> As far as I remember, KSP did keep pretty on top of engine updates. And I never thought the graphics were that bad, TBH. Sure, its not raytraced to hell and back, but I thought it looked just fine. However, there was a lot of physics jankery that never really got fixed
This is what I mean by engine updates that aren't just about graphics but the scaling/capabilities around the core gameplay. Updating Unity again or adding raytracing graphics wouldn't have fixed the actual problems with the rest of the engine.