Every puzzle is generated and filtered to avoid ambiguous states: you’re given invariants (segment totals + exact-move PAR + geometric clues) so the target can be deduced rather than brute-forced.
I’d appreciate feedback on:
- Mobile "Precision Mode" (touch UX for slot/segment edits)
- Difficulty scaling (does "Hard" feel fair, or spiky?)
- Onboarding clarity (do the invariants click quickly?)