Why don't you ask them where the money inteded for artists is going? You know? The small insignificant companies of Sony, Warner Music, EMI that own the vast majority of music and own all the contracts?
Unfortunately the number of people producing music and the quantity of it is much higher than the number of people able to consume it. And culture is simply network effects. You listen to what your friends or family listen to. Thus there are only a small number of artists who make it big in a cultural sense.
And one of the cheat codes for cracking the cultural barrier is to use a mega corp to advertise for you but if course the devil takes his cut.
Anyway AI is coming for all these mega corps. If you haven't tried SUNO and many of you have it's amazing how convincingly it can crack specific Genres and churn out quality music. Call it slop if you like but the trajectory is obvious.
As a consumer you will get you own custom music feed singing songs about YOUR life or desired life and you will share those on your social media account and some of those will go viral most will die.
Content creation as a career is probably dead.
(b) Spotify introduced a threshold of 1000 streams before they pay anything. This disincentivises low quality warbling autotuned ditties as they are unlikely to pass that threshold. (It’s more nuanced - you don’t just need 1000 streams from a handful of accounts as that could easily be gamed.)
(c) Suno and Udio have been forced into licensing deals with the major record companies. The real threat will be when we see an open sourced Qwen or DeepSeek style genAI for music creation.
No, you literally can't.
The technology was already proven, i.e. The Pirate Bay and other torrent networks had already been a success for years. What Spotify likely aimed to show was that they could grow very fast and that their growth was too good to just shut down, like the entertainment industry tried to do with TPB.
After they took in the entertainment oligarchs they cut out the warez and substituted with licensed material.
Spotify showed that you could have a local-like experience with something backed by the cloud. BitTorrent had never really done that. The client wasn't that good, and you couldn't double click and hear a song in two seconds.
The way you said that made me think you might be remembering when it was partially P2P, but I don't remember the timeline, it was only used to save bandwidth costs, and they eventually dropped it because network operators didn't like it and CDNs became a thing.