Unacceptable for the premium you pay for Apple software. Unacceptable for any software one is paying for. I hope they get their shit together and start fixing before they continue adding new stuff. 26.2 doesn't inspire me that they're on that trajectory.
The thing that amazes me most is that everyone on the teams responsible is probably using their Apple devices and running into these same bugs!
I do, and the fact that it isn't even optional is crazy.
Windows Vista vibes where they first looked at what the could technically pull off on todays' hardware. And mind you: Liquid Glass is very impressive!.
It's just not necessary.
I'm not sure if this reduces the buggy artifacts though.
I don’t particularly like it either — reality is what it is and if I don’t like it that much, there are other phones I can buy when I upgrade.
That is how the current chaos feels like.
I haven’t seen browsing this buggy outside weird niche Linux browsers in… 15+ years?
What does offend me are all the bugs, as you say. It's still utterly broken all these months after the public release. Spotlight is a mess; I've seen it take DAYS before it has made an app in '/Applications' findable through search (even as the app shows up in Spotlight's long scrollable list of apps), and the animation where it comes in as a result of the four finger gesture has so many bugs I won't go through them all here. The most annoying is that it can end up in a state where Spotlight is not on screen, but you need to do the "make Spotlight go away" gesture before the "make Spotlight appear" gesture works again. It also often loads icons slowly; sometimes loading them in one by one over time, sometimes all at once after thinking for a second. It's arguably better from a UX design perspective than Launchpad was, but Launchpad was so much more polished and better performing.
There's also just constant minor graphical glitches. Things which pop in, things which load in with the wrong background color, that sort of stuff. The Settings app sometimes loads in stuff gradually and parts of the app jump around for a second before it settles, like a bad web app. It feels janky.
Mac OS X used to feel like a solid operating system. It has been going downhill for a while, but macOS 26 is the biggest leap in a long time.
I don't care overmuch about the purely cosmetic side of it, but Liquid Glass looks absolutely terrible from an ergonomics point of view. It's just plainly, objectively bad UX.
So I'm guessing you use some default Mac editor (Xcode?)? You don't change your color scheme, you don't change your font, etc?
Aside: Software devs are very weird, they spend all this time crafting their dev setup and but when it comes to their OS they just give up and whatever Tim Cook feeds them their in. Makes no sense. Anyway, off to Linux land. See ya'll!
This is frequent, if not constant, on iOS for me. I never witnessed it before the 26 update.
How can it take an entire second or more to display an icon in list in the settings application? It was literally a solved problem for every iOS version I've ever used.
This is what surprises me the most to be honest. CarPlay seemingly still suffers from a (sometimes deadly) issue of covering the entire map on your dashboard with the avatar/number of the person calling, so if you're actively using it for navigation (since, you know, there is a map there and all) someone calling you is a highly stressful moment and more than not you need to hang up because otherwise the call is in the way.
I've had my iPhone 12 Mini for so many years now, and this is still an issue, the only conclusion I can take from this is that people at Apple actually all have Android phones.
If Apple leadership doesn't care about software quality, then Apple engineers can't care about software quality. They use the same buggy crap that we do, because they have no choice.
There is also subconscious resistance to create an action that will uncover a bug and then remind of personal failure.
Then once whole teams get used to this, it's not possible to get it fixed as it gets deprioritised always.
Would be funny if devs @Apple were using Surface machines when developing the newest MacOS, just like MS devs were using Apple hardware when developing Windows.
Apple is quickly becoming a trash company and we're seeing the effects of an industry writ large when you only hire leetcode monkeys.
You don't pay anything for the software, so the quality matches
You pay for it in lots of ways, including an obscene premium on minor hardware upgrades, not to mention you have to buy their hardware to even use the software itself.
You used to be able to count on the basics working smoothly, but stuff like the camera and messaging are frequently broken for me
But man, the notifications are a constant thorn in my side. I have missed so many work notifications due to the lack of persistent notification indicator (other than on the lock screen), and the overall weirdness of iOS lockscreen notification panel (segmentation between "old" notifications that can be mass dismissed and "new" notifications that pile up individually-ish). I use an Apple Watch and somehow still miss Teams notifications as they come in, I'm not even sure how that happens...
I'm so close to abandoning the iPhone as my main phone and going back to my S23 Ultra pretty much entirely because of notifications, it's been a disappointment...
This is the only reason I'm using Android when the rest of my family is on iOS. uBlock on Firefox Android is essential.
NA seems to really fixate on the luxury and social significer aspect of having an iphone though. But I think this update is finally ending that for some people. I have many friends who were diehard iPhone users that are now thinking of moving to Android. There's also a growing sense that new gens of most phones are making only marginal advances. Keeping a phone for 3 or more years is much more common and some mid-tier phones are now getting long security and update commitments.
Definitely an “to each their own” kind of situation.
The Apple hardware is more consistently premium of course but if you compare the Samsung Galaxy whatever with the iphone they have been pretty close for a while. The entire industry has been in incremental innovation for a long time.
People say that the faster charging will degrade battery life, but my last phone was a Samsung and battery life was massively degraded after two years without any kind of fast charging. The one I had before that was a Redmi, much faster charging and the battery was fine after a couple of years.
https://daringfireball.net/2025/12/bad_dye_job
Thankfully he has now left. Things could hopefully pick up again usability-wise within 2-3 years.
Maybe it's a good opportunity to consider whether you actually have to keep running on Apple's treadmill.
I believe that's how the designers at Apple came up with Liquid Glass
Immediately after spilling tea on it I shut it off, took off the bottom plate, rinsed it with water, and rinsed it again with isopropyl alcohol. I think I waved a heat gun over it for a bit and then left it in front of a fan. This was about 8 months ago and it still works!
The only lingering problem is that when caps lock is off, the light on the key is slightly illuminated. Weird, but I can tolerate that!
As soon as Apple released iPhone, the Mac took a back seat.
I suspect that they were rather shaken at how poorly AVP was received.
It’s not as though anything about Liquid Glass makes a meaningful difference in usability.
The goal is most likely to unify the experience around iPadOS, so that one codebase ports down the phone and watch and over to the Mac and AVP.
The delta between Mac and iPad UX elements goes down every release. The latest one gave the iPad a menu bar and multi window support.
Looking at it from a certain angle, the iOS codebase is the only one which has a native team for a lot of large companies - they might not even create larger views for an iPad native version, and may instead ship Electron for the macOS release. Apple is trying to recruit the native mobile team to be able to support native releases for the whole ecosystem.
It was bound to fail since day one.
Except Liquid Glass looks nothing at all like visionOS. If they had just taken a carbon copy of the visionOS UI and put it on Mac and iPhone, I doubt there would have been any controversy. Buttons don't look like they hover way higher than the UI. Sidebars and toolbar buttons are indented, they don't scream "LOOK AT ME!".
Dye is just a moron.
1/2 pixel strips everywhere, around tons of elements. Huge rounded corners. Slow showy animations.
This isn’t a UI for adults, this is a UI for a fake computer sequence in a cheap Netflix movie.
At the same time I make Mac apps and I've got to adopt liquid glass to keep my apps looking alive/updated. How to do this without making my apps UI worse?
I would love to see some "how to fix Liquid Glass" type articles. List out the problems, list out potential solutions.
Anyone run across articles like this? Please share relevant links.
For macOS maybe keep original toolbars (instead of the new floating-inside-a-floating-box ones) or make a custom UIView that emulates what's currently on Sequoia. Same for sidebars. Those two alone would IMO make it better than the built in apps on Tahoe.
And a design classic, an inner rounded rectangle should have a smaller corner radius (less rounding) than the outer one AND the inner rectangle should maintain significant margin between itself and the outer rectangle's borders. This is why the new Finder sidebar looks so tacky, they got the first part (corner radiuses) right but since the two elements are so close to each other there's still a visual clash between them. How to avoid it? Use a flat sidebar with a border only on the right.
i really missed snow leopard for about 10 years all the way up to when i moved on from my macbook circa 5 years ago.
But then Gruber said that the HIG was dead and the decline gained more and more momentum...
That's only true for desktop productivity apps and widgets. Apple and 3rd party "creativity" apps never followed the HIG religiously, if at all.
There are so many parts of the os that flagrantly ignore well-established accessibility standards, some of which Apple themselves advocated for
Thank goodness Meta has done Apple the biggest favor of the century by poaching him.
The man had a bad taste for design but bug prevalence is endemic and changing head of design won't fix that.
This force-upgraded a lot of Macs at work and we lost days of effective work across many engineers. The machines was practically useless for weeks.
They clearly don't care about power users anymore, and haven't for quite some time. It's so sad.
The frustrating part is that even if you take the position that iOS 26 is just as awful, their incentives are so decoupled from what you’d hope they would be, that ruining your product isn’t really bad for the business! After all, Apple can just point to Windows 11’s embedded ads, three or four layers of different generations of overlapping settings panes, and inferior hardware and dare you to switch. Most of the customer base has only those two realistic options.
I want to turn the clock back. It’s not a reflexive opposition to anything new. I thought OS X clearly got better from 10.0 to 10.4. But in the last vie versions it’s been a regression.
How high the bar was back then.
Client-side decorations are for apps that are designed specifically for a certain desktop experience; server-side decorations are for compatibility with the many millions of apps that already exist!! (And for anything cross-platform / cross-DE.)
Apple gets away with it because macOS is largely monolithic, and doesn't really have swappable desktop experiences. GNOME does not get away with it because they're just one competitor in a large landscape of Linux and they should want to be compatible with Linux applications in general, not only GNOME applications.
Linux isn’t ready in 2025. I wish it was, I try it every year, but it just isn’t. And it won’t be until the community recognises it has a problem, but all I see is denial.
SteamOS seems promising though and we may have a saviour there.
Well, that's not fair to the community or yourself. You didn't outline your yearly install process whatsoever, for all we know you're installing Hannah Montana Linux and throwing in the towel. You can get a SteamOS-style environment on whatever Linux device you want, you just need to copy Valve's steps.
Additionally, you have to accept that you're just outlining perspective here. Linux was "ready" for my desktop in 2019. I played 4 hours of Cyberpunk last week with my GPU undervolted by 33%, no crash whatsoever. Your experience certainly doesn't reflect what most people say, so a lot of people will pass this by and say PEBCAK.
You just can’t make this shit up, it’s too hilarious.
Fantastic experience all around. KDE Plasma is an excellent window manager and everything just worked out of the box (gaming, wifi, etc).
If this kind of software trend continues in 2026, it might be the first time I take a serious look at Linux distros on Mac.
Not a single update since 2019 has improved the UI more than it regressed it in my opinion. Too much whitespace, too little contrast, too big controls, and now too little readability.
It's almost like their entire UI department is under threat of being fired unless they invent a radical UI update every other year.
Even Vista was a readability zen compared to this and they aren't listening to feedback at all.
While at it, nuked my old MacBook Pro and Air with Mint too - not like they are getting updates anyway.
It can be done, it should be done. These commercial operating systems have enshitified to a critical point and are beyond repair.
Edit: Not to disagree though. I too have a Linux gaming pc and are helping friends do the same.
So for Apple to start with a level of disrespect for the existing product where the question of whether each change is actually an improvement is effectively off-topic, it's no wonder they made a dog's dinner of Tahoe.
It's hugely embarrassing how they've had to perform a screeching U-turn in bringing back Slide Over and dock-launchable Split View with the .1 and .2 updates - lest graphic artists and others who depended upon these features left their platform in droves. This is essentially an admission that iPadOS 26's touch-based UX had precisely zero thought put into it. They do not have a clue what they're doing
There are still many, many more nonsensical UX degradations and bugs that need ironing out
Famously, Jobs' demands pushed engineers to think and work harder to achieve what they think was impossible, which resulted in many of the most iconic designs of personal electronic devices in history.
On the other hand, we have butterfly keyboard and this.
Are you certain that is not already the case? Or do we still truly believe Apple has the capacity, resources and motivation to care about two version of their operating system at one time?
In 2025, the design failed upward to 4000 x 500K users, https://archive.is/gxaYw
> [Apple] is working to simplify the way users navigate and control their devices.. The design is loosely based on the Vision Pro’s software.. will mark the most significant upgrade to the Mac since the Big Sur operating system in 2020.. For the iPhone, it will be the biggest revamp since iOS 7 in 2013... 2 billion devices in use around the world.. when Apple revamped its Photos app last year, legions of users complained. With the entire operating systems changing, the stakes are much higher.
Since 2023 launch, Meta Ray-Ban sold ~4M camera glasses priced below $500.
My personal feeling on it is just "meh." My productivity with my laptop hasn't changed. I'm not a huge fan but it's not a deal breaker. I still find it better than Windows 11 for the most part, and Linux has other issues as a daily driver for me.
IMHO Apple needs a "tick" release where they only polish and fix bugs and usability issues with an almost total feature freeze. I've heard they may be doing that.
And I made sure to not bias her with my or HN's opinion about liquid glass. I patiently waited for her initiative to comment on the update.
My partner doesn't like it, and outside of excel she is not a technical person.
Also who uses MacOs beaides developers? Majority are creative prosumers in arts/design and they are even more annoyed by messed up designs. What you are left with are lawyers, writers, students? I guess they might like it.
I personally sort of like the liquid glass, but it's also kind of a mess in a lot of edge cases. I feel like it was an interesting idea that didn't really pan out fully and should have been scrapped. It's just too controversial for pure eye-candy.
The battery life first: I lost 6 to 8h of battery life EVERY DAY because of iOS 26. The battery life of my macbook is worst too, even after all the updates and a fresh install of macOS 26.2. The interface is very ugly, and not easy to use at all. I am oftenly loston both systems (iOS 26 and macOS 26) because of all those glass interfaces on top of each other. The performance did not improved either, and the gaming ecosystem that I was very optimistic is becoming a mess. Again. To finish, an exceptional high number of annoying bugs that are not solved yet, despite my feedbacks since the first Beta versions. It seems nobody care.
It’s infuriating that I can’t downgrade the OS on both devices. Especially on my mac.
This pushed me to re-try a Linux distro on my old laptop, and re-try Android on an old Google Pixel phone. Both are great for my needs, and the phone has way more battery life than the iPhone (despite the phone has already 5yo).
I did not expected at all that 2025 would be the year of Apple pushing me out of it ecosystem... Very nice job guys.
They managed to break so many things, they even managed to mess up the volume slider. Instead of showing up across the screen now it’s tucked away to the top right. What the hell.
Fuck you, Apple.
It’s sad to be in a time where enshitifcation is the word of the day and things are getting worse as time goes on. There’s nothing on the horizon of tech that excites me anymore. I used to feel joy and excitement for the future of tech. Now I feel profound sadness at this reality.
It is equally aggravating to err on either side: Windows 3.1 clunk to the left, Tahoe's operationally useless (indeed, operationally detrimental) visual fireworks to the right.
Apple needs to hit a sweet spot of crisp, but the priority must be fast, logical interaction that lets me operate at the speed of thought. With Tahoe, Apple tried to gild the lily.
I don't own a computer for the OS, I own it to run the Applications that I find useful.
However, the execution is horrible. Massively inconsistent border radii, a Finder window that reminds me of the Engineers’ ship from Prometheus, laggy performance, illegible fonts due to overlays, and the list goes on. Tahoe is so badly designed that using Windows 11 feels like a breath of fresh air.
Curious if any Apple folk are on HN that could add some insight as to how it happened.
I did buy the M4 Pro 16" 48gb last year, and am incredibly happy with it hardware-wise, so it'll stay on Sequoia as long as I can get away with.
I shouldn’t be surprised given that the mac save as dialog box has a name field that is still hard coded to 32 characters visible. Whenever I bitch about it I get pushback that filenames shouldn’t be longer than that! Um hello - tell me you have never worked in the real world outside your iphone bubble without telling me.
Oh one can dream...
I think the vague plan is to iOSify it more and more until there is no real difference, including the lockdown and mandatory App Store requirement.
Best hardware around, but at this point I might even take W11 over this locked down mess. At least Asahi support is decent these days.
And I'm tired of paying for things that should be stock, such as proper window and mouse management, or reasonable fan control so that the keyboard doesn't burn my fingers under moderate workloads.
> two windows in the same app, both created using SwiftUI, can’t even share a common radius, as shown below
this actually looks correct to me, the smaller 'subordinate' dialog has smaller radius, like nesting dolls
Looks too much like vista to me.
Step 1: company caters to a niche
Step 2: niche loves product, recommends to wider audience
Step 3: wider audience adopts product
Step 4: company switches to targeting the wider audience
Step 5: niche doesn't like product anymore, switches to a competitor
Windows is in step 5 - previously undisputed king of desktop, now an ad-infested boomer legacy system. MacOS is in step 4 - previously pricy but good solution for devs and creatives, now PITA for devs and "I would switch if it weren't for Adobe suite" for creatives, but normies think it looks pretty. Linux is in step 1 - Valve has been consistently investing in making it a viable gaming system. If you told me 10 years ago that Linux actually runs games other than TuxCart, I'd have laughed, but nowadays "does it run on Linux" is a serious question for every new release. It just needs some time to mature, and once gamers switch, other desktop users will slowly follow.
Now it was a while ago I left the Apple ecosystem as it became clear they didn't actually care about UX anymore, but did "strong feedback during beta-testing" ever actually result in any results? I remember doing something similar back in 2012-2013 sometime, and friends having similar feelings across the years, that it makes me think that Apple never really did any changes based on feedback receiving during the beta testing.
Has anyone here ever written something in via the traditional feedback forms/venues and actually had something changed before the final release? I even asked around my circle of acquaintances and even the ones 110% into the Apple ecosystem seem to never have noticed anything changed based on their feedback.
just format and install Sequoia, that's what I did
This was never true, for example, taking this simple criterion of readability:
> would be really helpful if I could read clearly what’s on my display
Look at the device's names at the left-most screenshot - you can't clearly read them even though there is plenty of space wasted on the margins and the "…"
I mean, sure, liquid glass made everything worse, but it doesn't mean all the other decades-old UI sins disappear in the exceptionally fuzzy rearview window
on top of the bug people mention a lot where types are miss-pressed, there's a problem i get where if iOS considers a word misspelled it'll refuse to let me use the space key or otherwise move away from the word or close the keyboard. it's almost like a UI thread lockout. it's extremely frustrating.
There is no true passion in MacOS, and the marketing has come face to face with reality in 2025. It's the neglected step-child of a company distracted by other things.
There's been some impressive engineering done by lower-level folks under the hood of it all, though.
All these recent proclamations of disappointment in Tahoe seem insanely overblown to me. The problem that this post leads with is that thumbnails' corners are too rounded, which "misrepresents" the original? Seriously?
Maybe it's worse now compared to the golden years, I don't know, never owned a Mac. And it's fair to criticize it from that perspective. But I am completely at a loss for how any of these issues could be bad enough to make you switch platforms. Windows and Linux are not exactly usability all-stars! I had to write my own app for decent speech-to-text on Linux which is built in at a system level on Macs.
This feels to me like just the age-old tale of people wanting to (love | hate) brands, when really, things are nuanced. I switched from Android to iOS recently and the experience did not change much. iOS is absolutely not "borderline unusable" like I've seen many claim. If anything it's maybe a 10% nicer experience overall.
Lack of nuance in people's takes makes for less signal in the noise and makes it annoying to figure out the actual pros and cons of different platforms.
Do some searches and you will find a ton of bugs, bad performances and bad battery life for laptops, random crashes, ...
The issue is not only on the lack of good design ideas, but also on the quality of what Apple provides since a few years now.
Seems to me like people in Apple's walls are forgetting that the outside world is not some Garden of Eden. But yeah, I'd have to use it to say for sure.
The example in Photos is absolutely egregious, and as a user of Linux for the past 25 years and recent user of a Mac for work I can’t remember something that bad in a mainstream desktop environment on Linux.
In fact from a usability perspective a modern Gnome desktop seems for more usable and consistent than modern Mac OS and that’s saying something. Font scaling seems to work better in Linux, UI wisgers in Gtk seem to be more consistent. Dark themes have been around on Linux far longer and it shows.
I don’t use the latest Mac OS version; it’s _okay_ from a usability perspective. But this new version seems like a clear downgrade for something where the purpose of paying large sums of money is for higher productivity and comfort.
Does an engineer complaining about a car with hexagonal wheels have “old man yells at cloud” energy? Yeah the car still runs, and might even look cool, but it’s a stupid choice by any professional standards.
What recommendations do people have for good metal-body linux-friendly "ultra books" (or whatever they're called these days)?
Perhaps Apple is willing to accept that most macOS users will enable "reduce transparency" so long as devs implement support for transparency.
But there is another explanation making the rounds, possibly a conspiracy theory. Some people claim that Apple is doing this to make cross-platform technologies look obsolete and hard to implement.
If there's any truth to this, it's a terrible idea that could easily backfire. People could get used to there not being a consistent platform look and feel. Like on Windows, "native" could lose its meaning.
Whatever Apple promotes as "native" could become just another style among many.
Yeah, because the rest of the laptop industry seems to be eternally asleep at the wheel, unable to build anything remotely as efficient and premium feeling.
Most developers I know "use" macOS the same way they "use" Linux: you have a browser with a million tabs open, a terminal (or several), and a chat application or two. It's effectively the same experience whether you're using macOS or Linux, but with the former you at least don't feel like you're typing away on some plastic shell that overheats at the drop of a hat.
The problems with Windows and MacOS are almost all the result of bad incentives, user hostile arrogant design, or just neglect. As such, the presence of these problems feels malcious, and it always feels like I'm pitted against the very company that I'm paying quite a bit of money to. I'm left with very little hope of things actually improving, because these companies seem to have no incentive to actually make their operating systems more useful or aligned with my needs.
On Linux, the problems are almost always just a result of "hey man, I tried my best to make something good and useful, but I either don't have the resources or the skills to get it all the way there." Sometimes things break or are ugly or whatever, but it's not malicious. There's a strong sense that things are rapidly improving, and that I can play a small part in helping those improvements along (via the patches I submit, or with donations or other forms of support). Because of this, I find the problems on Linux so much less frustrating than analogous problems on MacOS or Windows.
I also think a lot of people might not realize just how rapidly things have been improving on Linux. The situation today is pretty different versus even just 3-5 years ago.
I will civilly contradict you about both MW11 and about Linux.
MW11 is rather good for usability. The failures at this point are the egregious telemetry, the spyware misfeatures (e.g. Recall), and the AI slop being squeezed into everything including Notepad for pity's sake.
Linux with Wayland is sweet. Gnome and KDE now use Wayland by default and they are celebrated for their usability. I personally have taken a leaner approach by opting for Sway (tiled) and labwc (floating) depending on the current task.
TL;dr _ Get with the times, Linux is great. Windows UX is actually rather good, but the leadership of MSFT continues to be ghoulish.
What I do know for a fact, is that for each error I have on my MacBook, I’ll have ~10 ungoogable errors on any other OS. I rage-sold my last Windows due to losing my Java installation (or just confusing which terminal I installed it in).
Please, crop all thumbnails in the corners, as long as you come pre-installed with just one working terminal.
If you ever attempt to compile software, the shoe instantly hits the other foot. WSL is a godsend, and Apple's "native" terminal environment becomes a confusing liability.
Catering to different audiences, I suppose.