By that logic, you shouldn't have any particular preference for newer UIs (apart from how similar they are to your "primed" UIs) and you shouldn't ever able to discover new UI patterns you particularly like. You should also be unable to articulate why certain UIs are good or bad, or your reasons should be wildly inconsistent.
I don't think this is generally the case. There lots of articles like this one, and usually the takeaways are similar: UIs should be predictable and consistent and allow the user to reliably find actions and elements. Ideally they should also have markers and "fast paths" to allow more experienced users to find and do an action quickly. They should not overwhelm the user with too much irrelevant things.
That's the very high-level gist of it. There is actually lots of research in the details of it, which you can get a glimpse of in books like "The Design of Everyday Things".
They just don't seem to have a very high priority in current tech development for some reason.
That a good part of the industry seems to have essentially given up on GUIs, left them to the fashionistas and engagement maximizers and retreated to the command line and TUIs instead also doesn't bode well.