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velcrovan
4mo ago
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If only the “just snow” one would have had the snow floating down (instead of, inexplicably, up)!
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keyle
4mo ago
I added DIRECTION, and use it agains the `q`. 0.25 makes them fall slowly.
#define DIRECTION 0.25 // usage: vec2 q = DIRECTION * uv * (1.0 + fi * DEPTH);
be sure to tweak the rest, it's fun!
phatskat
4mo ago
The shader is pretty small, I bet a little fiddling with changing minuses to plus signs would fix that right up (or down)!
volemo
4mo ago
Simply rotate your monitor. /j
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