical and not the pretty things primarily. Can be pretty but not on the expense of usability. This last one is increasingly and sadly untrue nowadays!
(P.S. scrollbars aren't even bad)
I remember a few years ago, people complained when Apple merely made the entire operating system uglier. (Something about a gradient on the battery?) A lot of people would talk hyperbolically ("apple KILLED macos!"), and that's indistinguishable to an outsider when an update like this brings other people out of the woodwork to say, "Hey, these changes are genuinely bizarre and absurd, what happened?"
Apple seems to have forgotten its own innovations.
I suspect you must be very careful, overwhelmingly complete and understandable presenting this kind of stuff.
otherwise:
- if it isn't, the post might be buried in drama.
- or else, the post will be another obscure warning that nobody sees.
for me, I noticed after the ios 26 "upgrade" I must continually forget, then repair my bluetooth devices. But I don't have the benefit of a clearly understandable article that calls apple out.
Verily, the last UI redesign that was based on honest research and watching real users act was WinXP.
But is Google better? Not really, they killed a lot of good products like Reader.
But is Facebook better? Not really, Cambridge Analytica and Metaverse and .. facebook products are disposable.
But I think these Apple UX bugs are misdiagnosed. Yes they are atrocious. But think about how atrocious and non-representative and non-competitive Apple’s testing population is.
MacOS Tahoe has been heavily criticized for its UI decisions, especially Liquid Glass, which many people feel actively hurts usability rather than improving it. On the other side, Windows keeps piling on user-hostile features, dark patterns, and friction that increasingly frustrate power users and regular users alike.
Distributions like Ubuntu, Fedora, Mint, and others have mature desktops, solid performance, and fewer design decisions that get in the user’s way.
I honestly cannot remember another moment where both major desktop platforms were being questioned this openly at the same time. If Linux is ever going to take advantage of dissatisfaction at scale, this feels like it.
I agree, and its likely that both macOS and Windows will continue to get worse.
That said, it's important to be realistic because users can and will put up with quite a lot of discomfort before switching, and this is because for every bad feature or misstep, there are 100 others that are so good you don't even notice them. And when you switch, you start noticing all those others features you never noticed before, because they are now gone. Some of these features will be hardware, some OS, some application support, and some of them you can fix and some you just have to get used to.
An approach I recommend is to add a linux laptop to the mix. You can buy a used, powerful laptop cheap, install Linux on it and try to use it for a time, keeping your other machines around. Chances are you'll find various trade-offs - Linux will NOT be a strict improvement, it will have downsides. Linux is particularly weak with power management and certain devices like fingerprint readers. Depending on the apps you use, it can be weak there, too. That said, Linux is very usable, easy to install, and you should try it. But I think it does people a disservice to imply its better on every axis. It's better on some, worse on others.
All of these are longshots, but it really feels like we've hit a historic level of discontent.
It's like the console wars — different camps say "our console is better, it has more teraflops." In reality, nobody cares about that — buyers will get the console that has the games.
As for Linux. I also have a Linux laptop with Gnome for light gaming (Manjaro). It's alright. But a bit of a mess from a ux point of view. Linux always was messy on that front. But it works reasonably well.
The point with the distributions that you mention is that they each do things slightly differently, and I would argue in ways that are mostly very superficial. Nobody seems to be able to agree on anything in the Linux world so all you get is a lot of opinionated takes on how stuff should behave and which side of the screen things should live. This package manager over that one.
I've been using Linux on and off for a few decades, so I mostly ignore all the window dressing and attempts to create the ultimate package manager UI, file managers and what not and just use the command line. These things come and go.
It seems many distros are mostly just exercises in creating some theme for Gnome or whatever and imitating whatever the creator liked (Windows 95, Beos, Early versions of OSX, CDE, etc.). There's a few decades of nostalgia to pick from here.
Tahoe is tragically bad by almost every UX measure, and following various Apple subreddits i wonder if they just don't care anymore - since the majority of people are shocked by the amateurishness of both bugs and design choices in the latest update - this comes on top of literally every major bug being ignored from the alpha to releasing anyway then continuing to ignore feedback.
The UX group would present work to Steve J. every Thursday and Steve quickly passed judgement often harshly and without a lot of feedback, leading to even longer meetings afterward to try and determine course corrections. Steve J. and Bas were on the same wavelength and a lot of what Bas would show had been worked on directly with Steve before hand. Other things would be presented for the first time, and Steve could be pretty harsh. Don, Greg, Scott, Kevin would push back and get abused, but they took the abuse and could make in-roads.
Here is my snapshot of Stephen from the time. He presented the UI ideas for the intial tabbed window interface in Safari. He had multiple design ideas and Steve dismissed them quickly and harshly. Me recollection was that Steve said something like No, next, worse, next, even worse, next, no. Why don't you come back next week with something better. Stephen didn't push back, say much, just went ok and that was that. I think Greg was the team manager at the time and pushed Steve for more input and maybe got some. This was my general observation of how Stephen was over 20 years ago.
I am skeptical and doubtful about Stephen's ability to make a change unless he is facilitated greatly by someone else or has somehow changed drastically. The fact that he has been on the team while the general opinion of Apple UX quality has degraded to the current point of the Tahoe disaster is telling. Several team members paid dearly in emotional abuse under Steve and decided to leave rather than deal with the environment post Steve's death. Stephen is a SJ-era original and should have been able to push hard against what many of us perceive as very poor decisons. He either agreed with those decisions, or did not, and choose to go with the flow and enjoy the benefits of working at Apple. This is fine I guess. Many people are just fine going with the flow and not rocking the boat. It may be even easier when you have Apple-level comp and benefits.
My opinon; unless Stephen gets a very strong push from other forces, I don't see that he has the will or fortitude to make the changes that he himself has approved in one way or another. Who will push him? Tim Cook, Craig Federighi, Eddy Cue, Phil Schiller? The perceived mess of Tahoe happened on the watch of all of these Apple leaders.
I think this is just what happens to companies as they get older. Most of the people who pioneered the Human Interface Guidelines aren't at the company anymore, and management doesn't see much financial growth in Mac sales compared to AI and services.
These are problems humanity solved over 35 years ago (see NeXTSTEP). Why are these designers breaking basic features that worked for over 35 years?
Steve's brain fell out when he got back his throne at Apple. Aqua was a mistake.
Designers probably have perverse incentives. Showy new designs get promotions. Even when they hurt usability, it's often only in insidious ways.
On the back of my mind I think part of this was the move to fit scaling to large resolution monitors (i.e. 4k+) work better, as a graphical border of a fixed pixel width will shrink proportionally compared to a border that is as thin as it can be. For a while I've felt that it's a missed opportunity on high res displays to not use more detailed art for window chrome as pixel wide will only get smaller and more difficult to distinguish, such as the minimize/maximize/close icons which remain pixel wide line art even at big scaling.
If the anchor point for window resizing was more inside the window, then you encounter an annoying problem where youre trying to click or drag content, but you end up just resizing your window instead.
The obvious solution is to just keep the old bezel that separate the content from the scroll wheels / resizing handles and make it visually obvious what you're doing, but apparently they think that's too ugly.
All the Apple engineers and other visual designers get quite defensive really quick when we mention that Tahoe really screwed things up, because it's more than just a transition into glass design, but a complete dismissal of design principles, to the point that the entire system is slowly becoming user hostile.
Every critique of the 26 series can be explained like this article with really in depth design principles, which is already engraved in Apple design guidelines, but Apple itself just dismissed it all. Everything from being able to clearly distinguish UI elements, to general accessibility, to discoverability, everything got worse.
Operating Systems are one of the most complicated systems we created, not because they're a collection of processes and thread, but because everything is built on top of them and creating something that's well thought out and stable, and intuitive is really hard. Designers just randomly creating visual elements just because it looks cool and not paying attention how people are going to use it is simply half assing the whole thing.
That's still one of the reasons I believe Alan Dye was let go, fired in a sense, he had power over the company, but with that power he screwed things so much that we need to rediscover all the things related to usability in very high detail as if we're rediscovering the wheel, just so that we can get back to square one.
When trying to reproduce the problem as shown in the article by resizing the Safari window currently displaying the article, the drag cursor changes shape at the visible border of the window, not the shadow and consequently, dragging works as expected.
This might be an application- or driver specific issue, not necessarily a common Tahoe issue.
Additionally, it is hard on all developers (Apple included) to release updates for all of its many platforms on the same day, which IMO reduces software quality across the ecosystem.
(Apple also has the luxury of only supporting the latest OS versions with its software. Customers often expect third-party developers to support a wider range of OS versions and devices than Apple does.)
Still bitter that my 2006 Core Duo MacBook only had support up to 10.6 Snow Leopard but back then that was over 4 years of being able to use the latest OS, so comparable to four releases with the current cycles.
If cars were like computers, the steering wheel would be in a different place after every maintenance check.
Anyway, I'm on Linux, using Gnome Classic as my WM, and I don't have these stupid "everything is suddenly different now" issues.
Because if they kept it the same, then there would be no need to continue to employ all those UI designers. Therefore, to be assured of their continued employment, the UI designers have to make constant changes to justify their existence. Meanwhile, we get to suffer with their changes.
It's also an issue on Linux, to an extent. GNOME has a tendency of forcing UIs on users, and Ubuntu with Unity, now GNOME again, etc. Though, thankfully, since the user is free to choose their own desktop environment and window manager, it's not as pressing of an issue.
I realized many years ago that simpler UIs deliver the best UX. This is a large reason why I love the command line so much. Most programs have a fixed and stable interface, and can be composed to do what I want. For graphical programs I prefer using a simple window manager like bspwm on X, and niri on Wayland. These don't draw window decorations, and are primarily keyboard-driven, so I don't need superfluous graphics. I only need a simple status bar that shows my workspaces, active window, and some system information. I recently configured it with Quickshell[1], and couldn't be happier. I plan to use this setup for years to come, and it gives me great peace of mind knowing that no company can take that away from me. I will have to maintain it myself, but there shouldn't be any changes in the programs I use to break this in a major way.
[1]: https://github.com/imiric/quickshell-niri/tree/main/fancy-ba...
What bothers me about Linux is that realistically your entire DE will change at some point if/when the one you're staying on becomes too unsupported. They did this kinda recently at work, not cause IT wanted a fresh new look but because of some compatibility issue.
Eg on my iPhone filling in a password sometime is kinda blanks the screen while I’m trying to fill the password in.
My keyboard is absolutely terrible.
Lots of other little annoyances I can’t remember right now.
This window thing is another good example of just not enough thought being put into things.
It seems like a clear regression in usability. By moving from a high-density, full-screen experience to a constrained, scrolling window, they’ve increased the interaction cost for launching apps via the mouse. It feels like a 'unification tax. Sacrificing desktop utility to align with non-Desktop modalilties. Does anyone see a functional upside here, or is this purely aesthetic consistency?
Why would I want my dev tools, audio apps, 3-D-modeling apps, and office apps all jumbled together?
It's as if Apple is trying to catch up to Microsoft in the race to regress.
I complained about it to a team mate and he thought it was fine and I was weird for using the app launcher and not cmd-space. Although on Windows I always use win-r to run stuff.
Tahoe UI changes and LG are such a mistake and Apple being Apple will probably just double down on it.
I much prefer the new app launcher in Tahoe, but it was created at the expense of Launchpad, which some people actually relied on. I don't know why they couldn't have kept both options.
You get worse icon pop-in if you add your app folder with grid view to the dock. These aren't stored on the network, so it's baffling they take so long to load the icons.
No. Launchpad is just the iOS springboard brought to Mac, with big icons and folders and pages. When it was added people complained of "iOS-ification".
This time they made a proper, unique Mac equivalent, integrated in Spotlight and built around the keyboard. It's not as good, the window was too small in 26.0, doesn't support uninstallation like Launchpad, but it's definitely less iOS-like.
In all my years using computers I have never been so disappointed so profoundly by a 36 gigabyte operating system upgrade.
Simply put: the pointer doesn't always switch context properly. So, you'll have it hovered over a resize control and it will refuse to change from the default pointer. Or you'll be working, and suddenly notice the pointer is a 'drag' one, even though nothing's being dragged and nothing draggable is active.
I would love anyone with any knowledge, especially an (ex-)insider, to shed light on this issue.
(I say "maximised", even though that isn't the right term, because there is no right term. I don't mean 'full screen', since the borders are actually squared off properly in that mode, thank the lord; I mean 'full screen except for the global menu bar')
For practical reasons I am stuck inside Apple’s macOS garden, but I wanted to share a few things that at least make me feel content using macOS:
First, I have at least two VPS systems so via mosh/ssh/tmux I always have Linux dev environments, the ability to use throwaway VPS for sandboxing, etc.
Second, when actually working on macOS I stick with tools that make me happy: Emacs and terminal windows, a uv-based Python enviroment and tuned-up Common Lisp, Haskel, and Clojure dev environments.
Anyway, I am just sharing my ‘macOS therapy’ - hope it helps someone here.
"Hi, I'm a Mac."
"And I'm a PC. Wow, you suck, Mac. What the hell happened?"
"Yo momma, PC."
<wild gesticulating and arguing ensues for 20-30 seconds>
"Hi, I'm Linux. Neither of these people care anything about you. You see, you're not their customer anymore. When you're ready to make computing personal again, check us out."
Steve Jobs would have had a fit over this product line. As '97 era Jobs put it, "The products suck! There's no sex in them anymore!"
My modest proposal for Apple diehards (especially employees) is to feed all the data that exists on Jobs into a multi-modal model so that Apple can hear just how much their shit sucks from Jobs' digital ghost.
A good starting point would be the https://stevejobsarchive.com/
Windows is going down a strange path, where it's productivity is suffering because Microsoft is measuring success in terms of CoPilot adoption. Apple is stuck trying to invent the next iPhone, but in the meantime they are trying to make the iPhone sexy by slapping on a new skin. Then they forgot about macOS and quickly moves over some stuff from iPhone. Neither of the products apparent have UX designers anymore and QA is meeeh.
I don't understand either company. Both use to have talented UI/UX teams and actually listened to them. Is it really just short term stock price thinking that make them both forget that their operating systems should be about productivity and user ergonomics?
Enter "Lickable Pixels" -- the phrase that stuck to describe the Aqua era.
Introducing Mac OS X's Aqua interface, Jobs said at Macworld in January 2000: "We made the buttons on the screen look so good you'll want to lick them."
https://en.wikipedia.org/wiki/Aqua_(user_interface)
Then there was the red hot irresistibly sexy and well designed IBM Thinkpad TrackPoint -AKA- Keyboard Clitoris -AKA- Joy Button, and IBM's explicitly lascivious "So Hot, We Had To Make It Red" ad.
https://www.reddit.com/r/thinkpad/comments/hodidb/so_hot_we_...
Ted Selker, the inventor of the TrackPoint, told me the story of how that ad got written and refined by focus groups: He slyly suggested the slogan, and IBM's ad designers begrudgingly put it on the page in small text in the corner, below the photo and ad copy. Then they A/B tested it with the text a little bigger, then a bit bolder, then even higher, and it finally worked its way up to the top of the page in BIG HUGE BOLD TEXT!
More about Ted's work:
https://news.ycombinator.com/item?id=34425576
Ted Selker fondly reminds me of "Mr. Lossoff" the "Button Man" in "A Nero Wolfe Mystery” episode “The Mother Hunt”, where Archie drops in on "Mister Lossoff’s Distinguished Buttons” in the garment district of New York:
https://youtu.be/h-QgWOSVKm4?t=724
He's totally THAT enthusiastic, a distinguished expert fiendishly obsessed with buttons! He even carries around a big bag of replacement Joy Buttons that he hands out for free like candy to anyone who’s worn theirs out.
I know this from personal experience: Ted and his wife Ellen once ran into me working on my Thinkpad at some coffee shop in Mountain View, and Ted noticed my worn out Joy Button. He excused himself to run out to his car to fetch his Button Bag, while Ellen smiled at me and rolled her eyes up into her head and shrugged, and we hung out and talked until he got back. I really appreciated a nice new crisp one with fresh bumpy texture, because mine was totally worn down, and it made his day to get rid of a few. (I imagine their house has hoards of boxes and piles of bags full of them!)
The common thread: design that makes you come. Back for more, that is. Buttons to lick till they click. Nubs to rub till they're bald. Products you touched obsessively until they're worn smooth. Tahoe gives us clownish corners we can't even grab. Apple dropped the ball -- and frankly, it's a kick in the nuts.
This is standard in Gnome and a must for me back when I switch to MacOS for work.
cmd+option+f = maximize to fill entire screen
cmd+option+ctrl+left/right = move window to other monitor on left/right
I occasionally use cmd+option+left/right if I need to have two windows side-by-side on the same monitor.
MacOS window sizes have always felt weird to me - no easy way to maximize without making it go into full screen mode.
As I was writing this, I just realized that hovering on the green traffic light shows a menu to choose some window placement options.... not sure how I never realized this before, but even the "maximize" option there doesn't go all the way to the edges - weird.
I rarely use windows anymore, but just like you installed a tool to get this behavior.
This UI feature saves approx 3 seconds on average for resizing windows. Plus, more importantly it more predictably works, and is an easier target to hit than a 2-10 wide pixel line or square region.
I have no idea what Apple were thinking, this OS is basically unusable, and extremely ugly.
I hope I won't somehow be forced to upgrade at some point.
Apple needs to start thinking about their users again instead of shareholders.
And it's not just Tahoe. The various iOS/WatchOS updates from the fall are all broken in one way or another.
For example, WatchOS's music app can't play more than 2-3 songs from a downloaded playlist without crashing.
The WatchOS Outlook app won't launch (which also means the watch face complication is broken).
iOS Safari's search bar/address bar periodically freezes after you enter a search term. If you click the bar, the search term disappears, so you have re-type it.
All that said, I REALLY would love to have a hotkey combo I can beep pressed down to resize anywhere over the window. Just like in many Unix/Linux window managers.
So I agree it's strange that the drag zone extends so far beyond, but that's not really something to complain about...? Everywhere inside the corner where it feels reasonable to resize, it resizes. The article is expecting an absurd level of a drag zone on the inside.
Again, the large drag zone outside the corner is kinda weird. But honestly that's more just an understandable artifact of the corner drag zone being a square. If it were me, I probably wouldn't bother to round off one corner of the drag zone either.
There's a lot of stuff to criticize about Tahoe, but this would be about last on my list...
defaults write −g NSWindowShouldDragOnGesture −bool true
This only supports moving around windows, not resizing.
So here I am, random hacker news links verifier.
Scrolling to the image below "So, for example, grabbing it here does not work:" text and reproducing the issue with a small caveat: just moving cursor 1 (ONE) pixel right turns the cursor into the "diagonal resizing mode" cursor. Overall, the resizing area of the window corner is comfortably bigger than the author draws. Dragging empty space outside the rounded corner is weird but what isn't in today's user interface designs?
All in all have never experienced difficulties resizing windows in macos.
Miss the times of windows 95/98 and macos 9 (as some other commenters here) when OS UI was designed by humans and for humans and everything was explicitly clear including the area for window resizing.
Double click any side or corner to move it to the edge of the screen, and hold down option to make the effect symmetric.
I just found out today that hovering over the green traffic light icon shows an arrange menu... but the "maximize" option there leaves some padding on all sides of the window - weird.
I swear by https://rectangleapp.com/ - same outcome but with keyboard shortcuts instead of the mouse.
I put a Teams meeting on my second monitor. I put Teams on my first monitor. I minimize Teams to look at something in a browser on the first monitor. The Teams meeting on the second monitor minimizes, too.
Mac window management UX is dogshit in a lot of different ways. There are a lot of problems that I either have to just deal with, or try to find some third party app to solve in lieu of Apple actually caring about UX again.
I still operate off muscle memory, so it's not actually easier or harder, of course.
Also, for anyone reading this who hates the general aesthetic, go into Accessibility and hit "reduce transparency". This has been a desirable setting for last few OSX versions.
Edit: despite all the negative feedback, I’m quite happy with Tahoe and I enjoy the visual changes. I think some of the subtler changes is more intuitive and Spotlight’s improvement is quite nice.
I updated, carried on enjoying the best desktop experience (IMHO). It's not perfect, but was and remains better than the alternatives for me. Very little "struggle".
Out of all the things, the UX I cannot forgive is:
1. Hold Siri button
2. say "Create appointment at 3PM tomorrow."
The result is that no alert/notification/warning of this appointment occurs, unless I open the appointment and create the alert manually, at least at time of event. I cannot imagine any use case where one would create an appointment that required no reminder.
If I had created this appointment via Gmail or even Outlook, and synced... then there are notifications.
My point here is that the UX rot at Apple is not new. I am curious as to how this rot begins at BigOrg, and how it can be cured, if it can be addressed. I have never worked at BigOrg, so I really don't get it. Is there some missing UX role in the c-suite? How does my gripe, or Tahoe... ever happen? I understand how it happens at MSFT, but is this just what happens at all BigOrgs, eventually?
Let's face it, new glass UI is stunning - not for everyone's taste, like everything in art - but it has the Wow effect. Fresh look, transparency, new colors, wow! Same goes to many, not all, web sites, apps, etc.
On the UX side, with some exceptions, it is a disaster, though. Why on Earth would I want an ill-readable text behind a semi-transparent panel? Windows that only use 90% of my OLED screen I paid for? Do I want every web app invent its own navigation? Not in my worst dreams.
I like the new UIs, designers do an excellent job. Now, we must also bring back the UX people! Real user-oriented UX, not dark patterns UX that trick users to sign up for services they don't need. Its a pity, the latter actually killed the UX domain I think.
`NSWindowShouldDragOnGesture` setting allows you to drag windows at any point if you hold ⌃⌘
`defaults write -g NSWindowShouldDragOnGesture -bool YES`
Has text selection also changed? When I drag a block and copy it, I often find I've missed the first character. It's happening almost every time and I swear this wasn't happening to me before.
--- start quote ---
The utter user-interface butchery happening to Safari on the Mac is once again the work of people who put iOS first. People who by now think in iOS terms. People who view the venerable Mac OS user interface as an older person whose traits must be experimented upon, plastic surgery after plastic surgery, until this person looks younger. Unfortunately the effect is more like this person ends up looking… weird.
These people look at the Mac’s UI and (that’s the impression, at least) don’t really understand it. Its foundations come from a past that almost seems inscrutable to them. Usability cues and features are all wrinkles to them. iOS and iPadOS don’t have these strange wrinkles, they muse. We must hide them. We’ll make this spectacular facelift and we’ll hide them, one by one. Mac OS will look as young (and foolish, cough) as iOS!
--- end quote ---
At the time it was only Safari that they wanted to "modernize". Now it's the full OS.
For the first time in 15 years I am considering to not buy apple as my next phone/laptop regardless of the specs.
Absolutely stupid design
This time the article is so good -- clear, funny, succinct, accurate -- that it's a better read than the comments.
We've spent billions. Are UIs a lot better off than Windows 3.1?
I can't recall them all right off the top of my head, but I waited til 26.2 to update because of all the comments I saw about glitziness, and this resizing issue is just one of the quirks I have noticed are still not resolved; not to mention that my M4 Mac has not crawled and locked up as often as it has since I updated to 26.2. But again, to put it in perspective, that's only been very little hassle compared to what seems to be nothing but misery, suffering, and existential questions suffered by the wretched souls condemned to Windows.
Edit: another issue I have noticed in iOS is that now things like saving bookmarks in Safari is no longer a two step/tap process using long-press, it's a three step/tap process....WHY?? Same with "add to home screen". Also, the long press horizontal context menu (i.e., copy, paste) now does not slide left to reveal more options, it just changes mode to a vertical list. What is going on??? That's sickening...in my opinion. Horizontal, vertical? Pick one.
Second Edit: I just experienced another Tahoe glitch in at least Safari, where hyperlinks become un-clickable and the only way to resolve that is to seemingly restart safari. I don't find that acceptable in Safari of all places.
My biggest beef is there seems to be a lot of bugs in Safari. If I open Discord and switch tabs a few minutes later the tab is dead and a refresh doesn't work you need to retype the discord address again on the tab window.
On a full screen safari If I click on the share button by accident and don't pick any of the options the address bar for that tab becomes uneditable.
In IOS long pressing a video would show options such as opening on a new tab or downloading the file. Now for certain websites the options show for a split second before it switches to the full screen player.
There are many other annoying bugs but those are the most annoying ones.
BTW it's also amusing how not only iCloud doesn't flag a false Apple billing phishing message as junk but Apple """Inteligence""" will highlight it as priority. https://imgur.com/a/HaHxsUR
I'm taken aback. Change the look, that's fair enough. But it should have some usability testing for this kind of thing before it goes out the door.
- moving windows without holding from any particular position
- resizing windows without grabbing a particular corner
Life changing small things.
That's when I realized there's no default hotkey for moving an app to an external monitor. That is absolutely wild. (Happy to be wrong)
I'm glad I saw this blog post. I'm not going to upgrade until stuff like this gets addressed.
I miss Windows 7 and OS X.
https://youtu.be/1fZTOjd_bOQ?si=BVOxUPjoULhwiclE
The tl;dw is that copying UX lets others invest energy in identifying the paradigm. Linux, which tends to be starved for resources, has historically been reasonably well served by letting Apple and Microsoft define UX, while Linux focuses on implementing it. However, those headlining companies haven't been investing in desktop UX excellence in recent years. It's time for open source projects to embrace experimentation and take the mantle of cutting edge UX, because Apple et. al. aren't paving the way anymore.
For a long time, I've found that either full screen or tiling (driven by keyboard shortcuts) is a far less frustrating a way to interact with windows, so I almost never use window-resizing. Window resizing is also horrendous when you try to do it with a touchpad.
Apple could fix it, but instead they made overlapping windows for iPadOS, which is even dumber considering the smaller display area.
I think it doesn't matter what they do; part of their clientele is fully captive, another part is only there for the status, and the last part is just using it rudimentally, so anything is OK.
In my head, I can hear GPT laugh hysterically, while it explains to me that I can just continue to use alt-SPACE to bring up the MOVE system menu, if I am overwhelmed, while it gleefully assures me that MSFT has 'no current plans to get rid of that feature' (which we know is Kremlin-speak for 'the system menu is NEXT brother'.
I have often felt like GNOME is the most Apple-y of desktop environments; they're very form over function. Not surprising to me at all that both would pick a design that seems beautiful until you try to use it.
Now I guess it's Apple's turn.
In the next generation or two iPads and MacBooks are going to essentially merge as a product line.
I wouldn't be surprised if Apple abandons classic macOS (w/ Terminal and a filesystem) all together. To continue to support developers all they need is a tweaked Xcode for Apple dev and their version of WSL for everything else. All the parts are already in macOS/iPadOS (native virtualization and containerization).
iMac and Mac Pro are all but dead now too. Mac Mini and Mac Studio will be the only desktop options and will be bought by people who are Millenials and older or ML/AI praciticioners. We may even see a special AI/Local LLM Mac Studio that would be the equivalent of mac pro of the ai era.
Your fingers will need these big round edges to grab. They may let you use a bluetooth mouse but they aren't going to cater their UX to you.
They year of the Linux desktop has come as commercial desktop OS's die.
I think it all boils down to this one question. It’s not complicated.
The resize corners grab area is also very frustrating though.
And I do not get why people so upset with Tahoe. I really really love it.
the cherry on top is the delay between the drag start and the window begining to resize
Edit: Oh, and the "beauty" is in the eye of the managers.
Third-party apps have to use the Accessibility API, which was designed for screen readers, not window manipulation. Some windows simply refuse to be resized below certain thresholds, and there's no way to query the minimum size in advance. You request 500px width, get 800px back, no error.
The real question is: will Apple ever provide a proper public API, or will this remain a cat-and-mouse game with Accessibility permissions?
He’ll show boring things like resizing windows because those things matter to you trying and if he cares about resizing windows to this degree then imagine what else this product has.
Apple today hides behind slick motion graphics introductions that promise ideal software. That’s setting them up to fail because no one can live up to a fantasy. Steve showed working software that was good enough to demo and then got his team to ship it.
If you use something long enough, you'll get used to its idiosyncrasies. Jobs would have clicked and dragged 10px away from the rounded corner here instinctively. This is why the owner of an old car can turn it on and drive away in a blink while his son has trouble: hold the accelerator 10% down, giggle the key a little while turning, pull the wheel a bit, ... all comes natural to the owner.
I think that kind of behaviour ought to be controlled by the green dot at the top-left of windows, not by some particular mouse movements.
There was a time when the changes to the mac UI were quite good, or at least not annoying. Sometimes it seems as though they are changing stuff just to change stuff.
I’m glad other people are pointing this out. At first I thought my eyes were going. It’s especially bad with the magic mouse for some reason.
Into the 2000s, the only way you could resize a window on the Mac was to drag its lower-right corner. That is it. NO other corner, and no edge. So if the lower-right corner happened to be off-screen because the window was bigger than the screen, you were kind of screwed. You had to fiddle with the maximize & restore gumdrops to trick the OS into resizing the window to make that ONE corner accessible. Then you had to move the corner, then roll all the way up to the title bar and move the window, then roll back down to the corner... until you had the window sized and positioned as you wanted.
When Apple grudgingly added proper window-resizing, it made it as obscure as possible. Since Apple remains ignorant of the value of window FRAMES, there is no obvious zone within which the resizing cursor should take effect. There is no visual target for the user. This has always made an important and fundamental part of a windowed GUI a ridiculous pain in the ass on Macs.
And as the author here notes, it has gotten even worse. Not only will the window often refuse to resize, but you'll wind up activating whatever app lies behind the window you're trying to resize... hiding the one you were dealing with.
Could it be that I just need to drag the window outside of the pane..?
They won't do perfectly circular windows, that would be crazy— but I think we all know they can go further than this.
I've only owned macbook laptops but have run Linux at work since 2002. The lack of cohesion and non-stop changes in Linux is just as tiring and this MacOS Tahoe stuff. Gnome 3 cared just as little for users. FreeBSD + KDE Plasma is pretty good now, but lacks feeling and design.
In fact I am not on Mac anymore because with every release there were more features I didn't use (because they only work within the Apple ecosystem) and more and more things that ticked me off. Eventually I decided it wasn't for me anymore, after being on the platform for more than 15 years. Oh well. I am very happy on KDE now.
Even worse: because the min/max/close buttons are all shunted into the top right corner, if you're trying to resize from the top right and you miss, you close the window.
Dye destroyed macOS. I don’t know what they do, but they have to backtrack.
I personally don't see this behavour on Tahoe 26.2 and an M2 MBP.
This seems like a very strange thing to release for a company that's supposed to care about the details.
I know that macbook has been crushing laptop market with their M chip. Macbook is amazing for sure. I very much enjoy using it at work. But for personal computing, I need Linux setup.
Seems like most the attention this is getting is people wanting to grave dance Apple at any chance given.
Apple keeps being a hardware company unfortunately.
Their software is not nearly as good as it could and should be if they had real competition.
Windows/linux is not a competition since they dropped bootcamp. Because that implies switching to a subpar hardware.
If there was a background window in that area outside the corner, would it receive the click event?
Just did a quick test in a VM, and it seems all of them. I.e. if you could resize the window, clicking that space (even if empty) brings it into focus. But then I also tested on Sequoia and the same happens.
It seems then that basically everything remained the same except for the visual presentation of the corner.
Funny enough, I never suffered this because my mouse pointer has always been configured to be comically large. So I had adapt with inaccurate click area for many many years due to my own cause.
They keep on asking me to upgrade to some new OS, I consistently keep on telling it to sodd off!
Please please please make this better Apple. Or just give us an option for square windows.
Also, years after reporting, you still need to pause typing for one second after switching keyboard language via keyboard shortcut, otherwise the original language stays selected.
Not to say this isn't the case anymore but
Is it possible for me to update to whatever was released just before "Tahoe", or will it just put me on that now?
It'll present you the Tahoe upgrade but underneath in small print it'll show other updates, which you have to then open and manually select the 15.7.3 update
And you really should keep up on the point updates because there's been a ton of major security patches since 15.4
my password is always incorrect unless i count to about 20 or 30 seconds. once i have 'redocked' for the day, unlocking it subsequently doesnt have the requirement. but every dock insertion, it comes back.
Considering how many people only buy a MacBook PRO no matter what they plan on doing with it, they really need to keep the actual salary-earning pros happy with it or else it’ll lose all credibility. A Mac in a recording booth has a look to it that sells well, but that aesthetic won’t last if you stop seeing them. Being an effective tool for the pro minority should honestly be the priority for MacOS, even at the cost of making it incongruous from iPadOS/iOS. *
* disclaimer: what do I know honestly haha, I’m sure they’ll print money anyway.
Still running Sonoma on my MBP and iOS17 on my phone.
It used to be in the middle of the screen and worked just fine. But then someone thoughts of putting it exactly where browser tabs usually are and I _constantly_ find myself in a situation where I change the volume and try to click on a tab that this UI is on top of. Then I need to move my mouse outside the UI otherwise it stays there, and wait for it to disappear before I can change tabs. It's infuriating.
That should nudge users away from this rather primitive method of window resizing using tiny 19px corners and instead set up a productivity app where your can use the full 33% of the window size (so conveniently huge! and of course customizable) to resize via an extra trigger (for example, using a modifier key)
(nice plate picture joke!)
priceless
I almost always never use a mouse for more than maybe moving a tab to another window.
So I am wondering, are people fighting using a Mac in the most effective way simply because of old patterns and habits?
> So I am wondering, are people fighting using a Mac in the most effective way simply because of old patterns and habit
"Most effective" doesn't mean "most intuitive". I don't want to learn keyboard shortcuts just to move or resize a window. That's the entire premise of graphical user interfaces.
The location of the drag region is either the 10px-or-so just outside the window (GTK apps), or just inside the window (I see this in Electron apps). On GNOME, anyway.
On Windows this is caused by the removal of the thick window border with Win10. It wasn't really removed, it was just made transparent instead, thus the drag region moved outside the visible window to avoid the content size changing (for backwards compatibility). Apps often end up in a broken state too, because if you eschew system decoration, you lose the invisible border (which you don't even know you have), and it's easy to end up with a 1px drag region.
It's infuriating, because of the issue the author highlights -- you try and grab the window corner and fail.
It's a sad state of affairs, and a great example of how the basics are going backwards on desktop.
Yes, but that is skeuomorphic design, which is old and ugly. We live in the era of anti-skeuomorphic design, where nothing makes any sense but it looks sleek.
Hilarious. Is Apple attempting to defy the laws of physics?
New Desktop is FreeBSD+MATE. Config is a pain initially but idc.
I don't really see/care where my mouse exactly is. If it is outside or inside the window. Once my cursor turns to resize cursor, I just start dragging.
but its size still makes me use scientific notation to write it in kilobyte unit.
i am calling everyone(apple google..) here to switch their mindset to: "how can we reduce code size?", "what can we get rid of?", "how small can my product be?"...
set rules to measure everything in kilobytes and make your employees realize how big the number you are typing.
if every company thinks like that and stop the madness for a year or two, we might be able to solve the main issue: obesity.
They were praised for their human interface guidelines, and yet they now break almost every rule. I appreciate things change but those guidelines haven’t even evolved they have just been ignored.
Have they truly innovated in the last 10 years? What capitalist reason is for them to actually invest the manpower in the enshittification of the product experience? It feels counterintuitive. Maybe they are just too big to communicate internally?
This makes me angry.
lmao mac.