story
Like another commenter said, I do think it's partially just because dependency management is so easy in Rust compared to e.g. C or C++, but I also suspect that it has to do with the size of the standard library. Rust and JS are both famous for having minimal standard libraries, and what do you know, they tend to have crazy-deep dependency graphs. On the other hand, Python is famous for being "batteries included", and if you look at Python project dependency graphs, they're much less crazy than JS or Rust. E.g. even a higher-level framework like FastAPI, that itself depends on lower-level frameworks, has only a dozen or so dependencies. A Python app that I maintain for work, which has over 20 top-level dependencies, only expands to ~100 once those 20 are fully resolved. I really think a lot of it comes down to the standard library backstopping the most common things that everybody needs.
So maybe it would improve the situation to just expand the standard library a bit? Maybe this would be hiding the problem more than solving it, since all that code would still have to be maintained and would still be vulnerable to getting pwned, but other languages manage somehow.
On the topics it does cover, Rust's stdlib offers a lot. At least on the same level as Python, at times surpassing it. But because the stdlib isn't versioned it stays away from everything that isn't considered "settled", especially in matters where the best interface isn't clear yet. So no http library, no date handling, no helpers for writing macros, etc.
You can absolutely write pretty substantial zero-dependency rust if you stay away from the network and async
Whether that's a good tradeoff is an open question. None of the options look really great
Rand has the issue of platform support for securely seeding a secure rng, and having just an unsecure rng might cause people to use it when they really shouldn't. And serde is near-universal but has some very vocal opponents because it's such a heavy library. I have however often wished that num_traits would be in the stdlib, it really feels like something that belongs in there.
The std has stability promises, so it's prudent to not add things prematurely.
Go has the official "flag" package as part of the stdlib, and it's so absolutely terrible that everyone uses pflag, cobra, or urfave/cli instead.
Go's stdlib is a wonderful example of why you shouldn't add things willy-nilly to the stdlib since it's full of weird warts and things you simply shouldn't use.
Too big for many cases, there is also a lot of discussion around whether to use clap, or something smaller.
I honestly feel like that's one of Rust's biggest failings. In my ideal world libstd would be versioned, and done in such a way that different dependencies could call different versions of libstd, and all (sound/secure) versions would always be provided. E.g. reserve the "std" module prefix (and "core", and "alloc"), have `cargo new` default to adding the current std version in `cargo.toml`, have the prelude import that current std version, and make the module name explicitly versioned a la `std1::fs::File`, `std2::fs::File`. Then you'd be able to type `use std1::fs::File` like normal, but if you wanted a different version you could explicitly qualify it or add a different `use` statement. And older libraries would be using older versions, so no conflicts.
Curious, do you have specific examples of that?
That's some "small print" right there.
My personal experience (YMMV): Rust code takes 2x or 3x longer to write than what came before it (C in my case), but in the end you usually get something much more likely to work, so overall it's kind of a wash, and the product you get is better for customers - you basically front load the cost of development.
This is terrible for people working in commercial projects that are obsessed with time to market.
Rust developers on commercial projects are under incredible schedule pressure from day 0, where they are compared to expectations from their previous projects, and are strongly motivated to pull in anything and everything they can to save time, because re-rolling anything themselves is so damn expensive.
But their point is that "developing Rust" (as in, the entire process) ends up being a similar total effort to C, only with more up front "writing" and less work on the debugging phase.
I'm all in favor of embiggening the Rust stdlib, but Rust and JS aren't remotely in the same ballpark when it comes to stdlib size. Rust's stdlib is decidedly not minimal; it's narrow, but very deep for what it provides.
Doing dev in a VM can help, but isn’t totally foolproof.
But NPM is more like “you’ve added me to your contact list, then it’s totally fine for me to enter your bedroom at night and wear your lingerie because we’re already BFF”. It’s “I’m doing whatever I want on your computer because I know best and you’re dumb” mentality that is very prevalent.
It’s like how zed (the editor) wants to install node.js and whatever just because they want to enable LSP. The sensible approach would have been to have a default config that relies on $PATH to find the language server.
It would be lovely if Python shipped with even more things built in. I’d like cryptography, tabulate/rich, and some more featureful datetime bells and whistles a la arrow. And of course the reason why requests is so popular is that it does actually have a few more things and ergonomic improvements over the builtin HTTP machinery.
Something like a Debian Project model would have been cool: third party projects get adopted into the main software product by a sworn-in project member who who acts as quality control / a release manager. Each piece of software stays up to date but also doesn’t just get its main branch upstreamed directly onto everyone’s laps without a second pair of eyes going over what changed. The downside is it slows everything down, but that’s a side-effect of, or rather a synonym for stability, which is the problem we have with npm. (This looks sort of like what HelixGuard do, in the original article, though I’ve not heard of them before today.)
I don't think languages should try to include _everything_ in their stdlib, and indeed trying to do so tends to result in a lot of legacy cruft clogging up the stdlib. But I think there's a sweet spot between having a _very narrow_ stdlib and having to depend on 160 different 3rd-party packages just to make a HTTP request, and having a stdlib with 10 different ways of doing everything because it took a bunch of tries to get it right. (cf. PHP and hacks like `mysql_real_escape_string`, for example.)
Maybe Python also has a historical advantage here. Since the Internet was still pretty nascent when Python got its start, it wasn't the default solution any time you needed a bit of code to solve a well-known problem (I imagine, at least; I was barely alive at that point). So Python could afford to wait and see what would actually make good additions to the stdlib before implementing them.
Compare to Rust which _immediately_ had to run gauntles like "what to do about async", with thousands of people clamoring for a solution _right now_ because they wanted to do async Rust. I can definitely sympathize with Rust's leadership wanted to do the absolute minimum required for async support while they waited for the paradigm to stabilize. And even so, they still get a lot of flak for the design being rushed, e.g. with `Pin`.
So it's obviously a difficult balance to strike, and maybe the solution isn't as simple as "do more in the stdlib". But I'd be curious to see it tried, at least.
At the top, you have the true standard library for the language. This has very strong stability guarantees. Its purpose is twofold: to provide universal implementations of essentials and to define standard/baseline interfaces for common needs like abstract data types, relational databases, networking and filesystems to encourage compatibility and portability.
Next, you have a tier of recognised but not yet fully standardised libraries. These might be contributed by third parties, but they have requirements for identifying maintainers, appropriate licensing and mandatory peer review of all contributions. They have a clear versioning policy and can make breaking changes in new major releases, but they also provide some stability guarantees along the lines of semver and older releases are normally available indefinitely. The purpose of this tier is to provide a wider range of functionality and/or alternative implementations, but in a relatively stable way and implementing standard interfaces where applicable to improve portability.
Finally, you have the free-for-all, anyone-can-contribute tier. This should still have a sane security model where people can’t just upload malware scripts that run automatically just because someone installed a package. However, it comes with few guarantees about stability or compatibility, except that releases of published packages will be available indefinitely unless there’s a very good reason to pull them where you obviously wouldn’t want to use one anyway. A package you like might be written by a single contributor who no longer maintains it, but if someone does write something useful that simply doesn’t need any further maintenance once it’s finished and does its job, there is still a place to share it.
PHP is a fantastic resource to learn how to do proper backward compatibility and package management. By doing the exact opposite of whatever PHP does, mostly.
Most rust programmers are mediocre at best and really need the memory safety training wheels that rust provides. Years of nodejs mindrot has somehow made pulling into random dependencies irregular release schedules to become the norm for these people. They'll just shrug it off come up with some "security initiative* and continue the madness
Saying this as someone who is cautiously optimistic about Rust for my own work.